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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#121
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Re: Arkham's Design Brainstorming Thread
With 5 markers, it becomes more difficult to weaken his blood rage.
Maybe just -1 to his Defense or -2 and raise his Defense to 6, when at 5 markers. The idea is he finally gets consumed by the war and I think it balances the healing, plus once he gets fully charged it is even harder to bring him down. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#122
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Re: Arkham's Design Brainstorming Thread
Ok, I think I understand. Lower his base defense by 1 or 2, and then offer 1 more marker bonus, where at number 5 he gets his defense bumped to 3.
If that's what you're suggesting, I'm a little torn. On one hand I see what you're going for and it seems decent. However, if he's targeted directly, the opponent ignoring other figures and before your other figures can destroy a figure...you're risking him being completely steamrolled at 3 or 4 defense, even with 9 life. 5 figures being destroyed(assuming his markers never come off in the process), is a bit of challenge to obtain in order to keep him alive. |
#123
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Re: Arkham's Design Brainstorming Thread
He could not attack to remove a marker from himself and soothe his rage.
Maybe give it a spin one game or maybe I will. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#124
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Re: Arkham's Design Brainstorming Thread
Oh ok, I think I had that backwards. Base defense of 5 or 6, and have the 5th marker subtract 1 or 2 from his defense. I think a better way to do it, would be to start with high defense, and have each marker subtract from his defense. So that way for each marker he gains, he gets faster and stronger attack wise, but gets less defensively focused.
Start at 8 defense, then bring him down to 4 defense at max. |
#125
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Re: Arkham's Design Brainstorming Thread
That works too.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#126
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Re: Arkham's Design Brainstorming Thread
It may be a bit too much though, in terms of how much is going on, and that change would make him stronger than he currently is.
I'd probably prefer him as-is, as I don't believe he struggles from the onslaught and rage that his presence brings out in others. He's also supposedly pretty hard to harm. Normal attacks are pretty poor against him, and he's only really weak to magical attacks. All in all, as of now, I'd probably prefer to keep him as he is. Perhaps put him down to 8 life, and bump his defense up to 6. I like the idea of making Event Heroes more of a bonus to be killed, but there aren't a lot of Event Heroes in the grand scheme of things, so I could see why it may not be worth it in the long run. Either way, I'm happy with where the design is at, very interesting and unique. |
#127
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Re: Arkham's Design Brainstorming Thread
Yeah, that is cool.
I may still test him with the extra War Marker as I like the mechanic. I am willing to see how this one plays out. I would consider requiring three tests per playtester here and see if we can give it a bonus point for testing. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#128
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Re: Arkham's Design Brainstorming Thread
Personally I don't think he needs the bonus for Event Heroes. For one they typically have higher life so he's already getting a boost to the roll. And it just starts looking like "too much". I believe I was not in favor of the original design way back but I was starting to come around with your recent focuses on him.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#129
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Re: Arkham's Design Brainstorming Thread
Yeah, that's a concern I had. Too many modifiers can start to make it look less elegant, and a bit more like a hodgepodge of ideas. Hence why I started to stray from messing with the defense aspect.
I think the last version I posted, the full design, is the one I'm most confident in thus far. It has a few things at play, but they are all simple to understand and to the point. It comes across like a fun design, unique in mechanics and approach, that captures the character pretty well IMO. |
#130
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Re: Arkham's Design Brainstorming Thread
Changed "Plant Animations" to "Animated Vines", and updated their wording.
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#131
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Re: Arkham's Design Brainstorming Thread
Cool...I've already made my cheap proxies in anticipation.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#132
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Re: Arkham's Design Brainstorming Thread
Zatanna II is currently next in line for design, including her 2 spells. Is everyone on board with the design as-is?
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