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Re: The C3G Cave - Hangout
Look at the builds from Gen Con.
The winning one had Doctor Manhattan, Silk Spectre, Jason and Atom. Red Skull is wicked awesome. Get him now before we change him! My favorite is Frankenstein, Dragon Man and Wendigo at 990, add a Fire Ant for 1000. Not sure it is good enough to win but it is a lot of fun and really easy to run. Looking forward to hearing how it turns out. Take pics if you can! |
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Re: The C3G Cave - Hangout
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Re: The C3G Cave - Hangout
Cyclopes II 240
Magneto II 375 Destiny 55 Beast 170.......840, with the last 160 points you could double down on the attempt to remove OM's by taking Harpoon (130) or Iceman (150), both of which have a d20 based OM removal option that Destiny can help them out with. Their are a bunch of other d20 rolling mutants at under 160 if you want to go a different direction. Destiny boosting Magneto is pretty sick, but you could cut her to free up more points. Cyclopes II 240 Magneto II 375 Blob or Mystique I 165..............780 Storm, X-23, Marrow are all good options at 220.......1000 Strong Guy at 215 could be an interesting pick, which would mean you swap out Blob/Mystique I for any 170 point figure if you really wanted to. Anther good 'move' option for Cyclopes II is Archangel since he 'attacks' while moving via the d20. Cyclopes II 240 Archangel 260 Ursa Major 320 Jean Grey 180......1000 Not sure how solid that team is, but it has some ability to move figures against their will between Jean Grey's toss and Ursa Major's throw powers. I'm noticing that the requirement of one 300+, and one 100-195 point figure really does have an effect on army building at 1000 points. |
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Re: The C3G Cave - Hangout
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Those armies wouldn't fit the requirements of one 100-195, one 200-295, and one 300-395 point figure. |
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Re: The C3G Cave - Hangout
Yeah, it does affect the army building process. But we have used that rule a couple years now, it stops people from just taking three 300+ figures and trying to bully others. It also encourages more diverse armies; characters that aren't usually drafted become more draftable.
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Re: The C3G Cave - Hangout
It's definitely interesting. A 1,000 point army I really like (Oracle, Robin (Dick Grayson), Red Arrow, Green Arrow (Oliver Queen), Black Canary (I), Martian Manhunter (I)) allllmost meets the criteria, but there's no one in the 200 point range there.
You could swap out Black Canary for Black Bat and Robin (Dick) for Robin (Damian), but you lose Cupid's Arrow and the Daring Decoy/Acrobatic Maneuver combo that make that work well. I'd encourage you to check out anything you can make around a Star-Lord/Robot nucleus (though the 300 point fig might be tough to fit). C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: The C3G Cave - Hangout
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Where could one find these Gen Con teams? What's the issue with Red Skull? He sees regular play on our table and no one has ever really complained about him being OP. He is a pain to deal with, but with him it's all about closing and wounding so he has to drop the cube, or just flat out stealing the cube. I guess my biggest gripe with him is that games with him in it, tend to turn into capture the cube games. |
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Re: The C3G Cave - Hangout
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I hadn't seen the new Cyclops until today. He looks fun to play. My big question on him would be, with regards to his Leader of the X-Men power, does that allow for Magneto to be used as the "Move" figure and still allow for him to use his throws as they don't constitute an attack? Conversely, could Silver Samurai be used as the "Attack" figure and still use his teleportation prior to attacking since it doesn't constitute his regular move? If they can, than that's pretty powerful and would be fun to run. |
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Re: The C3G Cave - Hangout
I also consider going with a different kind of Avengers based build and instead of drafting CA, go with Ms. Marvel at 350. You can then get another marker in play by taking Wasp II at 160, then you have 490 points left over for two 200-295 point figures. Lots of great options at 230-260 point range IMO,you could just draft a couple of them and pick and choose which ones to use before each game. Here are my 3 top choices at 230-260:
U.S. Agent at 230 is the top guy IMO, but I also like Blade & Venom at 230 too Lady Deathstrike, Silver Samurai, & Winter Soldier at 240 are all good options Flash, Psylocke, & Spider-Man are all strong pics at 250 Archangel, Fantomex, & Iron Fist would be my go to picks at 260 If you don't value the 3rd Marker and back-up bonding option Wasp II brings, I'd fill that 160 points slot with Hawkeye II or Merlyn for some range attack support, although I also really like Gorilla-Man, Swordsman, and Comedian at 160 too. |
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Re: The C3G Cave - Hangout
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Part of it is that we want to build up Hydra a little bit and implement some more synergy for the other Masterminds, who actually could use the help, but Skull is so strong that it's hard to give the other heads of Hydra a hand without creating broken Red Skull combos. Quote:
With powers that say "Instead of moving" or "Instead of attacking", you have to be able to move/attack in order to use those powers. But "Before/After" powers just indicate timing, so those are still fair game. |
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