|
Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
Random Draft Round I
A fun way I've found to build armies and use some figures that might otherwise gather dust is to divide up the cards into certain piles, then deal a number of cards from each pile to each player, who then creates a 500pt army from the cards given him/her. I've been separating range/melee units, then creating expensive (briefly, 100+)/cheap (briefly, under 100) piles for each of those (i.e. expensive melee, cheap melee, expensive range, cheap range). Partly due to the number of cards I have and partly to keep some balance, I deal two ER and two CR cards to each player, then 3 EM and 3 CM.
Each player builds his/her army with those cards, choosing no more than 2 ranged cards. Range includes anyone who can directly attack/destroy non-adjacent units, such as Mimring, but not area of effect, like Runa. Common units can be used in any multiples up to the number I have available. A mix of squads/heroes is preferable, but left up to the players. Here's an example pile: James Murphy Agent Carr Deathwalker 9000 Nakita Agents Tarn Viking Warriors Zombies of Morindan (up to 4 available) Izumi Samurai The Einar Imperium (^2) Runa Sgt. Alexander Drake Who would you choose and why? My goal is to help us share the inner workings of our minds when it comes to drafting and pre-battle strategy. If enough different ideas are posted and interest is expressed, I'll continue with random draft rounds, putting up voting after each, and eventually playing each army against each other. So who would you choose and why? Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#2
|
||||
|
||||
Murph - 75
Nakitas - 120 Izumi - 60 Zombies x4 - 240 Total = 495 I don't have much stratagy to offer here, just trying to get the most value out of the units. Izumi and the Zombies can set up a nice meat shield for the agents, or you could lead out with the agents to lay some cover fire to get the Zombies in there. Murph also becomes better with a white chick at his side. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#3
|
|||
|
|||
Here's the first thing that came to mind...not necesarily the best.
120 Nakitas 280 Einar Imperium x2 100 Agent Carr 500 Total Nakitas can go out and lie down cover fire for the EI. The EI swoop in and decimate the opposition. Carr can play clean-up by out-manuevering and shooting melee units or closing and chopping up remaining ranged units. |
#4
|
||||
|
||||
Re: Random Draft Round I
Quote:
The first thing for me to consider is that my opponent will also have a somewhat eclectic army. This means that I am free to use units that are vulnerable to certain types of armies (like the Zombies who would be vulnerable to an all range army). I want to keep the number of cards on which I place Order Markers low to maximise the percentage of my army I can use on any given turn (favoring high cost units like TEI and DW9k). I also want to exploit any synergies that may exist (like the Nakitas with their smoke powder). All that said: Zombies x4 240 Nakita Agents 120 TEI x1 140 The trick with this army is to make it into engagement range intact. The Nakitas help by providing smoke powder protection and opportunity fire. TEI are there for mobility, I probably wouldn't even put an order marker on them until after the Zombies have engaged. ~Aldin, using all 500 points He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
|
|