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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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Old August 21st, 2022, 08:18 AM
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Re: Reverse the Whip Army Archetypes

Yeah, I agree with @Dysole & @Grey Waves .

I think going for a strong A- or A army that has a few bad matchups is optimal, and then hoping you either get lucky to hit the bad matchup in a reverse round or get to play a weaker player when they have your army to try and pull out the win that way.

I'd be especially likely to take a strategy like that at ScapeCon, where there is another tournament to play if I miss day 2, so that I either make day 2 with a great chance to win it or can bail into a different tournament.

That doesn't seem great to me in terms of incentives.

One additional point: I suspect you'd see every single top player including Marro Warriors in their army. Like, every single one. MWs are easy for a less experienced player to mess up and get them caught, so not terrible for maximizing the chance to beat your army once.
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Old August 21st, 2022, 12:10 PM
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Re: Reverse the Whip Army Archetypes

I basically agree with what’s been said on this format; I think it’d be quite a bit worse.

I know the format Dysole’s thinking of, and I’ve been playing it recently. The games are significantly less interesting than games with RtW armies, and it feels like a huge step down from RtW. RtW has its flaws, but it does some things extremely well. I’m not saying that the ScapeCon Championship will definitely be RtW, but until something that’s actually better comes along, I’m just not seeing a good alternative. (Note however that the actual structure of the championship may be changing- that’s about all I can say for now.)
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