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Other Customization & HS Additions Everything from new ways to play to modded figures |
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#13
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Kermit, let us know what draft cards you have ready. I will start thinking about powers and abilities for other characters. I do not have any experience in creating customs or calculating point costs, but analyzing characters from the books and laying the groundwork may give us a head-start later on.
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#14
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I have started to post my LOTR cards here
http://www.heroscapers.com/community...ad.php?t=13506 for comparison. I really look forward to more from Boromir_and_kermit so I can work on improving the statistics, point values, and special abilities. Looks like meat's back on the menu, boys. - Ugluk |
#15
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Hey Flash,
Nice ideas on the cards. I especially like the way you seem to refer to thematic rules (such as destroying the ring, if he becomes the ringbearer and so forth) do you have rules for these already?? The cards I have done already (just need to update graphically) are: Frodo Sam Merry Pippin Gandalf Grey/White Aragorn Boromir Legolas Gimli Witchking Ringwraith x 8 Fell Beast (using mount rules I came up with ages ago Dark Horse (using mount rules) Smeagol/Gollum (Dual Character) Treebeard Faramir Rangers of Ithilian Eowyn Sauron (not that happy with him though) Smaug Moria Goblin Bowmen Goblin King Cave Troll Currently in development: Ugluk Uruk-hai Scouts Saruman "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
#16
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I am very interested in this and GREATLY appreciate the work you are doing with the cards. I bought a ton of figs on clearance and I am just waiting to make cards for them...
...and then you come along with beautifully rendered cards. Awesome. My "A" List is Merry Pippin Cavetroll Treebeard Sauron ...and the rest |
#17
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LOTR Rules/Objects
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Yes, in addition to the army cards, I have been working on LOTR themed rules, mostly centered around the following objects/glyphs: The One Ring Phial of Galadriel Anduril - Flame of the West Palantir of Orthanc Fire of Orthanc (the bomb thingy used to blow up Helm's Deep) Mirror of Galadriel The Great Eye Warning Beacon of Gondor I am still working on the glyphs and have not play tested them. I will post the rules and glyphs when they are done. Looks like meat's back on the menu, boys. - Ugluk |
#18
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G'day guys,
Well Bixby, your wish is my command, it's a double today! Merry and Pippin are up on the first page. Flash, they sound intriguing. I'm sure they can be incorporated into glyphs and possibly 'CAMPAIGN RULES' I'll update Boromir, both Gandalf's and perhaps the Ringwraiths (so we can have a themed LOTR match!) Cheers, Feedback and comments more than welcome. Don't be shy now! Ben. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
#19
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I have an idea for Grishnakh - I tried to include his speed and influence on orcs. You can change or use it as needed. No idea about his stats, though.
-------------- Grishnakh First Strike Special Attack Range 1. Attack 1. Before rolling defence dice against a normal attack from an adjacent attacking figure, Grishnakh may attack with his First Strike power. Attack Aura 1 All orcs you control within 4 clear sight spaces from Grishnak get +1 to normal attack. Disengage Grishnak is never attacked when leaving an engagement. |
#20
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That sounds good. An alternative option instead of Attack Aura would be Orc Bonding - take a turn with an orc squad. That would represent his leadership.
I really like the first strike special attack. Very innovative indeed. As far as his stats, I would go: Move: 5 Attack: 4 Defense: 4 Range: 1 Life: 3 Then Ugluk's would be: Move: 6 Attack: 5 Defense: 4 Range: 1 Life: 4 Faster you dogs! All Uruk-hai you control in 4 clear sight spaces move 1 space more than normal. Rule with an Iron Fist Start the game with 3 Iron Fist Markers on Ugluk's card. When taking a turn with Ugluk, you may discard an Iron Fist Marker to destroy a friendly orc figure. Then take a free turn with any Uruk-hai squad. This squad receives 1 extra attack die when attacking for this turn only. Cheers, Ben. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
#21
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I thought about Grishnakh's leadership as well and I think that your suggestion is even better and more thematic than Attack Aura. Go with it...
Another idea. -------------------------- Wargs Bloodthirsty Pack Range 1. Attack 2. When a Warg attacks an adjacent figure that is engaged with another Warg, the defending figure does not roll defense dice. Warg Rider Mount XXX - we need some clever mechanism to use wargs as mouns (I will wait for your mount rules, maybe they can be used here) |
#22
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Nice, that sounds good too.
My mount rules are for non-agressive mounts such as horses and agressive mounts such as Fell beasts and wargs. They are fairly simple. I'll find them and post them here. Looking forward to getting some more done. Cheers, Ben. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
#23
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Wargs
Oooh! I like the Bloodthirsty Pack special attack idea.
Looks like meat's back on the menu, boys. - Ugluk |
#24
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I think it's a very good ability. Could be very powerful, but it encourages you to be careful not to leave your figures unprotected.
But think that when they are mounts, they possibly shouldn't have it as it might make them too powerful with their riders and you would think that ridden Wargs would be under a bit of control. "Hi Ho, what new devilry is this?" - this may have been said if Kermit the Frog and Boromir were combined and set loose upon the world... probably not though. |
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