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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#361
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Re: Justice League Design *Brainstorming* (Class Synergy)
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This way, you can have both Superman and Wonder Woman, or both Hawkman and Hawkgirl. We could even change it to where he can choose one of each of those 2 classes(they are the 2 with the most). So I think it really works. If you want to run just him, it gives him a decent amount of options for his Coordinated Attack. If you want to add him with the main group, it adds in that extra. |
#362
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Re: Justice League Design *Brainstorming* (Class Synergy)
We could still create a JL communicator utility glyph for Batman that worked with all League Members instead of figures with JLA markers.
You really like the idea of starting with all those different 0-level tiles. I'm not sure I see the point of the ice & lava ones though. The Water tile helps Aquaman and the Shadow tile would help Batman II (as well as Black Panther). I suppose you could have WW lasso a figure and pull them onto a Lava tile but that doesn't seem very much like the JL to me. Ice I can't think of any use for. |
#363
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Re: Justice League Design *Brainstorming* (Class Synergy)
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Water: Aquaman I, Aquaman II Lava: Fire, Firestorm Ice: Ice Shadow: Batman II, Obsidian Granted, with this direction, it'd really just benefit Aquaman I & II and Batman II, not counting any other figures under the umbrella I haven't considered. I often pair Aquaman I with Hydro-Man or Tempest, so it'd be nice to have someone within the synergy offering him the benefit of water, and some shadow for Batman couldn't hurt. So perhaps a different approach is better for that power, or a different one altogether. I just posted what I was thinking, but Fate will definitely need some brainstorming. If we want to go the tile route, doing 2 water and 2 shadow could be more useful. I'll post a couple other power ideas I have for him. |
#364
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Re: Justice League Design *Brainstorming* (Class Synergy)
Doctor Fate:
DIVINE EMPOWERMENT At the start of the round, you may immediately roll 1 combat die.
Before placing Order Markers for any round, if Doctor Fate is unengaged, you may choose any previously destroyed League Member you control and roll the 20-sided die. If you roll 18 or higher, remove all Wound Markers from the chosen Hero’s Army Card and place the chosen Hero on any empty space adjacent to Doctor Fate. This special may only be used to place one League Member per game. MAGICAL DEFENSE When Doctor Fate is attacked by an opponent's figure that does not have the Magical Defense special power, the most wounds Doctor Fate can take for this attack is one. SUPER STRENGTH FLYING |
#365
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Re: Justice League Design *Brainstorming* (Class Synergy)
Punisher is licking his chops in anticipation of more Vigilante synergy.
"The rich get richer." Someone needs to look at those proposed class synergies and check them against the unreleased and in development designs and then express any concerns without 'spilling the beans' on what is actually on those cards. Keep up the good work. If anything this an excellent exercise in work shopping and I think everyone will be a better designer for it. Now I am off to work on Judge Dredd II, III, IV & V. A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#366
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Re: Justice League Design *Brainstorming* (Class Synergy)
The active posters here have done an excellent job of ignoring the below post, but I'm going to use it as an excuse to make sure we don't see any more like it:
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The class synergy discussion has been useful and productive. We have done well so far to work towards a viable option. This conversation is likely nearing its end but it is not there yet. When it has fully run its course the thread will move on, to a discussion of either marker-based or glyph-based synergy. There is no hurry. The only time table in this thread is long enough to do it right. What we will not do in this thread from this post onward is: 1. Argue for our preferred synergy out of turn. When we're discussing class synergy, arguments for other synergies are off-topic, and vice versa. 2. Make posts about the style in which other posters are posting. If things are going too fast or too slow or if someone said something that made you feel butthurt, take it to pm to resolve. In this thread it is off-topic. If I'm not already involved and a pm is not resolving your issue, pm me to catch me up and I WILL resolve it. Going forward from this post, off-topic posts, including any in response to, congratulating, or arguing against this very post WILL be deleted by me or a moderator, or will be edited to remove the off-topic portions. This thread is currently going well and is very productive. I will not tolerate seeing it devolve to bickering and talking in circles again. I have given everyone in this thread a long leash so far, including myself, but that ends here. I know around here I'm just one of the guys and I certainly have my own quirks that make me difficult at times, but I have also been vested with the authority of an admin and I will not hesitate to use it to keep this thread going in the right direction, with the proper attitude. Now back to the topic of the thread. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#367
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Re: Justice League Design *Brainstorming* (Class Synergy)
Some great design stuff here, Sock and Yoda! I think we've really got a clear direction here and should just chip away the remaining pieces of granite until we have our sculpture.
