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  #49  
Old September 23rd, 2021, 08:47 AM
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Re: C3G Faction Strategy Guides: New Guardians & Fan4!

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Originally Posted by Tornado View Post
Ice-Man is pretty solid as well for his cost.
Yeah, Iceman + Wasp (I) is my favorite 200 point add-on block with the original Fan Four.

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  #50  
Old September 25th, 2021, 10:56 PM
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Re: C3G Faction Strategy Guides: New Guardians!

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Originally Posted by tcglkn View Post
Just remembered I wrote that one up a while ago and never posted it here.
I was actually looking for it a couple days ago and then thought I was going crazy. I was pretty sure I remembered reading it but then I couldn't find it here.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #51  
Old October 29th, 2021, 08:23 AM
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Re: C3G Faction Strategy Guides

Superman Family Faction Strategy

Important Links
Overview
The Superman Family is centered around teamwork, encouraging your Kryptonians to lead the way and their allies to join them together in the sun. While the faction makes heavy use of the Champion class, Big Blue’s allies aren’t restricted to that.

While there are multiple pieces here that are more geared toward a more Superman-centric army, this guide is primarily focused on the Superman Family leader piece, and building around him.

Leader
  • Superman (Family Leader) (430) – True to the name of the faction, Superman himself is the primary piece of the faction. His Leadership helps keep everyone engaged by giving turn efficiency, but it is limited to the first numbered marker on each Kryptonian Champion. So if you want your maximum turn efficiency, make sure to get some Kryptonian allies on the field with him. Hope in Action helps keep the attention on Kal, as the more markers you are able to reveal on him, the more difficult his allies are to hit with those inspired rerolls on defense.
Kryptonian Allies
Superman’s fellow Kryptonian Heroes are just as essential here, as without them his efficiency can drop significantly. Most of his allies have a solid reason to want that lead-off Order Marker to set up your double turn strongly. You’ll usually want at least two brought along with him, save for a few later units that can make exceptions to that rule.
  • Superboy (Kon-El) (240) – Superboy has got Something to Prove to his allies, which makes him an effective ally for helping out your attack rolls that may be less than ideal, though you want to watch out for engagements as he can get hurt in a blind effort to help. Tactile Telekinesis can be another helpful trick here, and if he’s got the Order Marker that turn it can open up your figure taking the second turn for a height advantage hit as well.
  • Supergirl (Kara Zor-El) (330) – Supergirl brings some great value to the faction as well. Krypton’s Resolve can keep an ally alive a bit longer to get some needed attacks in, synergizing well with Mon-El.
    Freeze Breath can weaken foe defenses, which will feel especially rewarding when she has the Order Marker and the second turn can take advantage of it as well.
  • Nightwing (Chris Kent) (260) – The son of General Zod bring his own tricks to the table. Shadow Telekinetics bring some much desired autowounds to the table that don’t cost him his attack. His existence as an the Kryptonian Entity Nightwing’s Avatar gives him some resistance to Kryptonite, and when you reveal your Order Marker on him, gives you some even higher efficiency with his connection to his partner Flamebird.
  • Flamebird (Thara Ak-Var) (280) – Flamebird, like Nightwing before her, will get the most effiency when you can steer into her role as Flamebird’s Avatar and get extra efficiency with Nightwing. Her Avatar status though prevents her powers from ever being neutralized. The Flames of Krypton rage though and she can launch off powerful ranged attacks when her allies are injured, potentially attacking multiple times.
  • Superwoman (Lana Lang) (230) – She may not be a Kryptonian by birth, but Lana Lang’s addition to the family is not to be underestimated. Her Electromagnetic Lift can help reposition an ally, or multiple if you’ve brought some human allies along with the Family. Her Magnetic Manipulations makes her a great lead unit as well, as she can toss foes to more vulnerable position, or even right into their own allies!
  • Super-Man (Kong Kenan) (290) – Kong Kenan may seem like a knock off Kryptonian, but the powers he bring to the table are hard to find elsewhere. All-Yin Focus can give him the stealth to take out hard to reach foes. All-Yang Focus can help with both swarms of foes, or even those pesky defensive powered enemies!
Tailor-Made Champion Allies
