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  #97  
Old October 7th, 2018, 05:58 PM
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Re: Trex's customs: Republic Commandos 10/06/18

Here are some new Clone trooper Cards I worked up. I wanted to give the troopers an ability that they all would share together as clones in the same army. On top of that, I wanted to give the different Corps of troops an additional ability that suited their training, gear, or reputation. I'll be reworking my clone commanders to these as well. Thoughts, or critiques welcome. Ive made these to be compatible with both HOSS and Original Scape.

First up are the Phase I Clonetroopers from Episode 2: Attack of the Clones.
I wanted them to have a fairly generic ability that represented clones in a whole and leave them at that considering they are the first implement of troopers. Clones represented in the Movies and in the Clone Wars series seem to really work together well in little pods taking down the droid forces. I borrowed the idea of Squad Training from the Stormtrooper deployment card in Imperial Assault.


Next I have the different Corps from Episode III: Revenge of the Sith.

The 212th Battalion is famous for their Airborne tactics in the Battle of Utapau. These guys get Squad Training and a one time Airborne drop similar to the Airborne Elite. If the squad does not make the drop at the front of the game, they enter through the startzone. A slight 5 point boost per squad for the luxury of trying to drop in by gunship at the start of the game. This creates an extra strategy opportunity that costs a little extra.


The 501st Legion Troopers are known to be the elite troopers of the Republic. Their Reputation prompted me to give them a very simple ability that I borrowed and slightly tweaked from C3V's Microcorp troopers ability Hard Targets. I've changed it to only detract from common figures attacking them.


The Galactic Marines of Episode 3 show off what they can do to a powerful hero such as the Jedi Master Ki Adi Mundi when they combine the might of their fire to overtake him. I chose to use this on their card, borrowing the Arbalest ability from the protectors of ulllar card to represent it. As with all the clones, squad training can be used with any of the other Republic human soldier figures types.


Last Unit for today are the 41st Elite Corps troopers that are famous for their fight on Kashyyyk. These troops are notorious for their marksmen equipment and skills. I gave them an option to spot a member of their team in a sniper shot to take down harder to kill targets. I'm not sure how much I like Sniper Team Special Attack for the name of the attack and would gladly except any better suggestions. The attack is a deadly shot with a twist on how many spotters could help the marksman pull off a better shot.


Thanks for any comments or critiques in advance. I'll be working on revamping any old prequel star wars cards I am not happy with along with new ones I decide to work up.

The figures used for these units are clonetrooper models from the old WOTC line.

Last edited by TREX; October 21st, 2018 at 02:47 PM.
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  #98  
Old October 7th, 2018, 06:15 PM
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Re: Trex's customs: Republic Commandos 10/06/18

I love the variety! You can take the basic Clone Troopers or pay a little extra for a special unit. Squad Training is a neat thematic power for the faction. It makes the faction very vulnerable to explosion attacks as a trade off to its power.

The 41st Elite Corps & the 501st are my favorites. I think you could safely take the Marines down to 65; their power isn't very good and is only usable against heroes. They'd be very good against low-defense heroes, however.

If we could redo HoSS figures, It'd be cool to do something similar with the Stormtrooper variants. Make them all nearly identical 4-man squads but the specialty troops get a terrain bonus and a point bump.
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  #99  
Old October 7th, 2018, 06:45 PM
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Re: Trex's customs: Republic Commandos 10/06/18

Quote:
Originally Posted by Arch-vile View Post
I love the variety! You can take the basic Clone Troopers or pay a little extra for a special unit. Squad Training is a neat thematic power for the faction. It makes the faction very vulnerable to explosion attacks as a trade off to its power.

The 41st Elite Corps & the 501st are my favorites. I think you could safely take the Marines down to 65; their power isn't very good and is only usable against heroes. They'd be very good against low-defense heroes, however.

If we could redo HoSS figures, It'd be cool to do something similar with the Stormtrooper variants. Make them all nearly identical 4-man squads but the specialty troops get a terrain bonus and a point bump.
Thanks Arch. I'll drop the Marines down to 65 to see how they do there. Any thoughts on the 41st Elite Corps Special Attack name. It feels like the name could be better. I'm having to really think about the Commanders abilities before revamping them. I'll be doing:
*Commander Cody
*Commander Bacara
*Commander Gree
*Commander Appo
I also have a generic Clone Commander for the Phase 1 clones and an ARC trooper Commando that I plan on making cards for.

