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  #24025  
Old June 14th, 2021, 09:51 AM
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Re: Public Design Workshop

Why not just like, remove an OM from dudes in a Vehicle within range? Seems cleaner than doing too totally different counterdraft things at massively different power levels.


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  #24026  
Old June 14th, 2021, 11:16 AM
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Re: Public Design Workshop

Quote:
Originally Posted by Soundwarp SG-1 View Post
Why not just like, remove an OM from dudes in a Vehicle within range? Seems cleaner than doing too totally different counterdraft things at massively different power levels.
That would be my take as well fwiw. The posted version is mildly more thematic but could easily see that OM removal showing people restarting the vehicle.

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  #24027  
Old June 14th, 2021, 12:31 PM
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Re: Public Design Workshop

Quote:
Before moving, you may destroy this glyph. If you do, remove up to one Order Marker from the Army Card of each Android, Cyborg, and figure occupying a Vehicle Destructible Object within six spaces and, if this figure occupies an enclosed structure, then for the remainder of the game all spaces on that floor are considered shadow tiles in addition to their normal type.
Better?
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  #24028  
Old June 14th, 2021, 01:40 PM
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Re: Public Design Workshop

Seems good.

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  #24029  
Old June 14th, 2021, 10:37 PM
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Re: Public Design Workshop


Surfing around and looks like someone made custom/repainted Beast Boy clix some time ago. The boa constrictor/python looks pretty cool, so I figured I'd do another one up as long as I'm on a BB bent.

Quote:

NAME = BEAST BOY
SECRET IDENTITY = GAR LOGAN

SPECIES = SERPENT
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = WILD?

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 4
RANGE = 1
ATTACK = 3
DEFENSE = 3

POINTS = 30?


SLITHER
Beast Boy does not have to stop his movement when entering water spaces.

CONSTRICT
When attacking a small, medium, or large figure, if Beast Boy inflicts at least 1 wound, roll the 20-sided die. If you roll a 15 or higher, the defending figure receives 1 additional wound. You may continue rolling in this way until you do not roll a 15 or higher.
Might get to the wolf later too.
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  #24030  
Old June 14th, 2021, 10:46 PM
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Re: Public Design Workshop

I dig it.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24031  
Old June 15th, 2021, 10:56 PM
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Re: Public Design Workshop

Okay rough wolf here for him.
Quote:

NAME = BEAST BOY
SECRET IDENTITY = GAR LOGAN

SPECIES = WOLF
UNIQUENESS = UNIQUE HERO
CLASS = TITAN
PERSONALITY = WILD?

SIZE/HEIGHT = MEDIUM 5

LIFE = 1

MOVE = 6
RANGE = 1
ATTACK = 4
DEFENSE = 4

POINTS = 40?


REND AND TEAR
If Beast Boy attacks a figure that he was already engaged with at the start of this turn, you may add 1 to Beast Boy's attack number. After attacking a small or medium figure without the Super Strength special power, if Beast Boy dealt 1 or more wounds to the defending figure, you may move him one space for each wound marker that was placed on the defending figure's card this turn and then place the defending figure on the last space Beast Boy occupied. Beast Boy will not take any leaving engagement attacks when moving with this special power.
The idea is this is sort of supposed to be like how in a movie when a wolf or dog or something bites somebody it kind of thrashes them around after a bit and can drag them around.

edit: just looked and he's a kinda too close to the bear. Probably needs to be more different.
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  #24032  
Old June 16th, 2021, 10:18 AM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Here is a less rough draft of the Mauler Twins.

I've got writer's block with regards to a gadget power, unless we just want to give them the power to assemble a pool of glyphs (ala Scientist Supreme) and equip an equipment glyph to start the game, notwithstanding their Uniqueness of Uncommon. Would then need to probably drop Devious Defense from the Card.



NAME = MAULER TWIN
SECRET IDENTITY = N/A

SPECIES = CLONE
UNIQUENESS = UNCOMMON HERO
CLASS = GENIUS
PERSONALITY = ???

SIZE/HEIGHT = LARGE 6

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = 200

GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After revealing an Order Marker on this card and taking a turn with this Mauler Twin, if he inflicted one or more wounds with his normal attack, you may immediately attack the same figure with one other Mauler Twin you control within clear sight of this Mauler Twin, adding one additional die to that attack roll if the attacking figure doesn’t have a blue Clone Marker on its card. After using this special power, you may not take any additional turns with other figures you control.

