|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Assault on the Ice Tower
Assault on the Ice Tower
This is a scenario that the boys and I put together, based very closely on naps420's excellent map Ice Cavern, and his scenario for it "Attack on the Old Ruins." We made just a few mods, as follows: Changes to the Map:
The number of points, however, is very very tough to calculate. You might think you want the single player to have points equal to the combined points of the other two, but that isn't always the right way to go. In a Hold the Line scenario (which this definitely is), the defending force with the superior position can often hold back a much greater force, depending on just how superior the position is. I wasn't sure about this one, so I just left the points the way naps420 suggested in his original scenario. Team B's superior positioning really only consists of a) height, and b) chokepoints for non-flying access. It didn't seem like a lot before we started to play. However, what I neglected to factor in was the vast icefield in the center of the map, which means that it's very difficult for Player 1 and Player 2 to coordinate their efforts. So whatever advantage they gain from being able to boost each other's units is vaporware: it sounds nice, but in practice it's irrelevant. If we play this again, we might consider scaling back Player 3 to 900pts or so. The Conundrum: So here's the brain teaser portion of our exercise: What units would you draft as Player 1 or 2, to assault the ice tower, or as Player 3 to defend it? Remember, you have all official units (including Marvel) to draw from, plus all of VC. And you're looking at a very specific map and goal which is quite different from your typical tournament play. Click the spoiler button if you want to see what the boys and I went with, and what our reasoning was.
Spoiler Alert!
Looking forward to hearing everyone's thoughts! I'll chime back in a bit later with some impressions on how things worked out for us in our first attempt with this scenario, and perhaps a mini-battle-report. Quote:
Why I Left the C3V Last edited by Xotli; January 26th, 2015 at 01:21 AM. Reason: typo |
#2
|
||||
|
||||
Re: Assault on the Ice Tower
Very cool Xo, thanks for sharing.
C3V Current Broadcast 4/29/2015 C3V Testimonial from " Easily the best quality classic customs I have ever seen" MY MINIATURE COLLECTION -- NEW VALHALLA |
#3
|
||||
|
||||
Re: Assault on the Ice Tower
Good call leaving out C3G. They are a lot of fun but to start, their metagame is totally different from what you find in anything not-C3G, and they interpret a few core rules differently from Classic (and added several rules of their own). Unlike the Marvel set from Hasbro, their level of gameplay-compatibility with Classic is (intentionally) not very high.
-- If I were the 3rd player I would probably pick up something like 80 Raelin v1, 250 Captain America, 185 Nilfheim, 240 3xShieldsmiths of Granite Keep 100 Syvarris, 110 Airborne Elite 30 Kira Jax / Guilty McCreech If I were the other two players... I don't know for sure. But off the top of my head it would probably include one of the Raelins and then Shieldsmiths + MicroCorps Troopers. And something that flies, like Nilfheim or... CYPRIEN! -- EDIT: Now, looking at your armies, I find the absence of Cyprien very puzzling, but the fast-moving army makes sense, and the presence of the Troopers makes sense as well. I can see the Samurai being effective if they are not killed from a distance first. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#4
|
||||
|
||||
Re: Assault on the Ice Tower
Glad to see some attention here! I've been meaning to swing back around and talk about how our game actually went.
Quote:
Quote:
Quote:
Here's a more detailed breakdown of how the armies played out: The Scout Army: These guys proved able to get up the ladders despite withering fire from the archers up top, just by dint of sheer speed, so their raison d'être was well founded. In fact, Player 3 was lucky that Player 1 was eight years old. If we could have consistently remembered that he should be rolling for Frenzy with the Blacksnakes, and if he'd been a bit more receptive to advice on OM management, there's every chance that Player 1 would have carried the day. As it was, he got within 2 spaces of the goal with one figure, and within 10 or so 2 or 3 more times. Even Siiv proved useful, able to make it up the first ladder in the endgame and take out at least one Tagawa swordsman before the archers could take him down. Theracus was as useless as expected; he managed to deliver a single Mohican to the plateau, who in turn managed to kill a single archer next turn, but it cost him 2 life, so thereafter he wasn't worth putting an OM on. The biggest disappointment, however, was Quahon. I read so much around here about how terrifying and gamebreaking Quahon is, but we just didn't see it. She is so terribly difficult to place on the map that even flying can't overcome her 5 move. Unable to get into position, she was unable to line up her lightning breath to hit more than one enemy at a time, and Zelrig eventually crushed her. The spiders never pulled off a single Entangling Web, and, though they were excellent at getting up the ladders, they weren't much use once they arrived. The Mongrel Army: I screwed up. I freely admit it. Basically, I was so busy trying to make sure I kept the troopers in sight of Laglor that I ended up letting them burn. The archers weren't going to get their extreme height advantage, so of course my eldest didn't even bother with them: it was Zelrig all the way, baby. He managed to take out an entire squad in one attack at one point. Eventually I decided that I had moved the troopers out too early and needed to take down Zelrig first. Iron Man was decent for that task: he took Zelrig down to 2 life before being taken out himself, and Master Woo was able to finish the job. But by that time the troopers were all gone, so my army was pretty much eviscerated. The yetis, OTOH, did exactly what they were supposed to do: hauled ass across that giant snowfield, secured that glyph, and refused to be dislodged. Zelrig finally managed to do it, although it took him until very late in the game, because he didn't fit into that overhang any better than Quahon did when she was trying to tee off her lightning breath using Zelrig as the conductor. He eventually managed to clear them out, but they'd earned their points by that time. The Samurai Army: He couldn't complain. Zelrig certainly earned his points, and the archers were a formidable force. (Then again, from that height, pretty much anyone with a ranged weapon is a formidable force.) The swordsmen were less useful, although all they really had to do was cut down people as they came up the ladders and take out anyone who got close to the goal, which job they performed well enough. Saylind wasn't much use, and Tomoe didn't manage to take down anyone either. Hatamoto Taro actually managed to pull off an Adjacent Tough one time, although I don't think that justifies his points. At the end of 10 rounds, the survivors were one Tagawa swordsman, 2 or 3 archers, a half-strength KA, and HT. --- Anyone else want to propose some suggestions for either side? (*) Because, you know, Taelord costs too much. Quote:
Why I Left the C3V Last edited by Xotli; February 10th, 2015 at 07:12 AM. Reason: left a out |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Elemental Assault | Knight of Feylund | Competitive Armies Discussion | 10 | April 24th, 2010 03:02 PM |
Assault on Esenwein | Bogusoid | Dungeons and Dragons Scenarios | 15 | January 25th, 2010 07:02 PM |
Trench Assault | The Super Atheist | Heroscape Strategy Articles | 19 | September 28th, 2007 04:36 PM |
Siege Tower......First Finished Tower including Card | Sea_Wolf64 | Custom Terrain & Obstacles | 69 | July 7th, 2007 11:23 AM |
Kozuke Charging Assault | tsukifu | Official Rules & FAQ's | 5 | March 15th, 2007 05:32 PM |