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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Weather Wizard
The Book of Weather Wizard C3G DC WAVE 10 TERRIFYING TEAM-UPS The figure used for this unit is a Heroclix figure from the Hypertime set. _________________________________________________________________Its model number and name are #079-081 / Weather Wizard. Character Bio - Escaping the guards on his way to prison, Mark Mardon jumped from a moving train and fled to the home of his brother Clyde. A meteorologist, Clyde had just discovered a way to control the weather, moments before dying of a heart attack. Mark stole his dead brother's notes and used his own inventive ingenuity to build a wand that could generate weather, dubbing himself the Weather Wizard. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Strategy, Tactics and Tips--Heroscapers Community Contributions-
My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by Arch-vile; July 24th, 2022 at 11:29 PM. |
#2
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Re: Weather Wizard - Design Phase
NAME = WEATHER WIZARD
SECRET IDENTITY = MARK MARDON SPECIES = HUMAN UNIQUENESS = UNIQUE HERO CLASS = ROGUE PERSONALITY = TRICKY SIZE/HEIGHT = MEDIUM 5 LIFE = 4 MOVE = 5 RANGE = 1 ATTACK = 2 DEFENSE = 3 POINTS = 100 LIGHTNING RE-STRIKE SPECIAL ATTACK Range 5 + Special. Attack 4 + Special. After attacking with this special attack, you may attack the same figure one additional time. Add 1 die to the additional attack for each space the defending figure moved this turn. The defending figure does not have to be within range or clear line of sight of Weather Wizard for the additional attack. FOG COVER 13 When Weather Wizard or any figure you control within 4 clear sight spaces of Weather Wizard is targeted for an attack from a non-adjacent figure, you may roll the 20-sided die. If you roll 13 or higher, Weather Wizard and all figures you control within 4 clear sight spaces of Weather Wizard no longer have any visible hit zones for the rest of the targeting figure's turn. BLINDING RAIN Weather Wizard and all friendly figures within 5 clear sight spaces of Weather Wizard never take any leaving engagement attacks. FLYING My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller Last edited by SirGalahad; April 28th, 2014 at 03:21 PM. |
#3
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Re: Weather Wizard - Design Phase
Cool design A3n. I really like how the lightning will chase Flash down
Quote:
BLIZZARD STORM Any time an opponent would move a figure they control within 6 clear sight spaces of Weather Wizard, count each space moved as 1 additional space. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#4
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Re: Weather Wizard - Design Phase
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BLINDING RAIN Storm and all friendly figures within 5 clear sight spaces of Storm never take any leaving engagement attacks. Quote:
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#5
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Re: Weather Wizard - Design Phase
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I agree with you on Blizzard Storm. |
#6
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Re: Weather Wizard - Design Phase
I don't know how much more Blinding Rain would help the Rogues any more than anyone else, but it can be okay I guess. They are still a bunch of weak guys that can get smoked by ranged units.
Perhaps instead of Blizzard Storm and avoiding stacking heavy snow issues, something else can be used. HURRICANE WINDS Opponent's figures within 6 clear sight spaces of Weather Wizard cannot use the Flying or Stealth Flying special power. Or, to make it even more useful to the Rogues: HURRICANE WINDS Opponent's figures within 6 clear sight spaces of Weather Wizard cannot use the Flying or Stealth Flying special power. Anytime Weather Wizard or any friendly figure adjacent to Weather Wizard is targeted by a normal attack from greater than 6 spaces, the attacking figure rolls 1 fewer attack die. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon Last edited by Hahma; October 9th, 2011 at 10:17 PM. |
#7
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Re: Weather Wizard - Design Phase
I definitely think the Rogues could use more defensive help, so trimming down to just Blinding Rains doesn't really do it for me.
I'm a big fan of the lightning power and agree that Blizzard Storm feels a bit redundant with Captain Cold. I almost wish we could get something here that could help the Rogues defensively against all attacks, not just ranged ones, because Flash will be in melee against them, pummeling with that special attack ... C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#8
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Re: Weather Wizard - Design Phase
Maybe something like this:
TEMPEST Any time an opponent would move a figure onto a space within 4 clear sight spaces of Weather Wizard, you may first roll the 20-sided die. Subtract X from the roll, where X is the Move number of the affected figure. If you roll 4 or higher, that figure's turn immediately ends. It'd help more against melee than range, but that's what you need if you're going to survive as a Flash villain. It also gives Flash a bit of an edge, though, because he's subtracting so much with his move number. Just an idea ... C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9
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Re: Weather Wizard - Design Phase
I considered Blinding Rain, I even told Tcglkn that I would use it, but when I put the design together with it I felt it was blah & didn't add enough defensively for him or the Rogues. I still would prefer Fog Cover over Blinding Rain, but as Bats has said the Rogues need more then just range attack defense. So Tempest might do it, although I am totally in love with it.
I agree now that you guys have pointed it out that with Captain Cold, Blizzard Storm is probably not required. So I will definitely drop that one. My Maps: Classic; Marvel My Customs: Dr Who | Terrain | Star Wars Card Template | Repaint & Mods | Playing Card sized Cards Helmaverse | Helmaverse League International C3G Links: C3G Super Hero Draft cards | TableTop Simulator C3G Map additions | Heroscape Dice Roller |
#10
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Re: Weather Wizard - Design Phase
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All these rogues are gonna be fun when put together, hopefully. I hope that you Rogue designers know how important it is that these guys play "just right" (whatever that means ) so it may be possible that once we are all done, some team testing may suggest some tweak here or there. I am not expecting it to happen, just expecting the possibility. These guys should play as a team "with issues". |
#11
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Re: Weather Wizard - Design Phase
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Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#12
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Re: Weather Wizard - Design Phase
Oh, for sure. I've been running army tests with all the finished of these guys together whenever possible. I already ran Captain Cold in his last two playtests with Captain Boomerang, Mirror Master, and Heat Wave. And this is why I feel confident saying that these guys need more defensive help still.
Right now only Mirror Master can keep himself alive versus Flash and only Mirror Master can really help keep the others alive by tossing Flash far away. Cold can somewhat slow him down on his return trip, but he's mostly there in hopes of getting a solid roll from his special attack and Heat Wave and Captain Boomerang are good for some potential offense against Flash, better against squads, and easy for Flash to take out without taking any damage if Flash gets the first strike. I'm not sure my "Tempest" concept is the right idea, as it seems to overlap with a planned direction for Trickster, as well as Cold to an extent ... maybe the Fog Cover is the best way to go to set up Flash types as the only ones that take out these guys well. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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