|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#481
|
||||
|
||||
Re: Ixe's Custom Units
Oops. This spirit fights for Aquilla. The idea is that I'm going to eventually make more spirits so they can shift into a different kind when one is destroyed. These spirits would also have the Shifting Spirit power allowing you to pull any from reserve when one dies. A spirit that was destroyed does not go back to being reserved.
|
#482
|
||||
|
||||
Re: Ixe's Custom Units
I really like the Yahl Hound's simple yet unique design--it's really cool, especially if there were more different spirit figures to replace it with to mix it up. Not so great against Queglix Gun, but still.
~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#483
|
||||
|
||||
Re: Ixe's Custom Units
Cool idea. Elegant implementation.
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#484
|
||||
|
||||
Re: Ixe's Custom Units
Continuing with one of my own cycles, this is Shalelu from Pathfinder Miniatures - Rise of the Runelords:
And this is the Timber Wolf from D&D Miniatures -Deathknell: NAME = Salia Sungrace GENERAL = Jandar PLANET = Toril SPECIES = Eladrin (ugh) CLASS = Ranger PERSONALITY = Valiant SIZE = Medium 5 UNIQUE HERO LIFE = 3 MOVE = 5 RANGE = 8 ATTACK = 3 DEFENSE = 2 POINTS = 60 SALIA'S COMPANION At the start of the game, you may choose a Unique small or medium Beast Hero you control to be Salia's Companion. For this game the chosen Companion's class is Companion instead of Beast. Salia's companion adds 2 to its movement when it is within clear sight of Salia. COMPANION BONDING After revealing an Order Marker on Salia, before taking a turn with Salia, you may take a turn with Salia's chosen Companion as long as it is still under your control. NAME = Remus GENERAL = Jandar PLANET = Toril SPECIES = Wolf CLASS = Beast PERSONALITY = Wild SIZE = Small 3 UNIQUE HERO LIFE = 3 MOVE = 6 RANGE = 1 ATTACK = 3 DEFENSE = 3 POINTS = 30 CLIMBx2 When moving up or down levels of terrain, Remus may double his height. DISTRACTING BITE When a figure engaged with Remus is attacked by a Ranger hero you control, the defending figure rolls 2 less defense. ENDURING WOLF SPIRIT When Remus is destroyed, place this figure on any Unique Ranger Hero card you control. A figure with Remus on its card does not take leaving engagement attacks. Salia Sungrace is an experienced ranger and hunter. Always at her side is her wolf companion, Remus, who swiftly dashes ahead to her quarry and hounds her target while she takes aim. Should poor Remus pass protecting his ranger, his distracting spirit will live on with her, providing opportunities to slip away safely when otherwise pinned down. Salia is a fragile ranger herself, preferring to hang back and take advantage of her long range to damage the enemy. She is protected and augmented by Remus, able to push him further to worry her enemies and make her attacks all the more deadly. As with the rest of the cycle, the idea is that the animals can be mixed and matched for different effects, though these two carry a particular synergy. These two are the third installment in my ranger and companion pairings. The design area is starting to feel a little narrow to spread over 7 but I think I should be able to manage. As always, comments are greatly appreciated. |
#485
|
||||
|
||||
Re: Ixe's Custom Units
I'm enjoying your Ranger cycle. I like the overall concept and the different possible builds.
Jorvik Grizzlehide A six-dice ranged attack for 90 points is pretty nuts. The low range hurts though. A much safer design would have lowered his attack to three and increased his range to 6 or 7. That doesn't mean what you have is bad, certainly, just harder to get the points set right. Fatalis The stats aren't great, but you're getting quite a bit for 35pts, especially when you consider bonding. Probably ok, but with the cycle you have going you're going to have to be careful to ensure that no Beast outshines the others. Especially considering that a single Beast can be multiple Rangers' Companion. Yahl Hound Really love the concept, assuming you have more Spirits on the way. As for timing, we in the C3V had do something similar with the Ebon Armor. Check out their Book's list of R&Cs for a detailed look at corner cases. Salia Sungrace Doesn't really stand out except the 8 Range. Would also work as a supporter for another Ranger, boosting that Ranger's Companion. Remus Again, a pretty solid little unit all-around when bonding is considered. Giving Remus to Jorvik might be crazy-good. The spirit is a cool idea, and workable since it's limited to just Rangers. |
#486
|
||||||
|
||||||
Re: Ixe's Custom Units
Thanks for commenting, everyone!
