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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#37
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Re: The Book of Werewolf: Initial Testing.
Heavy Snow, normal Ice, All C3G optional rules and no glyphs used in all the tests.
C3G INITIAL PLAYTEST FEEDBACK FORM NAME OF THE TEST UNIT WEREWOLF - THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them. Pass. - MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game. Pass. - BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding. Pass. - SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit too powerful or too weak. Pass. - POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any. Pass. - FUN TEST/ Consider whether or not the design was fun to play. Pass. - FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against. Pass, when ya start wounding, your going to want to finish it off quick before that Healing Factor heals your efforts. - DRAFTING TEST/ Consider whether or not this design is worth drafting. Pass. - USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable. Pass, but Stealth Pounce is hard to pull off. - STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game. Pass, going to want to keep hidden, to attempt that Pounce. Heavy Hitter or Mid-Level Hero Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 140. - Give a brief overview. Wolf is fun to play, but his Pounce is very hard to set up, but when ya do it works nice. His Healing Factor is his best ability though, not many figures can out wound it in this point range. His defense dice rolled pretty lucky too. He consistently Infects his curse on the opponents and he won more than he lost, so I'm leaning towards 140.
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 130 feels better. - Give a brief overview. It was over as soon as it began. Map: Grundy's Grave. Units: V/S Street Thugs (x2-1 for 7 total thugs)
Spoiler Alert!
_____________________________________________________________ Squad Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 140 feels low after this one. - Give a brief overview. This one was over in the second round. Werewolf almost lost on the 2nd OM in round 1 though. Map: Grundy's Grave. Units: Hawkmen of Thanagar (X2-1 for 3 figures total)
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Pass. - What should be the unit's point value? 140 feels ok after this one, they didn't have a chance to shine much though. - Give a brief overview. Werewolf's teammates carried them this game, taking out the Android converted Iron-Men. End game had a Werewolf taking out a wounded Mark V w/h though. His team wins big even though they were at a Species disadvantage. Map: Ice Thistle. Units: Team 1. Werewolf, (@140 X2) Morbius, Vampire Minions. (X3) 800 points Team 2. Iron Man (Mark IV, V, and Stealthsuit) 800 points.
Spoiler Alert!
_____________________________________________________________ Army Test - Does it pass, Yes or No? Yes. - What should be the unit's point value? 140 sees about right. - Give a brief overview. Werewolf's did pretty good in this game, infecting 3 mutants, destroying the Mutants synergy. They also KO'd Gambit who was rolling great with his 5CDSA . Never got in a Stealth Leap though, and was targeted often and destroyed pretty quick. Map: Grundy's Grave. Units: Team 1. Werewolf, (@140 X2) Graviton, Green Lantern (John Stewart) 1000 points. Team 2. Professor X, Angel, Wolverine, Gambit, Jubilee, Spider-Girl) 1000 points.
Spoiler Alert!
Army Test - Does it pass, Yes or No? NO. - What should be the unit's point value? I'm back to thinking 120 after this one. - Give a brief overview. It went badly almost from the start for team 1. Wolf Brown was KO'd before he did anything. He was threatening to move up ladder and wound Jean, when she and Jubilee teamed up and brought him down with great attack rolls. Wolf black had a couple of chances to wound once with Stealth leap, but was unable to infect anyone. The movement boost allowed team 2 to set up on height and really take it to team 1 and they never looked back in this blowout. Map: Hydra Base Gehenna (slightly modified to be symmetrical in the middle) (all C3G optional rules and no glyphs) Units: Team 1. Baron Zemo, Blade, Werewolf (x2) Winter Soldier 920 points. Team 2. Magneto V2, Destiny, Avalanche, Jubilee, Jean Grey, Toad, Moloid (as filler) 920 points.
Spoiler Alert!
C3G team building links. Last edited by Red Eyed Jedi; September 6th, 2012 at 02:02 PM. Reason: Completed and updated with additional test. |
#38
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Re: The Book of Werewolf: Initial Testing.
I'd say 140 overall so far, with the army tests still to go.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#39
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Re: The Book of Werewolf: Initial Testing.
Updated the SP with spelling edits from ERB, and points are at 140 now.
140 looks good to me. He didn't get to use the Stealth Pounce as much as I would have liked, but did manage to pull it off a couple times. Performed well against other 130 pointers with his Healing Factor working nicely. Got taken down and took down some squaddies, in a hurry in those games. In the Army tests, he was out shined by his teammates in one and destroyed the Mutants Synergy in the other which was key for his team. I could be convinced to drop Stealth Pounce off it's card. It is a pain to pull off without Stealth Leap. It makes it hardly worth having it on the card and could reduce the points some. Used it only 4 times combined in all tests. C3G team building links. Last edited by Red Eyed Jedi; September 2nd, 2012 at 04:09 AM. |
#40
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Re: The Book of Werewolf: Initial is completed.
I think it's fine as is personally. If we remove Stealth Pounce I'd want something similar to replace it, like Pounce Special Attack.
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#41
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Re: The Book of Werewolf: Initial is completed.
I want the LD to be happy. REJ, do you like it as-is? Would you rather take off the power entirely? Or do you want to change it to something like Sabretooth's Devastating Pounce?
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#42
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Re: The Book of Werewolf: Initial is completed.
I like the Stealth Pounce. It won't come into play often but it's very much a werewolf thing to do... no personal qualms.
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#43
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Re: The Book of Werewolf: Initial is completed.
Quote:
Also, different maps will help get Stealth Pounce more action. HYDRA Base Gehenna for example has both shadow tiles and lots of LOS blockers with castle walls. X-Marks the Spot has some LOS blockers with the warehouses and castle walls, not to mention having some shadow tiles. 18-Wheeler DO's can block LOS as well and can be move around by the Werewolf to get to the figure on the other side of it that was out of LOS at the start of his turn. So helping get the max out of Stealth Pounce can be a matter of a player choosing to draft these guys on maps that offer the right things for them. That's no unlike other designs that rely on water, lava, asphalt/concrete, trees or high height. Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#44
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Re: The Book of Werewolf: Initial is completed.
I like Stealth Pounce on the card. It was so hard to pull off though, I wanted to get others opinions if it was worth keeping. Seems like we all like it on there.
Still about 12 hours on the clock, before I can propose to move to playtesting. C3G team building links. |
#45
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Re: The Book of Werewolf: Initial is completed.
I like it on there. Pre-yea for Playtesting at 140.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#46
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Re: The Book of Werewolf: Initial is completed.
Pre-Yea
Hand of fate is moving and the finger points to you ...Iron Maiden - The Wicker Man TUTORIAL FOR RE-BASING FIGURES 3hrs 43mins 32secs = 1242nd of 8808 overall - 1988 Honolulu Marathon |
#48
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Re: The Book of Werewolf: Initial is completed.
Do I get to Pre-Yea now? Cool.
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