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Heroscape Strategy Articles Heroscape Strategy Articles with discussions. Including Order Markers, Units, Game Play, etc. |
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XSI's Strategy Articles: PreGame Evaluation
I understand that there are other strategy articles out there right now, namely those contributed by a man I find as a great influence, UPC. From what I've read from his, and other people's articles, they seem to focus on in battle choices. I, myself, am one of those people who lays in bed at night, obsessing over every possible detail I think could happen in the match I have setup for the next day. Anyway, I find it easier to compose my thoughts, and sleep at night for that matter, if I wirte them down. So to the sleepless and obsessive community, I present my Pre Game Evaluations Series: Part 1 Army Speed and Map Grabbing:
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#2
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nice job XSI i use it. oh yea and when can i come over havnt had a good hs opponent in ages.
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#3
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Thanks for the article. In particular, I like your assessment of how to determine an army's movement.
You make a good point--one that is often overlooked in my youthful play group--is over-extending oneself. Reaching a Glyph and having the support to hold on to that Glyph are two different things. I look forward to more. |
#4
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Brilliant! One more reason to justify a large G'nator/Nakita army. Nice article XSI.
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#5
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I was thinking about part 2, and I can't decide on either going into more detail about Extending Yourself to Reach an Objective, or A First Glance of the Enemy Army. I intend to write both at one point or another, but I only have so much free time. I was hoping to have each article build on the previous ones. In which case, A First Glance of the Enemy Army would proably be better. Either could work, and I'm also open to any suggestions for future articles about pre, durring or post game thoughts.
Thanks for the support. ~XSI, who hopes his horrid spelling doesn't make them too hard to read. |
#7
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Excellent Article so far! I'm printing it out so I can read it as I go lay down and try to sleep myself. I'll comment more in the morning...err...afternoon (it's 6am )
I personally would like to see "Extending Yourself to Reach an Objective," although considering you're writing both I guess it doesn't matter And teekay, I realized the same thing when I read that. It happens all the time, my brother gets on the glyph and no sooner is shot down. I think I'm going to (re)read this over to him tomorrow as well, to get him thinking strategy as well. Maybe then I'll be able to get a decent game going (I have no serious players to scape with) Thanks again XSI, fantastic article! Guess who's back, back again? Chilli's back. Tell Skahen. |
#9
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Wow, this is a HUGE honor. I really appreciate this.
On a side note, I've decided to go with A First Glance of the Enemy Army. Then, building on that will be Extending Yourself to Reach an Objective. I'll start working on the first as soon as possible. Thanks again Markwars. ~XSI, whose decision on the order was in no way related to the news Markwars gave. |
#10
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Pretty solid, XSI - I enjoyed the read. You focused on exactly the three key areas that are easy to overlook, but shouldn't be:
1) Map analysis 2) Percent of army than can be activated in one round 3) Area of Effect Since it looked like you would appreciate constructive criticism I have a few comments as well: -I would have loved to see a single example box illustrating each point. You tossed a few pieces in, but I thought you might consider something along the lines of: Quote:
All-in-all an excellent piece of work. I'm pretty excited about getting my first glimpse at the enemy army soon ~Aldin, copying XSI's tilde thing He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#11
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~XSI, wondering if Aldin is ok with him copying his end of post line format. |
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