At this point, I think what Sock posted is a great template for us, so I'm going to try to help refine that as the direction to go with for Class synergy. Once we have fully figured out the cards we want designed for this, we can discuss whether we're ready to tie a bow in this one and move on to the next discussion (no hurries, though! Let's make sure to be thorough). Quote:
The one thing missing from the above power is that you need to specify that you're only choosing Unique Heroes. That's not spelled out above, meaning Common Heroes and Event Heroes at the least would be applicable, and someone might be able to read squads into it as well. I'd go with: JUSTICE LEAGUE At the start of the game, you may choose Unique Heroes, including up to one Champion, one Vigilante, one Officer, one Scientist, one Warrior, one King, one Magician, and one Archer in your Army. For this game, each chosen Hero's Class is League Member instead of what is listed on that Hero's Army Card. Quote:
My proposal would be to go all in on the Justice League aspect of the Mind Link and to give it a less generic title, like "League Mind Link." After all, Mind Link is pretty generic, but the inclusion of "League Member" in the text already just about guarantees it's not a reusable power. Quote:
PRECOGNITIVE SENSES If you roll the 20-sided die for a special power on the Army Card of a League Member you control, you may add 2 to the roll. The theme might be a little iffy on some powers this will boost, as a lot of the D20 rolls represent things that future knowledge wouldn't particularly help with, but I think it works on enough of them that it'll be OK. I don't have time right now, but it's probably worth going through our list of 71 Heroes who synergize with this and seeing which ones benefit from D20 boosts and which ones don't. It should e very telling as to whether or not this power will help guide army building in a way that accomplishes our goals or not. I think it will, but it's worth being thorough and scientific. Quote:
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If we're going to include that first sentence, which I guess I'd lean towards all things considered (it was worth questioning, though), I'd probably throw in Officer, so you can bring two Green Lanterns if you want. Same issue here of needing to spell out Unique Hero in the power text. Should we specify the out of turn attack is with his normal attack? I know he doesn't have any special attacks, but you never know what oddness glyphs, etc., might bring down the road. Quote:
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That said, I also dig the power you replaced this with on your other version. Quote:
One thing you might want to wait on for Doctor Fate is to see how the sanctum decides to handle some ideas they're working on regarding spells. It might really inform Doctor Fate's design. I like that a lot. It could also straight up change his own Class to League Member in the process. Then the rest of the power could deal with the Order Marker rearrangement, perhaps? C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#368
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Re: Justice League Design *Brainstorming* (Class Synergy)
Suggested changes were made Bats. I also made it so Cyborg could choose up to one of each of the 3 listed, rather than just 1 total. With the wide array of JL Champions, Officers, and Warriors, he could run his own army effectively with his 2 powers alone. So as the modern replacement for MM, I think it'd be fitting that he has a lesser pool to select from, but is still able to nab up 3 heroes of his own.
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Champion Thor Vigilante Azrael, Batman (Bruce Wayne)(I), Batman (Bruce Wayne)(II), Batman (Jean-Paul Valley), Daredevil, Scarlet Spider (Kaine Parker) Officer Green Lantern (Hal Jordan) Scientist Firestorm, Floronic Man, Giant-Man, Mister Fantastic, Mister Freeze Warrior Aquaman II, Frost Giant King Aquaman I, Laufey Magician Zatanna Archer Green Arrow (Connor Hawke), Green Arrow (Oliver Queen) So there's only 1 class where it doesn't really aid anyone Justice League related, which would be Champion. So Thor will be a sexy pick, but I think that'll come down to personal preference, and whether you really want the once per game chance for wounds. As for the rest, I think the Justice League heroes being positively effected by the d20 boost of +2, you're really getting some fantastic options that definitely gives them an edge, not that there isn't 2-3 decent options outside of them, such as Daredevil, Frost Giants, and Laufey. |
#369
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Re: Justice League Design *Brainstorming* (Class Synergy)
I'd be okay with the utility glyph changing the owners class as well, maybe let him give one communicator out to one specific class too (Officer?). Then with Cyborg changing just 2 non-vigilantes to a League Member and Dr. Fate 2.0 being a League Member, you could feasibly run Batman, Green Lantern, Cyborg, WW, & Hawkgirl, & Dr. Fate line-up for a solid JL team without having to use MM 2.0 every time.
NAME = GLYPH OF UTILITY: JUSTICE LEAGUE COMMUNICATOR SUBTITLE = TURN MANAGEMENT EQUIPMENT GLYPH At the start of the game choose one Officer Unique Hero you control, the chosen Officer and the controller of this glyph have the class of League Member instead of what is on it's card. At the beginning of your turn, you may move 1 unrevealed Order Marker from the card of a League Member you control onto any other League Member card you control. *edit* or if Cyborg can change an Officer, then maybe Archer so the two non-powered human members of the team run together? Although you don't really need two Archers ever when Batman is working with MM so I don't know. |
#370
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Re: Justice League Design *Brainstorming* (Class Synergy)
Daredevil with a +2 to his d20 would be a fun option when I didn't want to use Batman w/+2 to his d20 roll. I don't see that as a bad thing as Punisher overshadows Daredevil at the 180 vigilante level but with +2 to the D20 roll I would take him over an unboosted Punisher.
As for the communicator glyph idea, I think Scientist is the way to go for his recruited class. Flash is 250 points, Batman II is 250 points, a nice solid 500 point block and then if you go the MM 2.0 route you could have Atom & Flash in the same army. Flash runs across the board carrying Atom, drops him off and runs away. I also am really starting to like this direction quite a bit. It locks in the core JL team while leaving it open for a little cross over fun. |
#371
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Re: Justice League Design *Brainstorming* (Class Synergy)
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Supers II, Batman II, GL-Hal, Flash-Barry & WW fir 1600 with a MM2 coming in around 400 for and even 2000 - I'd call that a win!!! Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#372
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Re: Justice League Design *Brainstorming* (Class Synergy)
I agree with you on the Cyborg & MM team up being odd. I think Batman should be the one that recruits a 2nd Champion since he is part of the Trinity. Then Cyborg can recruit a Scientist, which makes sense thematically as well with his background.
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