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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Competitive Unit Alters
I really like what the Competitive Unit Congress is doing with units that are not generally tournament worthy and making them so with slight modifications. They playtest them in tournament situations and make sure the quality is great. However, I am too impatient to wait for their changes so have come up with some additional ones. I hope they don't take offense as they are not slow - they are spending quality time testing, while mine below are thrown together and barely playtested. They are meant to be played in tandem with CUC approved changes, and you can also play with other customs such as C3V, but that might prove overpowering. I recommend them for casual games and not any tourneys, unlike CUC. If you play any of the below, please let me know how they are. They were made in MSE with high-res dungeon style cards, so please excuse artifacts of mixing card backgrounds from older designs with the dungeon style.
You can download a single PDF of all the cards at 3/page here. (I updated for cards added/changed 9/16/14) While you are at it, download the CUC Passed & Proposed cards at 3/page here. Also, check out my Classic Customs to Fill in Holes. If you like CUC & CUA changes, see other threads/users who have made their own modifications of HS cards to make them more competitive: Competitive Unit Congress @lefton4ya - Competitive Unit Alters Custom Competition Balanced Unit Costs: Delta/Delta+ - Army Builder @Dignan - Competitive Unit Errata @rouby44 - Official Units Revisited or A thorough reexamination of Heroscape @wriggz - Thematic Classic Redesigns @TheSparkleInYourWater - Recreating Some Official Cards Customs using Master Set Figures (RotV, SotM, BftU) Everything is better with bonding! - Custom power mods AQUILLA
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EINAR
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JANDAR
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ULLAR - Elves, Eladrin and Half-Elf:
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ULLAR - Other
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UTGAR
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VYDAR
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MARVEL (Copied from @IshMEL 's Valkyrie cards for Marvelscape figures)
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; April 29th, 2019 at 11:09 AM. Reason: Added Other |
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Casual Unit Alters
I think that CUA would be a better title(Casual Unit Alters) for this project. If your going on a whim with these unit alterations, I doubt that the CUC care, but a nice way to differentiate the two ideas(other than saying lefton4ya's project) is to change the name a bit.
On to the units(that I know)!!! Syvarris: Evasive 1 seems to be better suited for him(in fact that would work for the AA's too). Something to remember is that ranged units generally don't have better base stats than melee units(at least when it comes to Atk/Def). Sure evasive stops during adjacency, but it is still essentially a bonus 2 defense. Note this also would make Syvarris be a relatively good kiting unit when paired with Theracus. Bad news all around. Deadeye Dan: That boost from 3HP to 5HP seems like a 5 point increase would be in need. Similar to Syvarris being able to kite with Theracus, DED will be able to do as well, with a better HP count as well. My logic of adding in the 5 points? Deter players from Theracus/DED(revised) combos. Making a 105 point duo is painful to include in most armies. Agent Carr: Are you trying to make Chuck Norris? ![]() Major X17: Interesting. His heightened natural defense will make him less fearful of your Elves. Of course, we might be using slightly different scales here, I play casually and your making custom alteration for casual use(but designed to fit into the competitive metagame), so I could be wrong. As with Carr, a price bump to 110 might be in question. Retiarius: A few more steroids and a stronger net. Personally, I think leaving his Net Trip 14 at Net Trip 14 is your best bet. Something to remember is that Crixus is a defensive beast. His eye-patch wearing comrade is offensive. With Sparticus at the lead(with a big fat "X"), Retiarius is really a hero-slayer with 6 attack. A 50-50 chance to drop the defense of his prey to 1 is just too much. I think that his normal net is just fine. Anubian Wolves: Did you reduce the number of Wolves by 1? Your missing the last wolf's hit zone if you didn't. If you did, well you would need a picture with 1 fewer wolves. I'll wait until your response to this question to give my feedback on the Wolfies. Deepwyrm Drow: 60 points might be the sweet spot for the Deepwyrm Drow. That would definitely require some testing to be sure. Isamu: I would just play him at 20 and be done with it. Or simply keep him at 10 points and make Vanish 9 into something like Vanish 13. Sahuagin Raider: A bonding power does not seem to be the best way to go. Perhaps Frenzy? If nothing else it seems a bit more thematic and will definitely be an interesting hit with Mittens. With that, I can see 100 points of revised Raiders killing Agent Carr. Shades of Bleakewoode: The fact that they can only Soul Devour at the start of their turn has always irked me a bit. Adding in the idea that they can use it before and after their move is a neat concept. It really makes you wanna see if they are capable of pulling their weight like the Phantom Knights(or perhaps lack of, as they are ghosts ![]() Deathstalkers: Maul Special Attack would certainly pass at my table, and I think you have found an elegant way to create the "Death" in "Deathstalker"(without using Raelin anyways). Deathwalker 9000: Making him a Common Hero is a very impractical way to give this robot some love. If you wanted to draft him in multiples, I would highly recommend the change to an Uncommon Hero. Seeing 3 Deathwalker 9000s(as common heroes) and two squads of rats is not quite the same as seeing Q9 and rats. Q9 is able to be folded in half with some whiffs on his end, but in reality the chances of one experiencing a Deathwalker Roll is low as it is. Of course squads can continuously attack that number and typically win out, but trying that 3 times is almost unreal. Plus if you do have an OM on the DW9K card, if one dies you can still activate another. That's a lot of death. At least as an Uncommon Hero, you can reduce that from happening. Zettian Guards: Soulborg Strategic Bonding and a Common Squad status might be a bit much still. One of the things about Unique Squads is that they always have some sort of benefit that Commons do not have(if the Krav had the same powers as the Microcorp Agents would you use the Krav? Obviously no...). The reason the Zettians should stay as a Unique Squad(with the official card), is that massive 7 defense. No Common Squads have a base defense greater than 5. Now then, if we decided to keep that reasoning, we would need to at least drop their basic defense to 6. Because, if for nothing else, it will help to distinguish them from the Death Knights of Valkrill(both squads have an Attack based power, regardless of wording or effect and well as some form of bonding with this revised version of yours). Overall, you didn't do too badly with MSE(it's obvious, the "artsy" mistakes are everywhere as well as many tell-tale parts of the cards ![]() (Of course I could always just fix the cards if you want, with exception of Gueri). Nice start lefton4ya!!! ![]() My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
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Re: Casual Unit Alters
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Thanks again for the comments. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; September 23rd, 2011 at 07:00 PM. |
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Re: Competitive Unit Alters
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A custom(sans pictures) done using RotV's background in MSE. The "blurry" effect is because Mediafire is hosting the image for me. Otherwise, the card looks fine. ![]() You can do it easily enough so that you can fix the image. All cards "made" by me are done in MSE(others probably tend to use GIMP/Photoshop). If nothing else, I wish your alters all the best. Cheers! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; September 24th, 2011 at 04:37 AM. Reason: well, of course with the exception of it having no pictures, a missing power, unboldened text and much more... |
#5
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Re: Casual Unit Alters
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Less snarky; more constructive: How about LeftOn4ya's Alternative Universe Designs. That would be, um, laudable. |
#6
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Re: Competitive Unit Alters
Updated my Competitive Unit Alters PDF with below changes.
