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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#3373
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3374
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Re: The Pre-SoV Workshop
I've talked a lot with NB in the discord on the subject of common lawman inclusion, and it's something we disagree on (NB can step in if I am mischaracterizing here) but I think CP should work with them.
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#3375
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Re: The Pre-SoV Workshop
Well met!
Late to the Clayton party; here’s my take. Seems overly complicated. A movement power would be nice, but not necessary. I suggest that Shootout be useable once per Round, on Clayton’s OM 3. When he shoots, he triggers Shootout, with no space restrictions as everyone can hear the distinctive sound of his gun. You could reward proximity to Clayton with a stat boost. Let all or a set number of Lawmen attack. You could prohibit any unit from being attacked more than once. You could also give them an Initiative boost as part of Shootout. |
#3376
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Re: The Pre-SoV Workshop
That's not how I interpreted what he was saying. I was seeing that comment about "how the faction plays" being a push towards the power that encourages players to spread their OMs.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3377
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Re: The Pre-SoV Workshop
And that comes from the leader. The other faction pieces don't contribute to that in any way, other than not have any sort of synergistic efficiency themselves.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#3378
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Re: The Pre-SoV Workshop
My simplified version of Clayton, for your consideration:
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#3379
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Re: The Pre-SoV Workshop
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My Custom Designs.
--------------- Check out my maps. --------------- Get general Valkrill's symbol in SVG vector format. |
#3380
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Re: The Pre-SoV Workshop
Same. Once per game is thematically disappointing and not mechanically strong enough.
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#3381
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Re: The Pre-SoV Workshop
I like the idea of a once-a-round Shootout a *lot*. Combined with the before-rolling-for-initiative (or before placing OMs might be better) form of Posse and you have something really cool and distinct.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#3382
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Re: The Pre-SoV Workshop
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Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#3383
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Re: The Pre-SoV Workshop
We’re definitely going a direction with Posse involving the “at the start of the round” mechanic, but we’re goimg to try the OM# thing for Shootout again.
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#3384
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Re: The Pre-SoV Workshop
A once per round version:
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