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Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
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#1
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common squads
if you have two of the same common squad {stingers}, when making a move, say if you have six or eight figures , can you move any of the them and do you than attack with the figures moved. or is it possible to attack with any of the six after moving
Thanks in advance. |
#2
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You may do any of the following:
--Move any three Stingers and attack with those three and those three only. --Move any two Stingers and attack with those two and any one other. --Move any one Stinger and attack with that one and any two others. --Move no Stingers and attack with any three. |
#3
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You move any 3 (stingers) and attack with the 3 that are moved.
If you only move 2, and decide to attack, you have to attack with the 2 that are moved. Your 3rd attack can be any other figure. The same idea works if you move only 1 or none. There are units that defy this rule, such as Zombies. You can move 6 of them (2 squads) in one turn and attack with any 3 you want. You may want to check out my Heroscape Brief Card (the link is in my signature). It may help . L...o....n......g.....H...e.....r....o.....S....c....a....p...e......r ..... Heroscape Brief Card for Beginners. How to share your maps with the world. VirtualScape 101. My map thread. |
#4
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Put yet another way...
1) You can attack with up to three Stingers (the number in a squad). 2) Anyone who moved, must be one of the attackers. Ta dah! |
#5
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thanks a bunch , thats what I thought, we are new scapers
and couldn't agree as to how the common squads worked together you guys really helped us out. thanks again. |
#6
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hey, the brief card is really cool man, thanks
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#7
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Quote:
In the rule book, I do not find where it states that one of the attacking squad members must be one that moved. Below are quoted passages from 3rd edition. Page 8 1. PLACE YOUR ORDER MARKERS ... If your Army includes two or more of the same common Army Card, you don't need to keep these figures separate (that is, keep track of which figures belong to which card). For example, if you're using two cards worth of Marro Stinger figures, each Order Marker placed on either Army Card activates any three of them. 3. ON YOUR TURN Start your turn by revealing your Order marker for that turn, then laying it number-side up on the Army Card. ... Order of movement: Move Squad figures in any order, one at a time. Page 11 Action 3. Attack with Figure(s) on the Army Card Who can attack? Any figure(s) on your chosen Army Card within Range, and with a clear Line of Sight, can attack. If no figure on your Army Card meets these two conditions, then no attack is possible. Page 12 ATTACKING The figures on your chosen Army Card attack one at a time, in any order. Each figure can attack only once, but each figure can attack the same figure or a different figure. According to the rules that I've quoted above, it never states that any attacking squad figures must be one of the previously moved squad figures. By all rights, if I have 12 Zombies on the board, I should be allowed to move any 3 and attack with any 3, regardless if they moved or not. Granted, this issue has been clarified by Craig Van Ness in the following thread. http://www.heroscapers.com/community...r=asc&start=15 But considering the thousands of players who don't read these boards or are in contact with Craig Van Ness, it seems more logical to stay within the bounds of the rules that come with the game. |
#8
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Quote:
I'm not sure why the text was left off for SotM, but the relevant section from the 2nd edition rules is: Quote:
I'm assuming that the omission in SotM is an instance of poor editing and not a wholesale change in the way the game is played. Do not meddle in the affairs of dragons; for you are crunchy and taste good with ketchup. Record in Beantown Beatdown Tournaments 15-1-1 |
#9
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Quote:
The following section does not appear in SotM. Quote:
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#10
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Kumiko is not impressed with your sculpt, either.
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#11
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