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Old November 18th, 2017, 06:12 AM
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Re: The Soulscape Project- Converting the Dark Souls game to

Hey man, those are both cool suggestions. Did C3G basically make keywords kind of like in MTG? Cool idea though I'm a little hesitant as I like the idea of a card being something you can show someone and have them get.

Thats a cool idea for the Knight actually. I do wonder if it might prove unfair against low attack units though. What do you think about it either only being able to be used against attacks when a certain number of skulls are rolled or it being a d20 roll? Alternatively it could require an X order marker being knocked over, so it was limited to a once a round ability.

Definitely think you're on to something. Our couple play sessions with the units we've fielded have been fun, and I look forward to putting games of them up on my youtube channel once they're polished.
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Old November 18th, 2017, 02:13 PM
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Re: The Soulscape Project- Converting the Dark Souls game to

Having the dodge utilize the x marker is cool. That would keep the power in check but make a big difference. Otherwise your looking at a d20 roll like isamu to run away. Which is also viable.
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Old November 18th, 2017, 03:43 PM
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Re: The Soulscape Project- Converting the Dark Souls game to

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Originally Posted by TREX View Post
Having the dodge utilize the x marker is cool. That would keep the power in check but make a big difference. Otherwise your looking at a d20 roll like isamu to run away. Which is also viable.
The only reason I could think of for the D20 roll is because it more accurately conveys how the character plays in the game, pretty much able to roll whenever. That being said I think the X marker and rolling extra defense dice is probably a more unique and funner method. While I appreciate their place in the game, the annoying vanishing should probably be left to the ninjas.
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