Sometimes Superman needs more than just his Kryptonian friends, and he’s got some Metropolis allies, friends from the Justice League, and even some friends from the future that are often ready to help at a moments notice. While there are options not listed here that can be successful, these were designed with the faction in mind.
  • Mon-El (350) – Mon-El brings the raw stats of a Kryptonian to the table with some extra tricks. His Kinetic Throw can be incredibly disrupting to your opponent’s positioning, even allowing a nice 1-2 punch with his fellow super allies. As a Cross Time Hero, his already high attack can get especially punishing if you make the mistake of taking out an ally before him.
  • Guardian (Jim Harper) (150) – The Security Chief of Cadmus labs isn’t really here to help out Clark, but rather the dual species allies like the Superboys and some of the Superwomen. With them in his Security Detail he can boost their defense. Protective Patrol is the stand out here, as he can provide some passive autowounding potential as he races around defending those in his detail.
  • Steel (John Henry Irons) (220) – Long-time ally of Superman brings quite a bit to the overall family table. Bonds of Steel allows you to reveal the "X" early on Kal for rerolls, also bringing Order Marker removal to the table. Diabling Rivets can lockdown pesky figures that move a lot, or just help the team avoid Leaving Engagement strikes, and Counter Attacks. Power Armor: Last Ditch Defense synergizes with Kal's rerolls to turn a botched defense easily into a solid attack stopper.
The Daily Planet
Allies from Superman’s day job as Clark Kent can bring more to the table as well. They’ve got some ways to passively support the family that can be quite helpful, but you’ll have to keep these civilians safe if you want those boosts for long!
  • Lois Lane (100) – Where most of the Kryptonian allies had a strong reason to want the numbered Order Marker, Superman himself didn’t quite have one. Lois Lane fixes that. Superman’s Girlfriend can give Superman a bonus turn (but only if he’s leading the turns) that can really help rack up the damage. Get the Scoop helps her get into the action and boost initiative to help get Order Markers revealed on Superman before your opponent can start their offensive.
  • Jimmy Olsen (50) – If you see Lois Lane, Jimmy likely isn’t far behind. This Tag-Along Reporter can do a great job staying in the action when he’s got another Journalist to come along with. Superman’s Pal allows Jimmy to bring Superman back for some emergency protection, and that Action Shot is another way to reveal an X Order Marker on Superman for added rerolls.
  • Clark Kent (120) - Clark Kent sometimes might need to hide in plain sight among the Planet Crew. Up, Up, and Away allows for some protection of pieces that you need a nice save on. Clark's Subtle Super Feats allow him to stay in the action, but keep the Family Bonding going even while in disguise.
  • Perry White (30) - The Editor of the Daily Planet used to be a man in the field, but still brings something to the table. You'll hear him shouting "Great Caesar's Ghost!" to get his staff in the action when there's a story out there. Perry's stories inspire some true Front Page Heroism, allowing you to hopefully take the initiative at an important moment to save the day, with the Journalist staff hopefully helping Clark get the moment he needs.
Sidekicks, Companions, and Other Assistants
Heroes of similar esteem and his work colleagues aren’t the only things that come along. There are some Sidekicks can help you smooth out small deficits you might be experiencing in your build for some hopefully low costs.
  • Krypto (80) – It is hard to go wrong with a Kryptonian’s Best Friend allowing Krypto to easily keep up with all the Kryptonians you have flying around. Daring Decoy can help keep attacks off of any of your more vulnerable pieces as well.
  • Superboy (Jon Kent) (120) – Superboy brings some great things to the faction as well. Super Son gives him turn efficiency with Superman, and thus an opportunity to reveal extra Order Markers on Superman for a low-low cost. Novice Heat Vision may seem weak at first, but it can have high potential that can be easy to get when this kid is working alongside his dad.
  • Kelex (40) – Kelex is a cheap insurance policy for your team. Kryptonian Contingency lets you move Order Markers from destroyed figures to your Kryptonians. This can even work on already revealed markers, so if one of Superman’s allies goes down, you can give him some revealed Order Markers to help continue boosting rerolls. Kelex stays in the Fortress though, and Fortress Defense Protocols can be a nice autowound deterrent to keep some of your other passive figures safe at home.
  • Emil Hamilton (60) – Doctor Hamilton can bring some excellent support to the family. Advanced Science Support can bring some scientific equipment in to support the family, and even get an "X" reveal on people like Kal who like that kind of help. Countermeasure Development can help give you the nice moment to strike against pesky defensive powers giving you the runaround.

