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  #589  
Old April 23rd, 2019, 02:18 PM
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Re: IAmBatman's Design Workshop

This is where I'm at with these two:


Quote:
NAME = WONDER GIRL
SECRET IDENTITY = DONNA TROY

SPECIES = AMAZON
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = DEVOTED
SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS =

AMAZON LASSO

After moving and before attacking, if Wonder Girl was not engaged prior to moving, you may choose one opponent's non-adjacent small or medium figure within 2 clear sight spaces whose base is no more than 10 levels above Wonder Girl's height or 10 levels below Wonder Girl's base. Place the chosen figure on an empty space adjacent to Wonder Girl. The chosen figure does not receive any leaving engagement attacks. The chosen figure rolls one fewer defense die until it is no longer engaged with Wonder Girl or another opponent's figure moves into an engagement with Wonder Girl.

FORGOTTEN TITAN
After taking a turn with Wonder Girl or when Wonder Girl is destroyed, you must move any unrevealed Order Markers on this card to other cards you control, if possible. For the remainder of the round, any Titan you control adds X dice to its normal attack, where X is the number of Order Markers placed on its Army Card this way.

AMAZONIAN TRAINING
When Wonder Girl rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. When rolling defense dice against any attack from an adjacent attacking figure, if there are excess shields rolled, the attacking figure receives one wound.

SUPER STRENGTH
FLYING

Quote:
NAME = DONNA TROY

SPECIES = AMAZON
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = CONFIDENT
SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS =

PSYCHIC SISTERHOOD

After revealing an Order Marker on an Unique Amazon Champion Hero you control and taking a turn with that Hero, you may take a turn with Donna Troy. You may not take any additional turns with figures you control. If another Unique Amazon Champion Hero you control receives one or more wounds, Donna Troy receives that many wounds as well.

SILVER LASSO OF PERSUASION
After moving, before attacking, if Donna Troy was not engaged prior to moving, you may choose an opponent's non-adjacent small or medium figure within 3 clear sight spaces whose base is no more than 10 levels above Donna Troy's height or 10 levels below her base. Place the chosen figure on an empty space adjacent to Donna Troy. The chosen figure does not receive any leaving engagement attacks when moved by this special power. Roll the 20-sided die, adding 4 to your roll if the chosen figure has no Order Markers on its card. If you roll 18 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who previously controlled the Hero. All Order Markers that were on the chosen Hero's card will stay on the card.

AMAZONIAN TRAINING
When Donna Troy rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. When rolling defense dice against any attack from an adjacent attacking figure, if there are excess shields rolled, the attacking figure receives one wound.

SUPER STRENGTH
FLYING

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #590  
Old April 23rd, 2019, 05:32 PM
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Re: IAmBatman's Design Workshop

Quote:
Originally Posted by IAmBatman View Post
This is where I'm at with these two:


Quote:
NAME = WONDER GIRL
SECRET IDENTITY = DONNA TROY

SPECIES = AMAZON
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = DEVOTED
SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 6
RANGE = 1
ATTACK = 5
DEFENSE = 5
POINTS =

AMAZON LASSO

After moving and before attacking, if Wonder Girl was not engaged prior to moving, you may choose one opponent's non-adjacent small or medium figure within 2 clear sight spaces whose base is no more than 10 levels above Wonder Girl's height or 10 levels below Wonder Girl's base. Place the chosen figure on an empty space adjacent to Wonder Girl. The chosen figure does not receive any leaving engagement attacks. The chosen figure rolls one fewer defense die until it is no longer engaged with Wonder Girl or another opponent's figure moves into an engagement with Wonder Girl.

FORGOTTEN TITAN
After taking a turn with Wonder Girl or when Wonder Girl is destroyed, you must move any unrevealed Order Markers on this card to other cards you control, if possible. For the remainder of the round, any Titan you control adds X dice to its normal attack, where X is the number of Order Markers placed on its Army Card this way.

AMAZONIAN TRAINING
When Wonder Girl rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. When rolling defense dice against any attack from an adjacent attacking figure, if there are excess shields rolled, the attacking figure receives one wound.

SUPER STRENGTH
FLYING

Quote:
NAME = DONNA TROY

SPECIES = AMAZON
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = CONFIDENT
SIZE/HEIGHT = MEDIUM 5

LIFE = 6
MOVE = 7
RANGE = 1
ATTACK = 6
DEFENSE = 5
POINTS =

PSYCHIC SISTERHOOD

After revealing an Order Marker on an Unique Amazon Champion Hero you control and taking a turn with that Hero, you may take a turn with Donna Troy. You may not take any additional turns with figures you control. If another Unique Amazon Champion Hero you control receives one or more wounds, Donna Troy receives that many wounds as well.

SILVER LASSO OF PERSUASION
After moving, before attacking, if Donna Troy was not engaged prior to moving, you may choose an opponent's non-adjacent small or medium figure within 3 clear sight spaces whose base is no more than 10 levels above Donna Troy's height or 10 levels below her base. Place the chosen figure on an empty space adjacent to Donna Troy. The chosen figure does not receive any leaving engagement attacks when moved by this special power. Roll the 20-sided die, adding 4 to your roll if the chosen figure has no Order Markers on its card. If you roll 18 or higher, take temporary control of that hero and immediately take a turn with the chosen Hero. At the end of that turn, control of the chosen Hero returns to the player who previously controlled the Hero. All Order Markers that were on the chosen Hero's card will stay on the card.

AMAZONIAN TRAINING
When Donna Troy rolls defense dice against a normal attack from a non-adjacent figure, one shield will block all damage. When rolling defense dice against any attack from an adjacent attacking figure, if there are excess shields rolled, the attacking figure receives one wound.

