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  #181  
Old January 16th, 2019, 07:30 PM
TradeMark TradeMark is offline
 
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Re: The Book of Ornak

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Originally Posted by flameslayer93 View Post
It looks like you could use more muscle, honestly. I’ve played a similar variation of that build before, and felt it just couldn’t win battles of attrition. Although, that was a mixed marvel event, which makes a difference.

One change I probably would have made is trying to fit Cyprien or Heavy Gruts in there somehow. You can probably drop Brunak if you were planning on using the Gruts to mobilize Ornak anyways, freeing up 110 points. Dropping the Blades also will let you fit in 2 squads of Heavies and Iskra (since range wasn’t allowed). The Heavies can mobilize Grimnak on turn 2 and Ornak on Turn 3. Ornak would be able to move Iskra and Krug around on turn 1, a tricky combination once it gets moving. Target Krug or the Vampire? Either way, your getting rammed by Heavies next turn.
Dropping Brunak removes multistrike special attack capability though, which I rate fairly highly in an environment that had high potentials of Ashra, Samurai, and being huge helps against Braxas. Honestly, the only things that didn't have decent damage output were the gruts & Ornak, however I used them more as blockers/glyph so didn't have a ton of problems with them, nor were they often in big combats. I am a bit rusty as I'm just getting back into the game, however I've always been more a mix up player and think highly of Brunak due to his speed.


Now, to your point, Cyprien is a powerhouse on his own, but I wouldn't want to have him tied to 8 hexes for Ornak as his biggest strength is high maneuverability with only mid survivability. With OM1 generally activating Brunak & Krug or Krug & Marcu, It was easier to keep them in range for ~2 turns per Brunak carry. I imagine that the temptation to grab height with a Cyprien move, though probably awesome, would complicate the OM placement in having to back track to him solo or forcing an Ornak bonding on OM3 vs usually having Grimnak chomping.


Generally, keeping the focus on bondables or Krug for OM 2 & 3 worked out really well, in fact Krug was an absolute powerhouse all tourney. Between Chompy & Krug, I wasn't too worried about Cyprien's normal targets.


Heavies vs Blade Gruts isn't much of a debate in standard format (if range) but I think a case can be made in Melee only that Blades can be superior due to blocking. Having double the hexes to work with for only 10 more points let me focus on boosting Heros and hoping their stats would hold up vs what may come. Having the +1 Def Glyph in most games I played was massive for Brunak in particular.


As for a mixed Marvel? Yeah, it'd get crushed, but there's no way I'd bring it to an event like that. The chance to use Cap is just too juicy.

Last edited by TradeMark; January 16th, 2019 at 10:18 PM.
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  #182  
Old January 16th, 2019, 09:30 PM
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I think your best bet is @Dysole for adding these.

My mod powers don't extend this far.
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  #183  
Old July 18th, 2019, 07:59 AM
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Re: The Book of Ornak

Sorry if this has been answered, but when playing with Heavy Gruts, do the probability tables show its better to roll with Ornak dice or to simply roll with an extra, standard dice when attacking with the Gruts? Just curious which Orc champion actually provides a bigger additional punch for these guys. Also, what about when you account for height advantage?
Thanks!
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  #184  
Old July 18th, 2019, 11:36 AM
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Re: The Book of Ornak

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Originally Posted by SuperSamyon View Post
Sorry if this has been answered, but when playing with Heavy Gruts, do the probability tables show its better to roll with Ornak dice or to simply roll with an extra, standard dice when attacking with the Gruts? Just curious which Orc champion actually provides a bigger additional punch for these guys. Also, what about when you account for height advantage?
Thanks!
https://www.heroscapers.com/communit...ad.php?t=16263
https://www.heroscapers.com/communit...t=16263&page=6
It's pretty similar for both. With lower counts of dice, an additional die is slightly better. With the extra die for height, Ornak is slightly better, because each die added that is boosted by Ornak is more valuable than each die that is added without a boost.
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  #185  
Old July 18th, 2019, 11:57 AM
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Re: The Book of Ornak

