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Official Units Discussion of official HeroScape units |
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#73
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Re: The Book of Major Q10
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1) Q9's longer range 2) Using either major against multi-life heroes Are you implying that you'd use these guys primarily against heroes? What happened to squads? Q10 gets 4 special attacks at range 7 attack 2, Q9 gets 9 distributed dice on special attacks of range 6. I don't think it's fair to completely ignore the fact that Q10 can out-range the 4th Mass./10th Reg./AG's etc. Q9 can't so they can stay put and get their respective bonus (WtF, Swogs, etc.) but Q10 seems a decent option to make them come to you, which is essential, at least when playing against the 4th Mass. |
#74
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Re: The Book of Major Q10
According to Heroscape Matchup Calculator
Major Q9 vs. 3 squads of 4th with WTF and Valiant Defense. 81.961% of the time the 4th win. Major Q10 vs. 3 squads of 4th without WTF but with Valiant Defense. 84.130% of the time the 4th win. ~Dysole quoting stats but leaving the interpretation up to you. My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#75
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Re: The Book of Major Q10
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There's a table a page or two back in this book comparing the damage output, suggesting that Q10 was better than Q9 against heroes. I disagreed because of his superior range on Queglix vs. Wrist Rocket, and his extra survivability. Q10's ability to outrange WTF is very nice, and should not be discounted. However, it could be argued that 4 attacks 3 vs. 7 defense (a squad of 4th Mass using WTF against Q9) is better than 4 attacks of 2 vs. 5 defense (i.e., a squad of 4th Mass giving up WTF to attack Q10) for the defender, since you're adding .5 skulls and .67 shields to each attack/defense roll on average, and you don't have to give up your positioning. Couple that with Q9's superior attack against squads (3 attacks of 3 is probably the best, though Q9 can also do 4 attacks of 2 and an attack of 1) and he's probably the better pick against squads too, even WTF. Of course, he costs 30 Points more. EDIT: @ Dysole - I know you're just quoting stats, but that comparison is flawed unless you assume that all 12 4th Mass soldiers start the contest within 6 spaces of Q9, which I think is unlikely. Plus, Q10 has to keep backing up (probably off of high ground) to deny the Mass WTF. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#76
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Re: The Book of Major Q10
Dysole, Q9 isn't going to get WTF'ed very often by full squads of 4th Mass. Q9 can actually get a lot of mileage out of nibbling on the edge of a crowd of range 6 commons. This forces them to either move forward or attack with less than a full squad.
Moreover, let's not forget that 333 does more damage against squad figures with a defense of 3 or more than 2222 does. And against anything with lower ranged defense than 3, Q9's attack can be broken down to 22221 or 111111111, and can also kill more squaddies on average than machine pistol. That said, machine pistol's 7 range is a nice perk against squads, for sure. |
#77
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Re: The Book of Major Q10
kc and dok, I recognized that if Q9 is getting WTFed by a bunch of 4th someone is seriously playing him wrong. What I find entertaining is that even when Q9 is played horribly wrong against the 4th he does better than Q10.
~Dysole, who always take stats with a grain of salt My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#78
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Re: The Book of Major Q10
Q9 also has more defense and the same Life. So even if he is played wrong he is still better than Q10 because of his higher defense.
Feeling like an old lurker. 15 years, wow. That's half as long as I've lived. Love y'all like family. |
#79
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Re: The Book of Major Q10
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Remember, Q9 costs 30 points more than Q10! |
#80
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Re: The Book of Major Q10
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What's more likely is that Q9 puts himself in range of 4-6 Mass, and then kills some of them. Now the Mass player has to choose if he moves up reserves to get 4 attacks of 2, or if he doesn't and gets WTF, but maybe not all 4 attacks. Remember, if the Mass move just one guy, they all lose WTF, and as long as Q9 is always shooting back, they're not going to have 4 WTF attacks very often anyway. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#81
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Re: The Book of Major Q10
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#82
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Re: The Book of Major Q10
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~Dysole, having way too much fun with the matchup calculator My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#83
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Re: The Book of Major Q10
Is that against 2 or 2.25 squads of 4th mass?
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#84
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Re: The Book of Major Q10
9/4 squads.
~Dysole converting stuff for kicks My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |