Heroscapers
Go Back   Heroscapers > Custom HeroScape Creations > Software
Software Software created for enhancing HeroScape


View Poll Results: Should someone step up and take over HCC under the GPL?
Yes, Heroscapers.com should take it over 66 75.86%
Yes, but it should be seperate from Heroscapers.com 16 18.39%
No, HCC isn't worth supporting 4 4.60%
No, When the creator ends a products life that is it for the program. 1 1.15%
Voters: 87. You may not vote on this poll

Reply
 
Thread Tools Search this Thread Display Modes
  #37  
Old February 20th, 2007, 09:16 AM
bad_calvin's Avatar
bad_calvin bad_calvin is offline
 
Join Date: May 16, 2006
Location: MI
Posts: 2,042
Images: 38
Blog Entries: 9
bad_calvin is surprisingly tart
i don't think so, otherwise it would have been posted here.
Reply With Quote
  #38  
Old February 21st, 2007, 04:47 AM
Ramses800's Avatar
Ramses800 Ramses800 is offline
 
Join Date: January 4, 2007
Location: * Sweden - Malmö
Posts: 98
Ramses800 is surprisingly tart
So, the feature most valued with HCC is the graphic generation of the cards, not the point calculation?

Reply With Quote
  #39  
Old May 18th, 2007, 04:19 PM
0rbital 0rbital is offline
 
Join Date: June 6, 2006
Location: AZ - Apache Junction
Posts: 344
0rbital has disabled reputation
Quote:
Originally Posted by Ramses800
So, the feature most valued with HCC is the graphic generation of the cards, not the point calculation?
Point calculation is OK but not the focus of the program. It's fairly accurate with at least up through wave 5.

I haven't had time to work on it for the last 8 months or so. Just to busy and I haven't played Heroscape in a long time. But I just bought wave 6 and my son's bugging me to start playing again so you may see a new release of HCC this summer.
Reply With Quote
  #40  
Old June 12th, 2007, 11:40 AM
Miniature Geek's Avatar
Miniature Geek Miniature Geek is offline
 
Join Date: May 8, 2006
Location: IN - New Albany
Posts: 715
Miniature Geek is surprisingly tart
So if I just downloaded this, am I able to mess with the code, because i have some VB experiance, and I was just curious. Also how does one add card templates seeing as the ones in it aren't the real cards?

Your music's bad and you should feel bad.

My Customs

Better Posting and You Revisited.
Reply With Quote
  #41  
Old August 25th, 2007, 07:27 PM
Annerios's Avatar
Annerios Annerios is offline
Master Custom Creator
 
Join Date: May 9, 2006
Location: TX - Denton
Posts: 2,070
Images: 39
Blog Entries: 4
Annerios knows what's in an order marker Annerios knows what's in an order marker Annerios knows what's in an order marker
Quote:
Originally Posted by MiniatureGeek
So if I just downloaded this, am I able to mess with the code, because i have some VB experiance, and I was just curious. Also how does one add card templates seeing as the ones in it aren't the real cards?
You can do that in the Manage Factions section of the program.
You can add the template for the general and move the fields around, etc.
Reply With Quote
  #42  
Old September 7th, 2007, 06:05 PM
0rbital 0rbital is offline
 
Join Date: June 6, 2006
Location: AZ - Apache Junction
Posts: 344
0rbital has disabled reputation
Quote:
Originally Posted by MiniatureGeek
So if I just downloaded this, am I able to mess with the code, because i have some VB experiance, and I was just curious. Also how does one add card templates seeing as the ones in it aren't the real cards?
Anyone can mess with the code you just can't check in changes.

Get TortoiseSVN first and install it (google for it). That will let you get the source files from our page. Once that is installed right click in Explorer and select TortoiseSVN and then Repo-Browser. When it prompts for the URL put in:
https://hs-card-catalog.svn.sourcefo...s-card-catalog
A new window will open with the source files. right click and select Export to copy them to your hard drive. You can then mess around with it and compile it with VB 6.0. If you do something good for the program and want to be a dev let me know and I'll add you as a developer.
Reply With Quote
  #43  
Old May 9th, 2008, 08:24 AM
Blackrock Blackrock is offline
 
Join Date: June 29, 2007
Location: TN - Chattanooga
Posts: 746
Blackrock is surprisingly tart
Re: The Future of HCC (GPL Developers Needed)

Aw snap, I didn't realize HCC was the... Blargh, sorry for my thread I started. All the same, what's the word? Is there a version from this that's less than 2 years old?
Reply With Quote
  #44  
Old June 13th, 2008, 09:27 PM
0rbital 0rbital is offline
 
Join Date: June 6, 2006
Location: AZ - Apache Junction
Posts: 344
0rbital has disabled reputation
Re: The Future of HCC (GPL Developers Needed)

Quote:
Originally Posted by Blackrock View Post
Aw snap, I didn't realize HCC was the... Blargh, sorry for my thread I started. All the same, what's the word? Is there a version from this that's less than 2 years old?
No there hasn't been a release since the one I did quite some time ago. Too busy in my professional programming life to have time to work on it. So far behind in Heroscape I don't think I've even seen the last couple of waves yet. But I log in once and while
Reply With Quote
  #45  
Old May 25th, 2009, 12:14 PM
bobthebuilder bobthebuilder is offline
has been BANNED
 
Join Date: May 22, 2009
Location: bob the builder can we fix it bob the builder yes
Posts: 28
bobthebuilder *glass shatters*
Re: The Future of HCC (GPL Developers Needed)

Please fill me in what is HCC
Reply With Quote
  #46  
Old May 25th, 2009, 02:27 PM
Sup3rS0n1c's Avatar
Sup3rS0n1c Sup3rS0n1c is offline
Shade Tree
 
Join Date: September 13, 2008
Location: USA - FL- Tampa
Posts: 3,129
Images: 1
Blog Entries: 7
Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness Sup3rS0n1c wears ripped pants of awesomeness
Re: The Future of HCC (GPL Developers Needed)

Something that apparently died almost a year ago...

Sup3rS0n1c = Alexander the Great (August Cave) = Siege (Floating Archipelago)
Reply With Quote
  #47  
Old June 10th, 2009, 10:59 AM
Ramses800's Avatar
Ramses800 Ramses800 is offline
 
Join Date: January 4, 2007
Location: * Sweden - Malmö
Posts: 98
Ramses800 is surprisingly tart
Re: The Future of HCC (GPL Developers Needed)

Would the GPL-licence grant permission to use the point calculation algorithm in another free software?

Reply With Quote
  #48  
Old June 18th, 2009, 01:31 AM
Ramses800's Avatar
Ramses800 Ramses800 is offline
 
Join Date: January 4, 2007
Location: * Sweden - Malmö
Posts: 98
Ramses800 is surprisingly tart
Re: The Future of HCC (GPL Developers Needed)

Quote:
Originally Posted by Ramses800 View Post
Would the GPL-licence grant permission to use the point calculation algorithm in another free software?
I PM:ed Regai and got this response
Quote:
Originally Posted by Regai
Quote:
Originally Posted by Ramses800
Hello Regai,
I have a question about the use point calculation algorithm used in the HCC.
Since it been GPL:ed for quite some time and development has been standing still,
I was wondering if it would be okay to use the point calculation algorithm in another free software?
Best regards
Anders Forslund(Ramses800)
You are free to use any part of HCC in your program provided you give me credit and release the parts of your program that use my code under GPL v2 or later.

James Perry
So apparently it would be possible to use the algorithm.
EDIT:
However, I just found this post
Quote:
Originally Posted by Combi View Post
A old post :


Heroscape unit formulas pulled out of a spreadsheet by Grungebob. Post was
found here:

http://heroscapehq.com/index.php?nam...=90&highlight=
points+formula

---------------------------------------------------------------------------
----

Point Costs:

Height Life Move Range Attack Defense
0 0 0 0 0 0 0
1 0 5 2 2 3 6
2 0 10 4 4 6 12
3 0 15 6 6 9 18
4 0 20 8 8 12 24
5 0 25 10 10 17 30
6 0 33 14 14 27 38
7 0 40 18 17 38 46
8 0 50 25 21 54 54
9 0 65 30 26 70 62


Squad Size:

Multiplier
1 1
2 0.4
3 0.3
4 0.25


Specials:
Multiplier Direct Cost
Attack Aura 1 - 10
Attack Spirit 1 0.1 -
Charge 15 0.1 -
Control 20 - 10
Counter Strike 0.1 -
Defense Aura 1 - 10
Defense Aura R4L D3 - 10
Defense Spirit 1 - 10
Disengage 0.1 -
Dodge 0.8 -
Double Attack 0.3 -
Drop 13 0.5 -
Evasive Speed 0.3 -
Explosion R7 A3 - 30
Fireline R8 A4 - 50
Flying 0.25 -
Ghost Walk 0.1 -
Grapple Gun 25 0.2 -
Grenade R5 Lob12 A2 - 7
Kill 16 - 50
Melee 4 - 10
Range Aura 2 - 10
Squad Targeting 1 0.15 -
Water Clone 15 10 0.1 -
Attack Aura 4 - 60
Frenzy Enhancement - 5
Scout Leadership - 10
Slither 0.2 -
Orc Warrior Enhancement - 20
Soldier Leadership - 10
Soldier Attack Enhancement - 15
Healing Touch - 10
Frenzy 0.2 -
Deadly Shot - 15
Warlord Bonding - 10
Shield Wall 0.2 -
Arrow Volley - 10
Beast Bonding - 10
Orc Champion Bonding - 10



Formulas:

Base Cost = (<Height lookup> + <Life lookup> + <Move lookup> + <Range
lookup> + <Attack lookup> + <Defense lookup>) * <Squad Size Modifier
lookup>

Special Cost Points = SUM(Special Direct Cost lookups)

Special Cost Calculated = SUM(Special Multiplier lookups) * (<Base Cost> +
<Special Cost Points>)

Calclutated Cost Per = <Base Cost> + <Special Cost Points> + <Special Cost
Calculated>

Army Unit Cost = <Calculated Cost Per> * <army size>
This is the algorithm that HCC uses.
It would indicate that GrungeBob have something to do with the costing algorithm...


Last edited by Ramses800; June 18th, 2009 at 01:39 AM. Reason: Found more information
Reply With Quote
Reply

Go Back   Heroscapers > Custom HeroScape Creations > Software
Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



All times are GMT -4. The time now is 06:55 PM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2022, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.