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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them


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Old August 18th, 2007, 11:14 PM
Squadshed Squadshed is offline
 
Join Date: July 13, 2007
Location: USA - TX - Dallas
Posts: 66
Squadshed Woo who?
DC in General

Just puttin' in my two cents' worth.

Superman - DC
Krypton / Kryptonian / Unique Hero / Superhero / Valiant / Medium 5
Flying - When counting spaces for Superman's movement, ignore elevations. Superman may fly over water without stopping, pass over figures without becoming engaged, and fly over obstacles such as ruins. When Superman starts to fly, if he is engaged he will take any leaving engagement attacks.
Heat Vision - Range 5, Attack 2, 3. or 4. If Superman is attacking a figure that is 1 space away, the power of this attack is 4. If Superman is attacking a figure that is 2-3 spaces away, the power of this attack is 3. If Superman is attacking a figure that is 4-5 spaces away, the power of this attack is 5.
8 Life
7 Move
1 Range
8 Attack
9 Defense
500 Points

Batman - DC
Earth / Human / Unique Hero / Knight / Mysterious / Medium 5
Grapple Batarang - Instead of his normal move, Batman may use his Grapple Batarang. Grapple Batarang has a move of 4. When counting spaces for Batman's Grapple Batarang movement, ignore elevations. Batman may grapple over water without stopping, grapple over figures without becoming engaged, and grapple over obstacles such as ruins that have a height equal or less than Batman's starting height. Batman cannot end his grapple move on a lower level than he started, or grapple more than 25 levels up. If Batman is engaged when he starts to grapple, he will take any leaving engagement attacks.
Utility Belt Special Attack - Range 7, Attack 3. Utility Belt Special Attack cannot be used in the same turn as Grapple Batarang.
5 Life
5 Move
1 Range
4 Attack
5 Defense
210 Points

The Flash - DC
Earth / Human / Unique Hero / Speed Demon / Cocky / Medium 5
Thorian Speed - Figures must be adjacent to the Flash to attack him with a normal attack.
Hyper Speed 6 - After taking a turn with the Flash, the Flash may move up to an additional 6 spaces. When using Hyper Speed 6, the Flash does not have to stop when moving onto water.
Vibrate Through Objects - The Flash may move through obstacles such as ruins. If the Flash moves through a destructible object, the object receives a wound.
5 Life
9 Move
1 Range
4 Attack
4 Defense
270 Points

Crixus' heart doesn't go "thump, thump." His heart goes "BANG! BANG!"
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Old August 19th, 2007, 11:13 AM
Squadshed Squadshed is offline
 
Join Date: July 13, 2007
Location: USA - TX - Dallas
Posts: 66
Squadshed Woo who?
Wonder Woman - DC
Earth / Human / Unique Hero / Amazon / Godlike / Medium 5
Indestructible Bracelets - When rolling for defense against an attack from a figure who is not adjacent, any excess shields count as unblockable hits on the attacking figure.
Lasso of Truth - Choose one figure within four clear sight spaces of Wonder Woman with unrevealed Order Markers. Roll the 20-sided die. If you roll a 15 or higher, you may remove one Order Marker at random from the chosen figure's Army Card.
5 Life
5 Move
1 Range
6 Attack
5 Defense
190 Points[/u]

Crixus' heart doesn't go "thump, thump." His heart goes "BANG! BANG!"
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