Army Build Examples:

800 Points
Superman (430), Supergirl (330), Kelex (40)
Superman (430), Superwoman (230), Emil Hamilton (60), Krypto (80)
Superman (430), Superboy (240), Jimmy Olsen (50), Krypto (80)
Superman (430), Flamebird (280), Jimmy Olsen (50), Kelex (40)
Superman (430), Super-Man (Kong Kenan) (290), Krypto (80)
Superman (430), Nightwing (Chris) (250), Superboy (Jon) (120)
Superman (430), Steel (220), Jimmy Olsen (50), Lois Lane (100)
Superman (430), Superboy (Jon) (120), Lois Lane (100), Jimmy Olsen (50), Emil Hamilton (60), Kelex (40)

900 Points
Superman (430), Superboy (Kon) (240), Superwoman (Lana) (230)
Superman (430), Superboy (Jon) (120), Mon-El (350)
Superman (430), Superboy (Jon) (120), Super-Man (Kong Kenan) (290), Emil Hamilton (60)
Superman (430), Nightwing (Chris) (250), Steel (John Henry Irons) (220)

950 Points
Superman (430), Flamebird (280), Superboy (240)
Superman (430), Super-Man (Kong Kenan) (290), Superwoman (Lana) (230)

1000 Points
Superman (430), Superboy (Kon) (240), Supergirl (330)
Superman (430), Superboy (Kon) (240), Super-Man (Kong Kenan) (290), Kelex (40)
Superman (430), Steel (John Henry Irons) (220), Super-Man (Kong Kenan) (290), Emil Hamilton (60)
Superman (430), Flamebird (280), Superwoman (Lana) (230), Emil Hamilton (60)
Superman (430), Nightwing (250), Flamebird (280), Kelex (40)
Superman (430), Superboy (Jon) (120), Superwoman (Lana) (230), Steel (John Henry) (220)

1100 Points
Superman (430), Superboy (Kon), Superwoman (Lana), Guardian (150), Jimmy Olsen (50)
Superman (430), Nightwing (250), Flamebird (280), Krypto (80), Emil Hamilton (60)
Superman (430), Superboy (Jon) (120), Supergirl (330), Steel (John Henry) (220)
Superman (430), Super-Man (Kong Kenan) (290), Superwoman (Lana Lang) (230), Jimmy Olsen (50), Lois Lane (100)

1150 Points
Superman (430), Supergirl (330), Mon-El (350), Kelex (40)

1200 Points
Superman (430), Nightwing (Chris) (250), Flamebird (280), Krypto (80), Lois Lane (100), Emil Hamilton (60)

1300 Points
Superman (430), Supergirl (330), Mon-El (350), Emil Hamilton (60), Krypto (80), Jimmy Olsen (50)

1400 Points
Superman (430), Superboy (Kon) (240), Nightwing (250), Flamebird (280), Kelex (40), Lois Lane (100), Emil Hamilton (60)

Quick Tips for Modifications
A few pods of figures he can easily be swapped around depending on your needs. And smaller pods can be combined to swap out for bigger point allies, like taking two 120 point pairings to replace Superboy (Kon)

150 Point Pods/Figures:
  • Lois Lane + Jimmy Olsen
  • Guardian
  • Emil Hamilton + Kelex + Jimmy Olsen
  • Clark Kent + Perry White

120 Point Pods/Figures:
  • Superboy
  • Kelex + Perry White + Jimmy Olsen
  • Kelex + Krypto

Last edited by Arch-vile; April 13th, 2022 at 05:24 AM.
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  #52  
Old November 9th, 2021, 05:09 PM
Supergoblin64 Supergoblin64 is offline
 