CLONING CONFUSION
Once per game, at the end of a round, if this Mauler Twin has been destroyed and you control another Mauler Twin that is unengaged, remove all Wound Markers from this card and place this Mauler Twin on any empty space adjacent to another Mauler Twin you control, then place a blue Clone Marker on this card.


DEVIOUS DEFENSE
If this Mauler Twin has a blue Clone Marker on its card, when attacked, if this figure would receive enough wounds to be destroyed, you may instead ignore those wounds and destroy another Mauler Twin figure you control adjacent to this Mauler Twin.
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Once Murdock is complete, I've decided these guys are next on my to-do list.
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  #24033  
Old June 16th, 2021, 10:37 AM
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Re: Public Design Workshop

Excited to see the Mauler Twins. I've only seen the show, but they might be my favorite characters. (And they use Run The Jewels at their music, which is just *chef's kiss*)
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  #24034  
Old June 16th, 2021, 12:57 PM
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Re: Public Design Workshop

I might let Devious Defense work on any destruction. Looks good otherwise.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #24035  
Old June 16th, 2021, 06:06 PM
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Re: Public Design Workshop

The Maulers are gonna be fun

Mercy after some brainstorming in the discord.
Quote:

NAME = MERCY GRAVES


SPECIES = HUMAN
UNIQUENESS = UNIQUE HERO
CLASS = CRIMINAL
PERSONALITY = LOYAL

SIZE/HEIGHT = MEDIUM 5

LIFE = 4

MOVE = 5
RANGE = 5
ATTACK = 3
DEFENSE = 4

POINTS = 100?


CHAUFFEUR AND BODYGUARD
At the start of the game, you may choose a VDO that you control and instead of placing Mercy Graves and a Lex Luthor figure you control in your Start Zone, you may place them on the chosen VDO's card, as long as Mercy Graves is on the Driver space. After revealing an Order Marker on the card of any Lex Luthor you control, you may first take a turn with Mercy Graves. You may then take a turn with that Hero as long as that Hero is adjacent to Mercy Graves.

UNSWERVING LOYALTY
If 1 or more wounds would be placed on the card of any Lex Luthor figure you control, and Mercy Graves is adjacent to that figure, you may instead place 1 wound marker on this card.

TRUSTED CONFIDANT
Mercy Graves is always considered in clear sight of any Lex Luthor figure you control.
Her, Lex, and a Sports Car would be 300.
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  #24036  
Old June 18th, 2021, 09:14 AM
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Re: Public Design Workshop

Quote:
Originally Posted by redstang View Post
Here is a less rough draft of the Mauler Twins.

I've got writer's block with regards to a gadget power, unless we just want to give them the power to assemble a pool of glyphs (ala Scientist Supreme) and equip an equipment glyph to start the game, notwithstanding their Uniqueness of Uncommon. Would then need to probably drop Devious Defense from the Card.



NAME = MAULER TWIN
SECRET IDENTITY = N/A

SPECIES = CLONE
UNIQUENESS = UNCOMMON HERO
CLASS = GENIUS
PERSONALITY = ???

SIZE/HEIGHT = LARGE 6

LIFE = 5

MOVE = 5
RANGE = 5
ATTACK = 5
DEFENSE = 5

POINTS = 200

GENETIC RIVALRY
You may only control two Mauler Twin figures at the same time. After taking a turn with this Mauler Twin, if he inflicted one or more wounds with his normal attack, you may immediately take a turn with another Mauler Twin you control. Add one additional die to that Mauler Twin’s attack roll if it doesn’t have a blue Clone Marker on its card. After using this special power, you may not take any additional turns with other figures you control.

CLONING CONFUSION
Once per game, at the end of a round, if this Mauler Twin has been destroyed and you control another Mauler Twin that is unengaged, remove all Wound Markers from this card and place this Mauler Twin on any empty space adjacent to another Mauler Twin you control, then place a blue Clone Marker on this card.

DEVIOUS DEFENSE
If this Mauler Twin has a blue Clone Marker on its card and would be destroyed in any way, you may instead ignore that effect and destroy another Mauler Twin figure you control adjacent to this Mauler Twin.

Updated Genetic Rivalry for full turn bond and Devious Defense for full destruction coverage. Tried to eliminate fluff language as well.
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