Updated Cards: Shades Of Bleakewoode (fixed wording) ![]() Sahuagin Raider (no longer bonds with marvel) ![]() Anubian Wolves (fixed hitzone to use 3 figures) ![]() Zettian Guards (fixed to be unique squad) ![]() Syvarris (fixed wording) ![]() New Cards: Grok Riders Proposal: Change cost to 95. Add power Disengage. Change Marro Warlord Bonding to Marro War Boinding: "... you may take a turn with any small, medium, or large Marro Hero you control." Logic: You can now bond with Kee-Mo-Shi & Tul-Bak-Ra. Now they are like Phantom Knights with bonding but without defensive bonus and still die easily - so unsure on final pricing. ![]() Saylind Proposal: Increase life to 6, Change Flying to Stealth Flying. Logic: Some other Kyrie heroes have 6 life and he needed more survivability. Stealth Flying helps him summon better. ![]() C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
Last edited by lefton4ya; January 9th, 2012 at 12:15 AM. |
#7
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Re: Competitive Unit Alters
For the Ninjas, why not just change Ninja Hero Bonding to:
Before taking a turn with the NotNW, you may take a turn with any Ninja Hero you control that does not follow Utgar. |
#8
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Re: Competitive Unit Alters
He sure is ballsier this way.
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#9
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Re: Competitive Unit Alters
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Dunno exactly what you mean by "ballsier" but I guess he can be more aggressive and make a run for the start zone or Raelin easier, both because of stealth flying and one more life. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#10
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Re: Competitive Unit Alters
OK, I went a little crazy and updated almost all my cards and added 28 new cards!
Changed: Acolarh, Aubrien Archers, Syvarris, Saylind, Grok Riders Added: Blue Wyrmling, Brave Arrow, Fyorlag Spiders, Ashigaru Yari, Kato Katsuro, Master of the Hunt, Dzu-Teh, Erevan Sunshadow, Greater Ice Elemental, MacDirk Warriors, Arkmer, Brandis Skyhunter, Chardris, Emirroon, Jorhdawn, Kyntela Gwyn, Morsbane, Sharwin Wildborn, Sonlen, Ulginesh, Elite Onyx Vipers, Khosumet The Darklord, Frost Giant of Morh, Iskra, Rechets of Bogdan, Mind Flayer Mastermind, Obsidian Guards, Evar Scarcarver Kept (except fixed wording on most): Gurei-oni, Ninjas Of The Northern Wind, Retarius, Deadeye Dan, Anubian Wolves, Isamu, Sahuagin Raider, Shades of Bleakewoode, Deathstalkers, Deathwalker 7000, 800, and 9000, Zettian Guards, Agent Carr, Major X17 Removed: Deepwyrm Drow (CUC passed them) I will update my PDF compilation once there is some feedback (including proofreading for grammar and typos). To make the feedback more manageable, besides grammar and typo issues, give feedback on the following first:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#11
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Re: Competitive Unit Alters
These are really great! A few suggestions and observations:
Brave Arrow: Like the idea, but I would change his name. "Brave Arrow" is a given name, and it seems odd for a Uncommon. Perhaps "Mohican River Tracker"? Elves: A suggestion for Evasive 1 -- since you're adding it to the Elves, how about "Elven Speed"? It would recall Thorian Speed and would help tie the power name to their race. (Also, why not just make Brandis an Elf?) On Sharwin, glad to see her as an Elf too. The combination of the Evasive +1 and her ranged counterstrike could be a lot. I don't think she should have both, but that's just a gut-check. Anubian Wolves. The movement bonding fixes their main problem (keeping their cheerleaders adjacent) but while "Unholy Bonding" works as a name for the Death Knights, I think "Relentless Movement Bonding" would be a better name for the Anubian's power. Don't ask me why, it's just a style thing. Thanks for keeping these coming! |
#12
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Re: Competitive Unit Alters
You been able to get much testing on these since January?
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