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Re: C3G Faction Strategy Guides

What would be a good strategy guide for units with Avengers markers?
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  #53  
Old November 9th, 2021, 05:24 PM
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Re: C3G Faction Strategy Guides

Quote:
Originally Posted by Supergoblin64 View Post
What would be a good strategy guide for units with Avengers markers?
Wait a week.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #54  
Old November 9th, 2021, 05:41 PM
Supergoblin64 Supergoblin64 is offline
 
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Re: C3G Faction Strategy Guides

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  #55  
Old November 9th, 2021, 07:42 PM
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Re: C3G Faction Strategy Guides

Uh, I'm not sure we actually have a strategy guide for them in-sanctum yet. But they're a faction I'd love to see one for eventually!

For released Avengers, one of my favorite pairings is Captain America + Winter Soldier (Team-up). Cap pairs really well with anyone who gets multiple attacks or strongly benefits from extra attack dice. Black Widow (Avengers) goes well with him as well.

Ms. Marvel is the other big Avenger to build around. The basic strategy with her is to park her somewhere on height, then bond with other heroes while unleashing massive attacks from Ms. Marvel. She's a bit fragile for her cost so keeping her safe is the tricky part.

Hulk also pairs well with pretty much anyone.
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  #56  
Old November 9th, 2021, 08:46 PM
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Re: C3G Faction Strategy Guides

Hawkeye (Avengers) is amazing.

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DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #57  
Old December 13th, 2021, 01:05 AM
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Re: C3G Faction Strategy Guides

Spider-Verse guide written primarily by LP has been added to this thread!
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  #58  
Old February 8th, 2022, 02:17 AM
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Re: C3G Faction Strategy Guides

Avengers Faction Strategy

Important LinksOverview
The Avengers are tied to the Avenger Markers. Almost every specifically made Avengers design comes with at least one to place on another figure you control, to then synergize with that figure as well as any other figures that may have an Avenger Marker on their cards as well.

Key Turn Bonders
You'll want to have at least one of these in your army to build around, acting essentially as the "leader" of that army. Specifically, these are the units that offer turn bonding to their army in some form or fashion, thus making them essential inclusions in most cases for ideal competitive efficiency.
  • Black Panther (Avengers) (210) Insightful Avenger - Can take a turn with a Visionary or King after an ally takes a turn, with the caveat that his team must have won initiative that round.
  • Black Widow (Natalia Romanova) (Avengers) (230) Avengers Contingency - OM save which then allows her to take a turn with an ally before taking a turn, with the caveat that it only lasts for the remainder of the round.
  • Hawkeye (Clint Barton) (Avengers) (220) West Coast Avengers - Instead of his ally attacking, he may move and attack.
  • Hulk (Avengers) (450) Hulk Best There Is! - *No Marker* Able to take a turn if his ally inflicted a wound during its turn, with the caveat that he must remove an unrevealed OM to do so.
  • Ms. Marvel (Carol Danvers) (350) Avenger Attack Command - Can take a turn with an ally before she takes a turn, with the caveat that she cannot move during her turn. Has a clear sight and range restriction.
  • Nick Fury (MCU) (170) Avenger Assets - Once per round, can use excess unplaced Avenger Markers to re-arrange OMs, attack with an ally, or move up to 2 figures without LEAs.
  • Scarlet Witch (Avengers) (330) Uncanny Avenger - Can resurrect each fallen ally once for a turn before Scarlet Witch.
  • She-Hulk (Avengers) (370) Aiding Avenger - Pairs with Wasp to grant bonus turn due to Wasp giving up her turn to activate an ally. Neither is spectacular alone, but make for an excellent pair.
  • Spider-Man (Peter Parker) (Avengers) (280) Avenging Team-Up - Can take a turn after ally takes a turn, with the caveat that he the only figure he may attack has to be engaged with that ally. No clear sight or range requirement.
  • Wasp (Avengers) (160) Avengers Comlink - Start Zone sitter. Gives up turn for 1 Ally turn. No clear sight or range requirement. Best with She-Hulk.

