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C3V and SoV Customs A place for C3V and SoV customs |
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#25
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Re: Suggestions for the C3V Design Team
More Idea time
Historical: 50-70 point Warlord who gives a defense bonus to Archers. (Einar) SciFi: Marro Reaper (a melee multi-attack Warlord) (Utgar) |
#26
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Re: Suggestions for the C3V Design Team
My idea: don't worry too much about improving all the "bad" units. Not to say that "bad" units haven't gotten support later on, but don't overdo it.
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#27
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Re: Suggestions for the C3V Design Team
Just a suggestion, but a Zombie-esque hero would be nice. I know you said no bonding earlier, but maybe keep this in the files for later.
If pro is the opposite of con, is progress the opposite of congress? America is the only place in the world where a pizza delivery guy gets to your house faster than an ambulance. --NightSwipe-- |
#29
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Re: Suggestions for the C3V Design Team
Skeleton Cavalry with some form of regeneration, possibly bonding. Oh, and it's okay to make them overpowered now, thanks to the lame treasure glyph
Last edited by TurtleKing99; November 8th, 2010 at 09:03 PM. |
#30
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Re: Suggestions for the C3V Design Team
I think more undead in general are needed
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#31
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Re: Suggestions for the C3V Design Team
Pirates, gotta do some pirates. Harrrrrrrrrrrrrrrrrrr
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#32
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Re: Suggestions for the C3V Design Team
Double posted.
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#33
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Re: Suggestions for the C3V Design Team
I've always thought that an interesting concept for an undead squad, specifically a skeleton one, would be for the (obviously unique) squad to not begin on the board, and have their own version of "The Drop" (Rise From The Earth?) that can occur every turn (with a free turn if successful). At the end of the round, all of the skeletons die.
So you can't really count on them for an entire round, but the advantage is that they never *truly* die, they could come back at any time. Their stats would have to be pretty kickin', though, to warrant the unreliability (and the OM nightmare they would undoubtably be, although a Retchets-like free turn after "dropping" would help). Maybe the skeleton cavalry could do this, plus some benefit from Cyprien? Here's a write-up Minions of Cyprien (3 large figs) Undead Unique Squad Hunters Terrifying Large 5 (just to open a can of worms ) Life: 1 Move: 7 Range: 1 Attack: 4 Defense: 4 Rise From The Earth: The Minions of Cyprien do not begin on the battlefield. At the start of each of your turns, you may roll the 20-sided die. If you control Cyprien Eisenwein, add 3 to your roll. If you roll a 12 or higher, place the Minions of Cyprien on the map, and you may take an immediate turn with them. Undead Terror: Opponent's common figures within 4 clear sight spaces of a Minion of Cyprien roll 1 less defense die. Crumbling Bones: At the end of each round, destroy all Minions of Cyprien you control. Points: 80 Last edited by Margloth; November 8th, 2010 at 09:13 PM. Reason: Yes, it's messy. Just for kicks. |
#34
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Re: Suggestions for the C3V Design Team
Quote:
G'AAAARRRRR! C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#36
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Re: Suggestions for the C3V Design Team
Eyepatches all 'round! Yaarrrgh!
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