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  #49  
Old June 9th, 2020, 08:45 PM
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Re: [Pod 2] Rhox Veterans - Design

Cool. If no one object we'll move forward with that?
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  #50  
Old June 11th, 2020, 10:20 PM
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Re: [Pod 2] Rhox Veterans - Design

I'm in favor of moving forward with the Flesh to Stone/Headlong Charge design proposed above.

The only thing I'm questioning at this point is whether it would be a better design with 4 base defense and just +2 defense if there's no revealed OMs. With the +3 bonus, I somewhat wonder whether these guys will ever see anything other than OM #3. Lowering the number of bonus defense dice could potentially add some more tension to that decision. However, this is something I'm currently undecided about and think that playtesting will be very beneficial in determining the sweet spot for the base defense and buff values.
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  #51  
Old June 13th, 2020, 01:57 PM
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Re: [Pod 2] Rhox Veterans - Design

Quote:
Originally Posted by Captain Stupendous View Post
I'm in favor of moving forward with the Flesh to Stone/Headlong Charge design proposed above.

The only thing I'm questioning at this point is whether it would be a better design with 4 base defense and just +2 defense if there's no revealed OMs. With the +3 bonus, I somewhat wonder whether these guys will ever see anything other than OM #3. Lowering the number of bonus defense dice could potentially add some more tension to that decision. However, this is something I'm currently undecided about and think that playtesting will be very beneficial in determining the sweet spot for the base defense and buff values.
I'm okay with base Defense 4, a Tarn Viking Warriors alternative

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  #52  
Old June 17th, 2020, 04:38 AM
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Re: [Pod 2] Rhox Veterans - Design

I'm fine with Flesh to Stone/Headlong Charge combo as well. I'd definitely give them base 4 defense. That makes them tough enough to use before OM3. I kind of like the idea of keeping the +3 defense for a total of 7. It definitely gives the impenetrable stone feeling, but that may be a bit too much.
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  #53  
Old June 17th, 2020, 03:32 PM
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Re: [Pod 2] Rhox Veterans - Design

Let's try a draft.

===============
Alabaster Sentinels (Whitehall Sentinels?)

Jandar

Animata
U. Squad
Sentinels
Loyal

1/4/1/4/4

Flesh to Stone
If there are no revealed order markers on this card, add 3 to the Defense value of this card.

Headlong Charge
An Alabaster Sentinel can add 4 to its Move if it only moves in a straight line this turn.
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  #54  
Old June 17th, 2020, 06:52 PM
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Re: [Pod 2] Rhox Veterans - Design

Quote:
Originally Posted by Pumpkin_King View Post
Let's try a draft.

===============
Alabaster Sentinels (Whitehall Sentinels?)

Jandar

Animata
U. Squad
Sentinels
Loyal

1/4/1/4/4

Flesh to Stone
If there are no revealed order markers on this card, add 3 to the Defense value of this card.

Headlong Charge
An Alabaster Sentinel can add 4 to its Move if it only moves in a straight line this turn.
I think this is a strong draft. Regardless of whether their base defense is 3 or 4, I do wonder whether the +3 bonus from Flesh to Stone is too great to ever pass up and would make OM placement decisions less difficult than if it only gave a +2 bonus. However, I'd be happy to take the +3 bonus version into testing, and then consider lowering it to +2 if it seems like its never a good idea to put anything but OM #3 on them.

I'm also a little hesitant to give them 4 attack? Four attack melee squads occupy kind of an elite tier of units currently, and I'm not sure these guys necessarily warrant the same offensive potential as the Northern Wind or Varkaanan Darkclaws. However, this isn't a major issue for me and I won't oppose the direction if that's what the group prefers.

Personally I like the alliteration and theme conveyed by the name "Stoneskin Sentinels" best, but I also think that "Alabaster Sentinels" works well too. I don't care as much for "Whitehall Sentinels."

Lastly, I'm guessing we're all okay then with giving them Concan synergy by making them sentinels? It's something that kind of snuck in there when I first made them sentinels in my draft above, but I don't think we ever explicitly talked about it.
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  #55  
Old June 17th, 2020, 07:33 PM
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Re: [Pod 2] Rhox Veterans - Design

Yeah, I think Sentinels synergy is fine.

We can try them at 3 A&D, especially seeing as how we need to diversify power levels.

Anyone want to chime in on decisions here?
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  #56  
Old June 19th, 2020, 02:10 PM
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Re: [Pod 2] Rhox Veterans - Design

I massively prefer 3A here. If we want 4D, I’d make Flesh to Stone only give +2D. 4D does make sense, since they are wearing some armor too.

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  #57  
Old June 21st, 2020, 02:32 PM
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Re: [Pod 2] Rhox Veterans - Design

Quote:
Originally Posted by flameslayer93 View Post
I massively prefer 3A here. If we want 4D, I’d make Flesh to Stone only give +2D. 4D does make sense, since they are wearing some armor too.
So, with these changes a potential draft could look like this:

Quote:
Alabaster Sentinels (Stoneskin Sentinels?)

Jandar

Animata
U. Squad
Sentinels
Loyal

1/4/1/3/4

Flesh to Stone
If there are no revealed order markers on this card, add 2 to the Defense value of this card.

Headlong Charge
An Alabaster Sentinel can add 4 to its Move if it only moves in a straight line this turn.
I'm not sure I'm sold on "Loyal" as the personality for these guys, but thats arguably the most minor element on the card. Other than that, this is my favorite version that we've had so far. Although I could easily be persuaded to have these guys enter testing with a drop to their Defense to 3 and make Flesh to Stone add 3 Defense instead of 2.
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  #58  
Old June 21st, 2020, 04:03 PM
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Re: [Pod 2] Rhox Veterans - Design

Thats a good draft.

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  #59  
Old June 22nd, 2020, 02:35 PM
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Re: [Pod 2] Rhox Veterans - Design

I'm absolutely good with that draft. Flame, can you throw that in the OP?

I'd like to hear name ideas. "Alabaster Sentinel" was something off the top of my head. Remember that the name will speak to the lore of the unit.
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  #60  
Old June 27th, 2020, 06:49 PM
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Re: [Pod 2] Alabastar Sentinels (Rhox Veterans) - Design

OP updated. I've set their tentative cost to 60, because even though they are sometimes tough and sometimes fast, they are seldom both at once. So, 3 attacks of 3 from a unique squad can't be too far off from 60 I'd reckon.

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