Supplemental Synergy Pieces
These are going to comprise the majority of your army once you have your Key Turn Bonder(s) chosen. They offer various additional synergy to the team, such as stat or initiative boosting, healing, protection, movement, Order Marker saves, and enemy figure disruption etc. All essential pieces of a well rounded synergy, so you'll want to pick and choose which synergy bonuses you want, and which ones make for solid combos.

Army Build Examples:

900
  • Cap(240), Winter Soldier(240), Black Widow(230), Falcon(190)

1000 Points
  • Black Panther(210), Doctor Strange(320), Iron Man(270), Beast(200) (1000) (Illuminati Avengers)
  • Hawkeye(220), Spider-Man(280), Black Widow(230), Wolverine(270) (1000)
  • Ms. Marvel(350), Cap(240), Winter Soldier(240), Moon Knight(170) (1000)
  • Ms. Marvel(350), Cap(240), Winter Soldier(240), Nick Fury(170) (1000)
  • Wasp(160), She-Hulk(370), Spider-Woman(250), Hawkeye(220) (1000)
  • Wasp(160), She-Hulk(370), Spider-Woman(250), Cap(220) (1000)
  • Wasp(160), She-Hulk(370), Quicksilver(240), Black Widow(230) (1000)
  • Wasp(160), She-Hulk(370), Wolverine(270), Beast(200) (1000)

1100 Points
  • Ms. Marvel(350), Cap(240), Winter Soldier(240), Wolverine(270) (1100)
  • Spider-Man(280), Cap(240), Vision(340), Quicksilver(240) (1100)

1200 Points
  • Spider-Man(280), Cap(240), Vision(340), Scarlet Witch(330), Spell(10) (1200)
  • Spider-Man(280), Hawkeye(220), War Machine(260), Thor(440) (1200)
  • Spider-Man(280), Hawkeye(220), Cap(240), War Machine(260), Beast(200) (1200)
  • Spider-Man(280), Hawkeye(220), Quicksilver(240), War Machine(260), Beast(200) (1200)
  • Wasp(160), She-Hulk(370), Vision(340), Scarlet Witch(330) (1200)
  • Wasp(160), She-Hulk(370), Thor(440), Black Widow(230) (1200)

Lots of point values represented in the faction, for easy army building here they are by point value:
Spoiler Alert!

Last edited by Arch-vile; November 13th, 2022 at 01:49 PM. Reason: added Namor
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  #59  
Old February 8th, 2022, 12:01 PM
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Re: C3G Faction Strategy Guides

Glad we got an Avengers guide. These have all been a great help for my playgroup, thanks for all of the hard work that goes in to them!
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Old February 14th, 2022, 08:16 PM
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Re: C3G Faction Strategy Guides

Defenders / Heroes for Hire Strategy

Important Links
Overview
This faction is built around the Crime Fighter and Fighter class and are led by Luke Cage.

Most of this faction are non-flying melee figures without a special attack, so they have a lot of the same weaknesses. Building your army so you can cover these weaknesses (with autowounds, a flier, a special attack, etc.) is key to doing well with them.

Leaders
  • Luke Cage (190) - The leader of the faction, bonding with Fighters and Crime Fighters. All OMs will generally be on him until he gets heavily wounded. It's worth attacking with him when you get the chance - Impenetrable Skin will keep him alive longer but expect him to be targeted fast.
  • Songbird (180) - Can turn Criminals/Repentant figures into Crime Fighters and bond with Crime Fighters. Offers a defense bonus to nearby allies. Also is a ranged flier.
  • Night Thrasher (170) - Bonds with Crime Fighters. Utility Glyphs give him flexibility and his special attack is solid. Weak defensively compared to Luke.