3 dice with Ornak aura are equivalent % of average damage as 4 attack dice without aura (although there is more variability/standard deviation with 4 dice). Therefore if you start with 3 attack dice it really doesn't matter if you get height or stay in aura - although height is better defensively so usually that is the better choice. If you are starting with 0-2 attack dice, getting height is better than aura. If you are staring with 4+ attack die, getting in aura is better than a 5th+ attack die (although again think about defensively as well).
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  #186  
Old July 18th, 2019, 12:30 PM
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Re: The Book of Ornak

Quote:
Originally Posted by OrcElfArmyOne View Post
Quote:
Originally Posted by SuperSamyon View Post
Sorry if this has been answered, but when playing with Heavy Gruts, do the probability tables show its better to roll with Ornak dice or to simply roll with an extra, standard dice when attacking with the Gruts? Just curious which Orc champion actually provides a bigger additional punch for these guys. Also, what about when you account for height advantage?
Thanks!
https://www.heroscapers.com/communit...ad.php?t=16263
https://www.heroscapers.com/communit...t=16263&page=6
It's pretty similar for both. With lower counts of dice, an additional die is slightly better. With the extra die for height, Ornak is slightly better, because each die added that is boosted by Ornak is more valuable than each die that is added without a boost.
@lefton4ya

Wow thank you both! Very helpful!

My wife plays the knights so knowing that I'm going to be dealing at minimum of 4 shields, the charts show the following:

(based on wound possibility)

Same level (Heavy Gruts 3 attack vs Knights 4 shields)
Ornak Aura - 3 dice = .571
Standard attack boosted by Tornak - 4 dice = .556

Height advantage
Ornak Aura - 4 dice = .741
Standard boosted by Tornak - 5 dice = .679

Im playing a heat of battle map and there is a section where I can immediately take height advantage to guard a glyph. I have been deciding between Tornak and Ornak to lead a secondary squad. Even though Ornak appears to be a better support unit, Tornak is a stronger individual unit. Decisions decisions.

Love this game.
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  #187  
Old July 18th, 2019, 12:54 PM
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Re: The Book of Ornak

Quote:
Originally Posted by SuperSamyon View Post
Quote:
Originally Posted by OrcElfArmyOne View Post
Quote:
Originally Posted by SuperSamyon View Post
Sorry if this has been answered, but when playing with Heavy Gruts, do the probability tables show its better to roll with Ornak dice or to simply roll with an extra, standard dice when attacking with the Gruts? Just curious which Orc champion actually provides a bigger additional punch for these guys. Also, what about when you account for height advantage?
Thanks!
https://www.heroscapers.com/communit...ad.php?t=16263
https://www.heroscapers.com/communit...t=16263&page=6
It's pretty similar for both. With lower counts of dice, an additional die is slightly better. With the extra die for height, Ornak is slightly better, because each die added that is boosted by Ornak is more valuable than each die that is added without a boost.
@lefton4ya

Wow thank you both! Very helpful!

My wife plays the knights so knowing that I'm going to be dealing at minimum of 4 shields, the charts show the following:

(based on wound possibility)

Same level (Heavy Gruts 3 attack vs Knights 4 shields)
Ornak Aura - 3 dice = .571
Standard attack boosted by Tornak - 4 dice = .556

Height advantage
Ornak Aura - 4 dice = .741
Standard boosted by Tornak - 5 dice = .679

Im playing a heat of battle map and there is a section where I can immediately take height advantage to guard a glyph. I have been deciding between Tornak and Ornak to lead a secondary squad. Even though Ornak appears to be a better support unit, Tornak is a stronger individual unit. Decisions decisions.

Love this game.
You're welcome! Heat of the Battle does make Ornak more interesting for his Aura. He also works well if you already have Grimnak, thanks to the two range of his Aura (which is very underrated).
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