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Battlefields of Star Wars Scape HoSS Maps and Scenarios |
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#13
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
And the Lord said unto John, "Come forth and you will receive eternal life." But John came fifth, and won a toaster. My Customs |
#15
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
I fears that the center of the map could be easily blocked by some armies that can then become unbeatable... but only playtests can tell us.
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#16
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
There is higher ground on the sides where the snow is, and there are plenty of Line of sight blockers, but playtesting would be the best way to go. I have ran a few and had much fun on here.
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#17
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
Which armies do you have in mind?
Heroes of Star Wars Scape (HoSS) My Custom Repaint Figures / My Custom Terrain / My Maps & Scenarios / My Trade List Red 6 standing by! |
#18
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
If I were gonna spam the middle I'd use Rats, Jawas, Cutters, Hounds maybe even Glads, Probe Droids, FX-7s, Sneaks. Not all of those could spam everything but even funneling or sealing off one side could help ranged back up. Not saying those are OP or that the map is unbalanced, the blocking might not even be game changing, but I would try to use that to my advantage. DanielLoche might have had other ideas, this is just what cane to my mind.
And the Lord said unto John, "Come forth and you will receive eternal life." But John came fifth, and won a toaster. My Customs |
#19
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
@Koolster25
, and
@DanieLoche
, these are good suggestions, through play tests try to break the map. Here is another point I would like to throw out there. The map is not a very big map, you can easily go around the sides and flank the enemy. You are not limited to the center only. Also the higher points are on the snow, off to the sides. On multiple tests with my brother we used the entire map. If playing with original scape pieces if you try to bottle neck the middle off you fall prey to guys like johnny shotgun and deathwalker 9000.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#20
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
Quote:
(About the Cathars : I made a game once with a classic Cathar's army (Cathars + Raymond + Kaemon), against Nhah Scirh + Vulcanmech +MBS on a similar map (Nature Trails)... and I won loosing only 5 Cathars... ^^ Every army bluid around blockers + shooters can take a nice advantage with this kind of map, but it's quite hard to know if it makes a real change or not for the balance of the map, without playtesting. |
#21
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
You should sign up for a play test and see if you can break it. The maps only high ground is on either side of the center area and most HoSS units have ranged attacks so hopefully your fears are unfounded but we definitely should find for sure. The Empire is particularly good at wiping out common squad screens when given high ground.
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#22
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
Yeah I'll do that asap.
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#23
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Re: The Design Holocron of Hoth Generator Ruins(Playtest Vot
It looks like I have enough votes to put it in play testing phase, I'll update the OP. Also
@Porkins
, do I need to get this put in the Hoss play testing thread?
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
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