Quote:
Quote:
Thank you. I'm glad that you like it. Quote:
Quote:
Quote:
Quote:
You could give Remus to Jorvik but then you'd want to use Jorvik in melee to give Remus his significant bonus if you could. The point is that you can mix and match so swapping these things around will influence how they are used. Remus does provide some additional incentive to use more than one ranger team, though. |
#487
|
|||||
|
|||||
Re: Ixe's Custom Units
Quote:
Quote:
Quote:
Quote:
|
#488
|
||||
|
||||
Re: Ixe's Custom Units
This is the Centaur Archer from Pathfinder Miniatures - Reign of Winter:
NAME = Setrima GENERAL = Ullar PLANET = Feylund SPECIES = Centaur CLASS = Archer PERSONALITY = Tricky SIZE = Large 6 (double spaced) UNIQUE HERO LIFE = 5 MOVE = 8 RANGE = 6 ATTACK = 3 DEFENSE = 3 POINTS = 95 POINT BLANK SHOT When Setrima attacks a non-adjacent figure within 3 clear sight spaces, add 2 to her attack dice. RETREATING FIRE If Setrima's attack inflicts one or more wounds, she may move up to 4 spaces. Setrima does not take leaving engagement attacks when using Retreating Fire. Setrima is a centaur from Feylund who uses her natural speed in battle to her advantage. She is skilled at racing in and harassing her opponent safely as she retreats. She is particularly deadly should she close the distance and fire on her opponent directly, although such tactics put her at risk if she misses her shot and finds herself surrounded. Setrima takes a page out of Sudema's book in being an anagram for a more famous mythological figure. She is potentially deadly at kiting, particularly if she operates at her full range and can land her attacks. However, 3 attack isn't perfectly reliable, especially when there is the siren's call of the significant attack boost from Point Blank Shot. The distance limit there keeps her to a more manageable effective range and also carries the implicit threat of missing an attack and becoming vulnerable in the process. As always, comments are greatly appreciated! Last edited by Ixe; December 31st, 2015 at 02:10 PM. |
#489
|
||||
|
||||
Re: Ixe's Custom Units
Centars are a missed boat for heroscape as far as I'm concerned.
I like your bow based powers and the retreat mechanic. Her move of 8 with range of 6 is a very considerable threat range. People often underestimate speed and with Setrima that would be their downfall. |
#490
|
||||
|
||||
Re: Ixe's Custom Units
I can't believe I've been playing this game for this many years and never once realized that Sudema is an anagram for Medusa. -___-'
"Artemis" here (sorry for word-scrambler spoilers) seems pretty good for less than 100 points. The potential for a ranged attack of 5 is nearly unheard of. Good thing it's only got a range of 3. ~TAF TAF was the Storyteller... in THE ENEMY'S LAST RETREAT |
#491
|
||||
|
||||
Re: Ixe's Custom Units
Hmm, reminds me quite a bit of a custom of my own...
Queen Swaysil Kri Northlands Centaur Unique Hero Archer Wild Large 7 Life - 7 Move - 7 Range - 7 Attack - 4 Defense - 2 Points - I'm thinking 130 Flailing Hooves 14 - If an opponent's small or medium figure moves adjacent to Queen Swaysil Kri Northlands, roll the 20-sided die. If you roll a 14 or higher, the opponent's figure receives 1 wound. Figure may be targeted only as they move into engagement with Queen Swaysil Kri Northlands. Powerful Shot - When attacking a figure within 3 clear sight spaces, Queen Swaysil Kri Northlands rolls 2 additional dice. Anyway, just some food for thought. There are definitely differences, but, um, mine is better. Edit: Also, I have the figure (which looks quite good IMHO) and it is definitely single based. Though that makes a quick run and gunner like Setrima or Swaysil much more mobile, the figure is just too small and compact to justify putting it on a double base. |
#492
|
||||
|
||||
Re: Ixe's Custom Units
Thanks for all of the comments!
Quote:
Quote:
Quote:
|
|
Thread Tools | Search this Thread |
Display Modes | |
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
My Custom Units | Devil's Advocate | Custom Units & Army Cards | 6 | March 29th, 2010 04:24 PM |
HyperactiveSloth's Custom Units (3 new proposed units!)4/30 | HyperactiveSloth | Custom Units & Army Cards | 19 | April 30th, 2007 10:59 PM |
Custom Units - Has anyone... | Eric | Custom Units & Army Cards | 3 | January 29th, 2007 05:55 PM |
custom units | GO-UTGAR | Custom Units & Army Cards | 3 | November 9th, 2006 07:06 PM |
Custom Units???!!???! | beaverphang | Custom Units & Army Cards | 5 | July 28th, 2006 10:45 AM |