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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #25  
Old July 18th, 2008, 05:17 AM
acdveins's Avatar
acdveins acdveins is offline
 
Join Date: May 31, 2007
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acdveins Woo who?
Re: "Block" HS.

I was formerly a heavy Magic: The Gathering player, and I know where you are coming from. Heroscape doesn't need these restrictions. At least not yet (and hopefully never).

Type II magic tournaments were designed because the older cards like Black Lotus and all of the Moxs were incredibly overpowered. Most players couldn't get ahold of these cards unless they spent 100-300$ per card. So, they made Type II magic tournaments which used only the three current, and readily available sets.

Luckily, older heroscape figures aren't horribly broken. Raelin is good, but she isn't all powerful. Q9 is strong, but he doesn't let a player win on turn 1, like, say, fireball and channel (I hope someone here used to be big into MTG).

Side Note:
I've have been thinking about making blind draft rules for Heroscape for a long time. These were the best MTg games I ever played. The problem I am having is how to assort the booster packs. Should "A" units be the rares (only one per booster)? Maybe A and B ranked units? I'll keep working on this idea...

...I say kill her off.
Yeah, but you say plenty of things, and how's that work? You're a bicycle!
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  #26  
Old July 18th, 2008, 08:14 AM
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Snoop Greyjoy Snoop Greyjoy is offline
 
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Re: "Block" HS.

Quote:
Originally Posted by zanter View Post
Wow, that was quick.

Quote:
Originally Posted by CheddarLimbo View Post
What are the benefits of this play style, exactly?

I could see using a restricted pool for, say, a blind draft. But I guess I really don't understand what you're trying to accomplish with this method.

Can you explain further?
There is no advantage, it's simply a challenge, see how you can do when half your favorate units can't be used. It forces you to think outside the box.

Same to cav, it's not how you should play, it's a new way to play the same game, spice it up a bit, make people think outside what they allways use. but not all the time.

~Z~
Just wanted to point out that Zanter never suggested this style of play be implemented in any sort of official capacity, its just sometime to try if you are sitting around with your friends looking for something different. If its not up your alley, there's no reason to worry about it. Just like how some groups allow custom figures and others dont.

Some of the comments just seem a tad....harsh....

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Snoop dont sow.
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  #27  
Old July 18th, 2008, 09:44 AM
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HSisforcoolkids HSisforcoolkids is offline
 
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Re: "Block" HS.

I don't think this is a horrible idea. I agree that it would add a fun challenge to army building. I even think a 'wave 7 and later' tournament could be fun once at least wave 9 is out. Of course, I wouldn't be in favor of a block-style tournament being the norm, but for a diversion I definitely think it could be fun.
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