As for a Re-do on HoSS figures, I agree to an extent on some. The problem I think that is there for the Imperial squads is a simple one. The Regular storm troopers overshadow the rest of them a little.
Stats for the different types are:
Storm Troopers, 4man, M5 R6 A1 D3-80pts
Snow Troopers, 3man, M4 R6 A1 D3-70pts They do get snow bonuses
Death Star Troopers, 3man, M5 R6 A1 D2 Road bonus
Scout Troopers, 2man, M6 R5 A1 D3 Recon and sniper bonuses
How I'd fix this, and how I'll do it for my own collection is by doing two things.
-Make a 3 man Storm Trooper Squad at 60 pts
-Change the Heavy Storm Trooper to be able to simply bond with an Imperial Common squad of soldiers instead of sitting one of them out.
This allows the rest of the Imperial units to shine. The snowtroopers will be the best pick for a snow map, the DST will be a good option for a road heavy map, though they are balanced out by having one less defense than an original stormtrooper, and the scout troopers will have one less attack while still getting to do their stuff. What do you think?
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  #100  
Old October 7th, 2018, 07:01 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

I've actually used your Delta Squad cards before. I liked them. I liked how Sev, Fixer and Scorch could be used as stand alone figures in a clone army, especially Fixer's covering fire, or by take Boss and the other three for a nice army on their own. Boss is the only one that needs another Delta Squad figure and that's nice for variety.

As for your commanders...Could I persuade you to think of Captain Rex as well?

I'll have to dig up my Cody and Rex cards. I had them work both as leaders but differently and also they worked well together in a larger army.

If I ever had a balanced set of Clone Wars era cards I'd be happy. Although I'm not a huge fan of the prequels, I do like that they brought us the Clone Wars show and that section of the universe to life. Loved the early battlefront video games and started getting into Heroscape Star Wars to recreate those experiences on the table top.

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It was a great idea that really brought this concept to the next level and now I just have to convince you of your own brilliance.
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  #101  
Old October 7th, 2018, 07:15 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

Quote:
Originally Posted by japes View Post
I've actually used your Delta Squad cards before. I liked them. I liked how Sev, Fixer and Scorch could be used as stand alone figures in a clone army, especially Fixer's covering fire, or by take Boss and the other three for a nice army on their own. Boss is the only one that needs another Delta Squad figure and that's nice for variety.

As for your commanders...Could I persuade you to think of Captain Rex as well?

I'll have to dig up my Cody and Rex cards. I had them work both as leaders but differently and also they worked well together in a larger army.

If I ever had a balanced set of Clone Wars era cards I'd be happy. Although I'm not a huge fan of the prequels, I do like that they brought us the Clone Wars show and that section of the universe to life. Loved the early battlefront video games and started getting into Heroscape Star Wars to recreate those experiences on the table top.
Thanks for the feedback @japes . The 501st Commander I have could be Rex. He is in Phase II Armor. Unfortunately I borrowed my DVD sets of clone wars to someone ages ago and they have seemed to have forgotten they were mine. That was before I could watch more than a few episodes. Ill check to see if its on netflix so I can get a better feel for how Rex is. I was going to wait to develop these cards with HOSS but I feel that ship has passed. I'll take whatever feed back you can throw at me as I put these together.
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  #102  
Old October 7th, 2018, 08:00 PM
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Re: Trex's customs: Republic Commandos 10/06/18

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Originally Posted by TREX View Post
Thanks Arch. I'll drop the Marines down to 65 to see how they do there. Any thoughts on the 41st Elite Corps Special Attack name. It feels like the name could be better.
Personally, I would name them as simply as possible so people can predict the powers just by hearing the name. So something like this:
  • Clone Troopers
  • Airborne Clone Troopers
  • Elite Clone Troopers
  • Marine Clone Troopers
  • Sniper Clone Troopers
You lose a lot of the theme of the individual names and unit numbers, though that could be included as flavor text similar to where the faction name is now.

Quote:
Originally Posted by TREX View Post
How I'd fix this, and how I'll do it for my own collection is by doing two things.
-Make a 3 man Storm Trooper Squad at 60 pts
-Change the Heavy Storm Trooper to be able to simply bond with an Imperial Common squad of soldiers instead of sitting one of them out.
This allows the rest of the Imperial units to shine. The snowtroopers will be the best pick for a snow map, the DST will be a good option for a road heavy map, though they are balanced out by having one less defense than an original stormtrooper, and the scout troopers will have one less attack while still getting to do their stuff. What do you think?
That'd be pretty cool. You'd always bring multiple Heavy Stormtroopers, but maybe you could make a Heavy Snowtrooper, Heavy Scout Trooper, etc. too so there is some variety there too. And maybe the Officers could also bond instead of the Heavy.
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  #103  
Old October 7th, 2018, 08:26 PM
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Re: Trex's customs: Republic Commandos 10/06/18

Quote:
Originally Posted by Arch-vile View Post
Quote:
Originally Posted by TREX View Post
Thanks Arch. I'll drop the Marines down to 65 to see how they do there. Any thoughts on the 41st Elite Corps Special Attack name. It feels like the name could be better.
Personally, I would name them as simply as possible so people can predict the powers just by hearing the name. So something like this:
  • Clone Troopers
  • Airborne Clone Troopers
  • Elite Clone Troopers
  • Marine Clone Troopers
  • Sniper Clone Troopers
You lose a lot of the theme of the individual names and unit numbers, though that could be included as flavor text similar to where the faction name is now.

