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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.

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  #157  
Old December 3rd, 2020, 11:37 AM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

OK, this is officially in the 48 hour breathing period to allow for comments from Tornado, A3n, and quozl.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #158  
Old December 3rd, 2020, 11:48 AM
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Re: Cosmic Terrain Brainstorming Thread

Quote:
Originally Posted by IAmBatman View Post
Pull of Gravity
At the end of each round, all destructible objects, figures, glyphs, obstacles, and non-fixed terrain (such as asteroids and comets) that occupy Cosmos Spaces must be moved two spaces towards the closest fixed terrain space (i.e. not a Cosmos or Asteroid space), and must end that movement as close to that fixed terrain as possible.
What happens when there is more than one closest fixed terrain space? Who decides? If it's one or two spaces away, does the figure end its move next to the fixed terrain space or on it?

Quote:
Originally Posted by IAmBatman View Post
Asteroid Spaces
Any rock tile placed above a Cosmos space is considered an Asteroid space. Asteroid spaces placed on top of Cosmos spaces are considered to be occupying those Cosmos spaces. Asteroid spaces do not include any of the movement restrictions of Cosmos spaces but figures occupying Asteroid spaces still risk exposure damage.
If someone is using a tile (maybe a water tile) to represent cosmos spaces, is it ok to put rock tiles on top of it? What if it's a 24-hex rock tile and part of it overhangs over some cosmos spaces? And, lastly, do we really want people to look under rock tiles to see if it's a cosmos tile underneath or a different kind of tile?

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  #159  
Old December 3rd, 2020, 11:59 AM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

1. I'd assume you'd have to D20 between the closest tiles (standard tie-breaker in Scape) but I'm open to suggestions on that.
2. The intent is for the figure/object/etc. to end that movement on Cosmos terrain. I'm sure there's a way to word that more clearly.
3. The intent for Cosmos terrain is to be able to put other terrain on top of it.
4. I think Asteroid spaces should be restricted to tiles of seven hexes or fewer that aren't attached to any other terrain on the sides. Open to wording help with this as well.
5. If it's seven hexes or less and not attached to anything else, it should a. be fairly obvious if it's on top of Cosmos terrain or not and b. easy to check.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #160  
Old December 3rd, 2020, 12:04 PM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

Cool. I'd rather choose an opponent to decide instead of a d20 roll though. Makes it a little more hazardous.

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  #161  
Old December 3rd, 2020, 12:08 PM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

Quote:
Originally Posted by quozl View Post
Cool. I'd rather choose an opponent to decide instead of a d20 roll though. Makes it a little more hazardous.
The problem is that things like DOs, glyphs, etc. are floating too, and they don't have opponents.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #162  
Old December 3rd, 2020, 06:01 PM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

Looks good. quozl covered most of my questions.
7 hex max for asteroids sounds right.

So anything more than 7 would be considered fixed?

You can't take the sky from me...
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  #163  
Old December 3rd, 2020, 06:17 PM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

What about giant asteroids with huge space worms inside that want to swallow the Millenium Falcon?

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  #164  
Old December 3rd, 2020, 07:04 PM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

I guess that would have to be fixed on this map which sounds about right if you were creating such a scenario.
It was like the biggest one.
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  #165  
Old December 3rd, 2020, 07:33 PM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

Quote:
Originally Posted by Tornado View Post
Looks good. quozl covered most of my questions.
7 hex max for asteroids sounds right.

So anything more than 7 would be considered fixed?

You can't take the sky from me...
Yep. Seems right.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #166  
Old December 4th, 2020, 12:24 AM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

All is looking good here.

We do need to work out the wording for gravitational pull for cases when more than one landmass is equidistant from the figure/object. The only question I have is why you went with 2 spaces for gravitational pull? And that's not a criticism, just curious as I know you had started testing the mat and wondered if that came from testing or elsewhere.
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  #167  
Old December 4th, 2020, 09:06 AM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

2 spaces felt significant but not overpowered. Only 1 space felt a little insignificant. And more than 2 feels like it could mess with things too much.

I'm thinking we'll probably want some language where players take turns, in initiative order, each moving something that hasn't been moved yet.

Any help on wording for that would be much appreciated.

Thanks for all chiming in, guys! I'm hoping to have a wording update ready to go for when the 48 hour breathing period elapses and then get in a vote for an initial test. I'm just going to test the rules on the mat, so I won't need a specific map. Folks can just use the rules for any map they want to play cosmic terrain on.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #168  
Old December 4th, 2020, 10:44 AM
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Re: Cosmic Terrain Brainstorming Thread - Breathing

OK, written out a bit more, how does this look?

Quote:
OUTER SPACE TERRAIN RULES (for testing)

Outer Space Terrain rules include rules for two new types of terrain spaces (Cosmos spaces and Asteroid spaces). Outer Space Terrain rules should be used with the Cosmic Space Mat and other Outer Space battlefields, as specified in their map threads.

Cosmos Spaces
Cosmos spaces are 0 height and may not be placed above any other tiles. When a non-flying figure enters a Cosmic Space they can only move in a straight line and must continue moving in this manner until they either use all of their available movement or until they move onto a space of a different terrain type.

Pull of Gravity
Non-fixed objects, including destructible objects, figures, glyphs, obstacles, and non-fixed terrain (such as asteroids and comets) that occupy Cosmos spaces are affected by the Pull of Gravity.

At the end of each round, following initiative order, players must take turns moving any non-fixed objects affected by the Pull of Gravity up to two spaces each towards the closest fixed terrain space. Fixed terrain is any terrain tile on the battlefield that is not a
Cosmos space or a seven hex or smaller Asteroid space.

Each non-fixed object may only be moved by the Pull of Gravity once each round, must end this move on Cosmos spaces, and must end this movement as close to that fixed terrain as possible. If objects are equidistant to two or more fixed terrain spaces, the player moving that object may determine which fixed terrain space to move the object toward.

Asteroid Spaces

Any rock tile that is seven hexes or smaller, that is not attached to any other hexes, and that is placed above a Cosmos space is considered an Asteroid space.
Asteroid spaces placed on top of Cosmos spaces are considered to be occupying those Cosmos spaces.

Figures occupying Asteroid spaces are not subject to the movement restrictions of Cosmos spaces or the Pull of Gravity (though the Pull of Gravity can move the Asteroids themselves).

Figures occupying Asteroid spaces are subject to exposure damage.

Exposure Damage
At the end of each round, roll one unblockable attack die for exposure damage against each figure you control occupying a Cosmos or Asteroid space. If the figure has Super Strength, it receives a wound on a blank instead of a skull.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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