Important Crime Fighters / Fighters
There are too many Crime Fighters and Fighters to discuss them all, and the faction works well mixing-and-matching any of them alongside Luke Cage. This guide will just highlight some key figures to be aware of.
  • Captain America (Steve Rogers) (New Avengers) (220) - Offers free movement for himself and 2 allies, a ranged attack, and he's very difficult to kill.
  • Dagger (105) - Cheap source of autowounds.
  • Daredevil (II) (200) - Double attack and strong defensively.
  • Firestar (120) - Swingy but powerful special attack that can hit multiple figures. Has flying.
  • Human Torch (Jim Hammond) (150) - Ranged normal and special attack. Has flying.
  • Iron Fist (260) - Hits like a tank and can heal. Excellent partner with Luke Cage due to the ability to heal Luke.
  • Jessica Jones (220) - OM protection via Reluctant Hero and has flying. Pound The Pavement can also give your team a temporary stat boost.
  • Jolt (80) - Cheap with unreliable autowounds and a way to boost allies' Move and d20 rolls. Useful filler.
  • Moon Knight (150) - Strong stats for his cost, and Crescent Darts is a reliable source of autowounds. I typically ignore Frenchie's Airdrop.
  • Ms. Marvel (Kamala Khan) (190) - Can bond with a single Unique Hero with an X OM reveal, or boost that Hero's stats instead. I like boosting Luke's stats and letting him use his bonding. Kamala is a solid attacker in her own right as well, especially in the Embiggen! round.
  • Nova (210) - Flier with strong melee normal attack.
  • Punisher (Defenders) (180) - Can move up freely and attack from long range with a normal or special attack. Useful to keep your attack efficiency up while moving up a walking figure who can't yet reach the enemy.
  • Ronin (Clint Barton) (180) - Strong combo potential with his special attacks chaining into each other, but it's swingy.
  • Shang-Chi (230) - Multi-attacks with Master Martial Artist. Especially strong with any stat boosters.
  • Speedball (150) - Hard to kill and fast, but has little offensive output. Use him as a blocker.
  • Spider-Girl (140) - Can disrupt opponents by preventing their attacks passively or moving them actively, essentially has flying.
  • Spider-Man (Miles Morales - II) (240) - Disruptor with a double attack, essentially has flying.
  • Spider-Man (Peter Parker) (250) - Enemy figure movement, hard to kill, hits decently hard, essentially has flying.
  • Stick (160) - Boosts the attack of one other figure. Nice combo with Iron Fist due to his high attack.
  • Swordsman (160) - Multi-attacks in melee or a flexible ranged special attack. Plus he has Counter Strike.
  • Tigra (170) - Can multi-attack if wounded. If unwounded, she's outclassed.
  • Wolverine (James Howlett) (280) - Multi-attacker and healer. He's almost unstoppable if you can keep him alive until the endgame. Can struggle offensively if not wounded.
  • Wolverine (Laura Kinney) (280) - Multi-attacker and healer. Protective Rage works well with Luke since Luke typically takes one wound at a time.

Army Build Examples:

600 Points
  • Luke Cage (190), Moon Knight (150), Iron Fist (260)
  • Luke Cage (190), Nova (210), Daredevil II (200)

700 Points
  • Luke Cage (190), Spider-Man (250), Iron Fist (260)
  • Luke Cage (190), Daredevil II (200), Stick (160), Moon Knight (150)
  • Luke Cage (190), Punisher (180), Swordsman (160), Night Thrasher (170)

800 Points
  • Luke Cage (190), Daredevil II (200), Wolverine *Avengers* (270), Two-Gun Kid (140)
  • Luke Cage (190), Moon Knight (150), Punisher (180), Firestar (120), White Tiger (160)
  • Luke Cage (190), Moon Knight (150), Daredevil II (200), Iron Fist (260)
  • Luke Cage (190), Iron Fist (260), Stick (160), Ms. Marvel (190)

900 Points
  • Luke Cage (190), Iron Fist (260), Shang-Chi (230), Jessica Jones (220)
  • Luke Cage (190), Ms. Marvel (190), Moon Knight (150), Punisher (180), Scarlet Spider (190)

1000 Points
  • Luke Cage (190), Ronin (180), Songbird (180), Spider-Man (250), Daredevil II (200)
  • Luke Cage (190), Iron Fist (260), Moon Knight (150), Captain America (New Avengers) (220), Ronin (180)
  • Luke Cage (190), Spider-Man (250), Thing (II) (340), Jessica Jones (220)


Fighters & Crime Fighters by point value:
Spoiler Alert!

Last edited by Arch-vile; October 30th, 2022 at 01:37 PM.
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