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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#121
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Re: The Pre-SoV Workshop
I know, I know, that why I said ""engaged"" and not " engaged ".
Last edited by DanieLoche; April 5th, 2013 at 04:28 PM. Reason: Oh, hard to find the difference! :x |
#122
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Re: The Pre-SoV Workshop
Any concerns with this guy? When I had made him I originally wanted him to have a max of 7 defense, but 7 lives helps make him Ulrick. He defintiely outclasses the other 100 pt heroes, but at 120 he's a a scrub. 115 is nice and gives us another odd pointed champion. I know there are concerns about him overpowering Dreadguls and/or Knights, but when you look at all the other options they have they just don't get much from him. It's still a reasonable army though. EDIT: Concerning his power level with Macdirks, he can be somewhat ignored, and Macdirks die fast. In general, I found he gives them a hearty boost though. Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. Last edited by greygnarl; April 11th, 2013 at 10:45 PM. |
#123
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Re: The Pre-SoV Workshop
The only concern I have is the power level, which I would hypothetically see in testing, and the name Frenzied One. I'd like to see that changed, but other than that it looks fine to me.
10 Years of Gencon/Scapecon Battle Reports - Comic Battle Reports - Probability Calculator App - Reverse the Whip Army Archetypes "It's all about the game." - Sgt. Ernie Calhoun |
#124
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Re: The Pre-SoV Workshop
To me, that name doesn't suggest the devotion/pledge to his Norse gods that you say it does. Even "For the Frenzied One" or "Unceasing Devotion" or "Blessing of the Frenzied One" of "Oathsworn" or something similar would be better, imo.
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#125
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Re: The Pre-SoV Workshop
I'd like to see Berserker Charge Enhancement for the leader of the Dreadguls, and like SF and Vegie I feel the name "Frenzied One" is off. Ulrick is a really cool way to boost the MacDirks, though he doesn't quite seem to be Ulrick right now, if you know what I mean.
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#126
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Re: The Pre-SoV Workshop
If I changed him back to a Gaul and changed the power name would he be fine? I'm not super attached to him being Ulrick and I'd rather not add another power to the card.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#127
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Re: The Pre-SoV Workshop
If he isn't named Ulrick I'd love him, actually. Ulrick is going to be a tricky design because he's a pre-established character, so everyone has their own thoughts of what he should be. You could change general as well if you changed the name, but I'm not sure if anyone fits him better. Jandar, maybe, with a power name to fit.
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#128
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Re: The Pre-SoV Workshop
I'd rather keep Einar since he has all the historicals. Plus, the colors match. I also don't see his personality as very Jandar. More wild and battle crazed.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#129
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Re: The Pre-SoV Workshop
I don't like him as Ulrick. I'm not sure why the name of that power is Frenzied One. What does defense have to do with frenzy? Although it makes me think of Viking berserkers who fought with inhuman wounds when in their berserkers frenzy...
Otherwise nothing leaps out at me. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#130
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Re: The Pre-SoV Workshop
I agree with the others. Design is solid, but the name Ulrick carries a lot of baggage and Frenzied One does not fit what the power does.
I am concerned about how good he can be with Macdirks; you'll have to test that combination thoroughly. |
#131
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Re: The Pre-SoV Workshop
Might I suggest Blood Oath as the name of the power for Ulrick? He swore an oath to destroy the vikings after Valguard disappeared so it makes sense thematically.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#132
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Re: The Pre-SoV Workshop
I've been thinking about how to fix Lord Revadac's powers, and so I've (appropriately) resurrected him in this thread. Here's what I'm thinking currently:
Miasma of Pestilence 11 When Lord Revadac receives one or more wounds from an adjacent figure's normal attack, roll the 20-sided die. If you roll an 11 or higher, the attacking figure receives one wound. Miasma of Pestilence does not affect Undead, Constructs, or Soulborgs. Strike of Madness If Lord Redavac moves adjacent to at least one friendly Squad figure, but is not engaged, roll the 20-sided die. If you roll a 1, you must attack a friendly Squad figure. Undead Lord All friendly Undead Squad figures adjacent to Lord Revadac roll an additional attack die when making a normal attack [on an adjacent figure.] Not sure if it needs that last [on an adjacent figure] bit with Undead Lord. I think the new Strike of Madness has fixed the Tandros Problem. Your thoughts and suggestions are always appreciated! |
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