Quote:
Originally Posted by TREX View Post
How I'd fix this, and how I'll do it for my own collection is by doing two things.
-Make a 3 man Storm Trooper Squad at 60 pts
-Change the Heavy Storm Trooper to be able to simply bond with an Imperial Common squad of soldiers instead of sitting one of them out.
This allows the rest of the Imperial units to shine. The snowtroopers will be the best pick for a snow map, the DST will be a good option for a road heavy map, though they are balanced out by having one less defense than an original stormtrooper, and the scout troopers will have one less attack while still getting to do their stuff. What do you think?
That'd be pretty cool. You'd always bring multiple Heavy Stormtroopers, but maybe you could make a Heavy Snowtrooper, Heavy Scout Trooper, etc. too so there is some variety there too. And maybe the Officers could also bond instead of the Heavy.
Generic Names on the Clone trooper types is not a bad idea for folks less inclined to star wars. I already mocked up the card for the 3 man storm trooper squad and changed the heavy card. Instead of Heavy Scout trooper, Heavy Snowtrooper, I had some cool ideas for some other units you could insert in there: Some are from my Imperial Assault sets. A riot shield Stormtrooper, and an Imperial Jet Trooper. Could be pretty awesome.
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  #104  
Old October 7th, 2018, 08:42 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

Here's the Mock up of two HoSS Card Variants I altered. It's quite funny about the Heavy Storm Trooper because I was the original LD on that one. I surely do recommend using the Original Heavy Storm Trooper if you are using the Original Storm Trooper Card. If you combine the new Heavy Storm Trooper Card with the Original Stormtrooper Card it will be Overpowered.

I've made the Stormtrooper squad from a 4 man squad to a 3 man squad and adjusted the points down to adjust for the 4th man being gone. What I'm trying to do here is bring the Stormtroopers down into the range of not overshadowing the other Imperial squads. I've played enough HOSS games to know that the 4 man stormtrooper squad can't be equaled in any way when comparing the other common Imperial squads to it. The other adjustment is simple changing the Heavy Stormtroopers power to a bonding instead of a swap out, which works the same power wise with the original minus the extra trooper. Also, there is some limitations stated in there so I can bring my Jet Trooper and Riot Shield trooper in there as support options later. These two are altered HoSS cards.




Last edited by TREX; October 7th, 2018 at 09:45 PM.
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  #105  
Old October 7th, 2018, 08:52 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

@Arch-vile , if I change the names of the different corps of clone troopers I think I will also need to re work the wording in their first Squad Training Power. I'll see if I can come up with a way to make that work while simplifying the names for people less star wars inclined. Thanks a bunch for the feed back. I really want to get the rest of my star wars minis off the shelf more often.
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  #106  
Old October 7th, 2018, 09:16 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

Cool stuff TREX. I've recently gotten a couple friends into 'scape and so I've come to appreciate simplifying stuff when possible. I didn't know Imperial Assault had all those neat Stormtrooper variants; they'd definitely fit as thematic alternates for the Heavies.
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  #107  
Old October 7th, 2018, 09:50 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

Quote:
Originally Posted by Arch-vile View Post
Cool stuff TREX. I've recently gotten a couple friends into 'scape and so I've come to appreciate simplifying stuff when possible. I didn't know Imperial Assault had all those neat Stormtrooper variants; they'd definitely fit as thematic alternates for the Heavies.
Sometimes, Simplified yet thematic, fits the bill.

I just finished putting together my first alternate Stormtrooper Common Hero type. The Jet Trooper. Similar stats to your average Stormtrooper, except for the fact that there is a Jet Pack and the chance to help kill a hero figure. The Jet Pack is a rendition of Boba's Stealth Jet Pack, minus the stealth leaving the Jet Troopers open to LEA opportunities. Still doesn't have the range of the Heavy or the Reinforced Armor, but does have a tactical angle with the Jet Pack.

Figure used for this Card are in the Imperial Assault: Jabba's Realm Add on Box.



Last edited by TREX; October 8th, 2018 at 10:59 PM.
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  #108  
Old October 7th, 2018, 11:45 PM
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Re: Trex's customs: Star Wars Republic Forces 10/07/18

The third Imperial Stormtrooper Variant and Possibly the last.
The Riot Trooper. Slower moving, but offers a little cover from normal attacks to his fellow Storm Troopers, Still got to watch out for those grenade attacks.

The Figure used for this card is from the Heart of the Empire Imperial Assault Add on Box.


Last edited by TREX; October 25th, 2018 at 08:58 PM.
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