SUPER STRENGTH
FLYING
I like how they are similar enough to get the association, but different enough to both see play. Is Donna meant to play more as an adult Titan or as her brief stint in the JL?

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.
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  #591  
Old April 23rd, 2019, 05:36 PM
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Re: IAmBatman's Design Workshop

Yeah, that's her most modern costume, so it's more for her adult version either late Titan/post-Titan solo/brief JLA. I could give her the dual class, but I didn't really think it was necessary since there are also Titan and Sidekick versions of her.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #592  
Old April 23rd, 2019, 09:17 PM
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Re: IAmBatman's Design Workshop


NAME = DOCTOR LIGHT
SECRET IDENTITY = KIMIYO HOSHI

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5?

LIFE = 5
MOVE = 9
RANGE = 5
ATTACK = 5
DEFENSE = 5
POINTS = 240

SENSORY ASSAULT

If Doctor Light has clear sight on a non-adjacent figure's Target Point, Doctor Light rolls 1 additional attack die when attacking that figure.

INVISIBILITY
Doctor Light can move through all figures, is never attacked when leaving an engagement, and cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight.

FEAR OF THE DARK
If Doctor Light is on a shadow space, she rolls 2 fewer defense dice and 2 fewer attack dice.

FLYING

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #593  
Old April 23rd, 2019, 09:28 PM
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Re: IAmBatman's Design Workshop


NAME = AZTEK
SECRET IDENTITY = UNO

SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CHAMPION
PERSONALITY = NOBLE?
SIZE/HEIGHT = MEDIUM 5?

LIFE = 4
MOVE = 6
RANGE = 1
ATTACK = 6
DEFENSE = 6
POINTS = 260

SUPERHUMAN VISION

Before moving, if Aztek is not engaged, you may look at the power side of any one Glyph that is Symbol Side up. When Aztek attacks a figure on a Shadow Tile or adjacent to a Jungle Piece, the defending figure does not receive any additional defense dice for the Shadow Tile or Jungle Piece.

DENSITY CONTROL
Aztek can move through all figures and obstacles such as ruins, and is never attacked when leaving an engagement. Aztek cannot be targeted by opponents' non-adjacent figures for any attacks or special powers that require clear sight. Aztek may not be moved by any special power on an opponent's Army Card.

PLASMA BEAM 14
After moving, instead of attacking, you may choose one non-adjacent figure within 5 clear sight spaces of Aztek and roll the 20-sided die. If you roll 14 or higher, the chosen figure receives one wound. After using Blasma Beam 14, you may use it two additional times.

SUPER STRENGTH
FLYING

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #594  
Old April 23rd, 2019, 09:35 PM
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Re: IAmBatman's Design Workshop

Yikes. That Doctor Light is a scary good kiter. Might drop her life (and maybe defense?) by 1. Her move, range, and Invis make it hard to hit her... probably want to make the few times you catch her count for something.

Aztec is cool... is it thematic for him to be so fragile though? I know nothing about the character.

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  #595  
Old April 23rd, 2019, 10:34 PM
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Re: IAmBatman's Design Workshop

Man, she can compete with Flash.
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  #596  
Old April 23rd, 2019, 11:05 PM
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Re: IAmBatman's Design Workshop

Yeah, her power set (can turn invisible, can travel up to the speed of light, can shoot light beams) is not ideal for game balance. I might have to figure out how to reel her in some, as she's just not that tough in the comicsverse.

I'm not sure how often she actually uses her invisibility in the comics, so it's possible to drop that and give her a "lightspeed" type of power that requires her to give up her attack for a movement boost instead.

I would love something D20 based on her to make her work well with JL Batman, but I don't have any ready ideas. I could give her a D20 Kryptonian healing/boosting power, but I'm not sure if I want to reduce her to a support figure to that extent, or necessarily what I'd cut to make room. Nor am I sure the Kryptonians (and Daximites, actually) need the boost.

Aztek is "peak human" with armor. 4 Life/6 Defense is about the barometer for that, based on Batman. If anything, the 6 Defense might be a tad high.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #597  
Old April 23rd, 2019, 11:11 PM
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Re: IAmBatman's Design Workshop

Yeah I'd definitely go for something similar to Hypersonic Flying for Dr. Light.
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  #598  
Old April 23rd, 2019, 11:20 PM
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Re: IAmBatman's Design Workshop

Quote:
Originally Posted by IAmBatman View Post

NAME = DOCTOR LIGHT
SECRET IDENTITY = KIMIYO HOSHI

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = SCIENTIST
PERSONALITY = ARROGANT
SIZE/HEIGHT = MEDIUM 5?

LIFE = 5
MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5
POINTS = 240

SENSORY ASSAULT

If Doctor Light has clear sight on a non-adjacent figure's Target Point, Doctor Light rolls 1 additional attack die when attacking that figure.

LIGHT SPEED FLYING
When using the Flying special power, Doctor Light may add 7 to her Move number. If she does, she will not take any leaving engagement attacks and cannot attack this turn.

FEAR OF THE DARK
If Doctor Light is on a shadow space, she rolls 2 fewer defense dice and 2 fewer attack dice.

FLYING
Take two.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #599  
Old August 6th, 2019, 10:34 AM
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Re: IAmBatman's Design Workshop

Informal poll. Which should I run next?

Phantom Stranger

or

Superboy Prime

?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #600  
Old August 6th, 2019, 10:36 AM
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Re: IAmBatman's Design Workshop

Superboy!

For Retcon punch can you say if Jason Robin is destroyed, he comes back as Red Hood?
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