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  #37  
Old May 10th, 2017, 12:41 PM
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Re: Hexless/gridless Heroscape

Good point about adjacency auras. That leans me slightly towards 2" from base.

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  #38  
Old May 10th, 2017, 02:00 PM
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Re: Hexless/gridless Heroscape

So another thing with the bases/figures touching is it would definitely reduce the amount of Leaving engagement attacks. The only time this would happen would be when a melee unit attacks another unit and that unit or the melee unit runs away. Otherwise LEA's would not really exist. I really like the figures touching thing but it would keep it more simple with the measurements that we have discussed for heroscape. Having a figures base within 2 inches of another figures base is very close to being on an adjacent heroscape hex in physical distance. Anyone with an opinions or observations following this project that wants to chime in is welcome so that we can hear other points of view on it in the decision. As of now I'm thinking we might just make an adjacent figure one that is within one space=2inches.

AREA OF EFFECT ATTACKS: GRENADES/SHOTGUNS
With an area of effect attack with current heroscape rules if you target a larger two hex figure like grimnak you are able to hit more characters than if you targeted a single hex figure. There was talk of making an explosion template, which is an option. I almost prefer a more simple approach as targeting a figure and then all adjacent figures are affected. That would mean that if you had grenade attacked a giant figure you could hit all figures within 2 inches of his base. Some of these bigger monsters, 2 inches would not even hit from their centers reaching anyone next to them. I would want to keep it as simple as regular heroscape but just measuring out 2 inches from the target figures base. Thoughts on this guys?

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  #39  
Old May 10th, 2017, 03:10 PM
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Re: Hexless/gridless Heroscape

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Originally Posted by Tornado View Post
One tournament I played in, they had rigged up a periscope that fit over the top of a Mech and when you looked through it, you have your LoS.

If you do a search on 'wargaming periscope', you'll find a number of links, including this design on Thingiverse, made in various materials ranging from sheet plastic through MDF board to cardboard. Basically, they all wind up being much the same -- a square hollow pillar with a hole in one side at the base and another on the opposite side at the top, with a mirror at the bottom glued in at a 45° angle and, generally, another at the top, which may also be at a 45° angle, or a sharper angle (with an oblong mirror) so that you can look down, rather than horizontally, into the periscope.


If you wanted to get really fancy, you could add some optics to reduce the visual effect of looking down a tube, but that's overkill for a tool that's going to get knocked around during the course of a game.
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  #40  
Old May 10th, 2017, 03:28 PM
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Re: Hexless/gridless Heroscape

Thanks srmalloy.

Sounds like a good place to start TREX.
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  #41  
Old May 11th, 2017, 11:59 AM
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Re: Hexless/gridless Heroscape

Have you guys ever just oohed and awed at all the awesome looking dragons and what not you could find in a hobby lobby or craft store then cried on the inside when you realize the wont fit on a peanut base. Not with this system. Man oh man will that be cool.

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  #42  
Old May 11th, 2017, 12:03 PM
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Re: Hexless/gridless Heroscape

I think we are at a decent place to start. Ill update the op to look a bitmore refined and we can see how it looks on the table. On a side note: I just got my darksouls boardgame last night and a lot of those minis are massive. Some are as big as the huge dragons and giants from heroscape.

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  #43  
Old May 11th, 2017, 12:42 PM
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Re: Hexless/gridless Heroscape

I just went on micheals.com. they have a ton of huge prepainted dragons on there that ill use gor this new scape system. They are doing a 40% promo off your whole order with free shipping on I think a 49 dollar or more order. I just got 5 massive amazing looking dragons for 60 bucks. Ill probably make customs for hexless heroscape.

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  #44  
Old May 11th, 2017, 01:03 PM
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Re: Hexless/gridless Heroscape

You are going to make custom bases for them I take it.

All bases will be welcome?
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  #45  
Old May 11th, 2017, 01:13 PM
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Re: Hexless/gridless Heroscape

Quote:
Originally Posted by TREX View Post
I just got my darksouls boardgame last night and a lot of those minis are massive. Some are as big as the huge dragons and giants from heroscape.
Nice! Is that available for the public now or just the Kickstart backers?

EDIT: Nevermind. I was thinking of Massive Darkness.

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  #46  
Old May 11th, 2017, 01:35 PM
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Re: Hexless/gridless Heroscape

Quote:
Originally Posted by Tornado View Post
You are going to make custom bases for them I take it.

All bases will be welcome?
Yeah. Any bases will be welcome because theres no need to put them on a hex. You could use quite a few different ways to base. Theres wood sheeting, my composite cardboard, or this other sweet thing my dad picked up for me. Sheet metal punches from the metal recycling place that we fix equipment at that are circular anywhere from an inch up to 8 inches in diameter. He already picked some up for me that are about 3 to 4 inches in diameter for weighted bases for figs and terrain. I may make customs out of any of my other huge game figures with their round bases.

@keglo . Massive darkness hasnt made it my way yet but I did have two pleges of that with extras. Im thinking july to august for that one.

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  #47  
Old May 11th, 2017, 07:48 PM
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Re: Hexless/gridless Heroscape

@Hahma , @Tornado . I've updated the OP to a spot we can start with this. I know you guys are just as busy as me, so just post your thoughts when you get a minute. None of its set in stone but its a place to try and test it I think. When I can give it a little more attention I can get some testing done with it. Here's some pics of the dragons I got for hexless heroscape:







and some other ones that have escaped me.




and theres quite a few more too.

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  #48  
Old May 12th, 2017, 01:07 PM
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Re: Hexless/gridless Heroscape

"Range-Again Range will be one space equals 2 inches.
Example: A figure with a gun that can shoot 7 spaces could shoot 7inches."

Shouldn't it be 7 spaces equals 14 inches for shooting?

For climbing, there may need to be something about stairs or slanted elevations, where you measure normally as with flat ground. Just measure going with the angle.

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