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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#4633
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Re: The Pre-SoV Workshop
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#4634
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Re: The Pre-SoV Workshop
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#4635
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Re: The Pre-SoV Workshop
Wow! Thanks for the discussion and the ideas. This looks like a great way to communicate what I want for the miniature and is definitely what I needed. I'll take that last iteration of Gobble and Graft with Multi-Arms Race and see where I can get with it.
@Sir_Heroscape It's at the bottom of a trunk right now because I have other stuff on the table but I included the miniature name, set, and number in the post. It's widely available as it is from a recent dnd set, I pretty much look at these sets on a weekly basis for spoilers and ideas or daily creation exercises. For reference he is comparable in size to Nilfheim and sits easily on a peanut due to wide stance. Will try to get a comparison shot soon. I'd recommend Gallant Goblin on youtube for looks at all recent DND and Pathfinder sets. |
#4636
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Re: The Pre-SoV Workshop
Apparently these things cannibalize other trolls (So @quozl 's restriction on healing from only Large-Huge figures is based on actual activity), and grow by grafting body parts onto an open wound.
Here's the D&D Fangs & Talons mini -(huge?) base. Click through & embiggen to see front & rear views. The extra "rear" arms on the right arm don't look anatomically useful. https://mtgandmore.de/DD-032-Dire-Tr...-and-Talons/en I much prefer the physical look of the Nolzur's unpainted mini, though--all arms look like they can physically grab things where it makes sense anatomically. |
#4637
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Re: The Pre-SoV Workshop
I would definitely suggest that as an alternate sculpt! Though I know some of us have allergies to painting so I ensured that the prepainted was in ample supply.
Yes, I totally agree with Quozl's suggestion. I'm going to run that one back and see what I can do with it. And provide some snazzy "arm" markers too once I work those out |
#4638
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Re: The Pre-SoV Workshop
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This seems like it's worth consideration: the potential for Fo-To-Ki-Ro to thwart respawn powers is a unique and interesting capability. This could be done either way (with or without arm markers), so I'll try it the simpler way: GOBBLE AND GRAFTNow since the figure is not actually destroyed, other claims on its use by Zombies Rise Again, Warrior's Spirit bonuses, etc. are null and void. A careful reading of the spirit bonuses, for example, reveals that the card receiving the bonus is an army card that the figure was placed on by its owner's choice, and as a result of being destroyed. And this also agrees with our common sense telling us that this is well outside the normal Finn/Thorgrim/etc. mechanic. If anyone's uncomfortable with that, you could also use the arm markers but still remove the figure from the game "instead of destroying it," and this would preserve the interesting mechanic of stopping zombies, Marro, etc. from respawning. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list |
#4640
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Re: The Pre-SoV Workshop
Posted this mini awhile ago. Thoughts on the card?
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#4641
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Re: The Pre-SoV Workshop
Leading the Charge is too good, in that it's a passive bonus you get by leaving Callister in the back of the starting zone. Replace it with Gen. Simon Fraser's Prepare the Charge. Though I'm not sure the game needs two figures with a power like that.
Final Stand is cool. Limiting it to Range 1 figures is key so as not to build a stupid-good 10th pod around him. I think the stats are too good for the price, given the nice cheerleader bonuses. His Move is amazing (fitting for a mounted figure), and that's possibly ok, but Attack 4 is too much. Drop it to 3. |
#4642
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Re: The Pre-SoV Workshop
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#4643
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Re: The Pre-SoV Workshop
Oh, yep. Yeah, I like that restriction.
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#4644
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Re: The Pre-SoV Workshop
Recognizing that, do you still think his attack should be lowered to 3? I could definitely understand it, but his non-movement cheerleader bonuses only come when he's without any other Heroes (Raelin, other Warlords, Fraser, etc.).
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