She's always thrown her sais.
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Originally Posted by Skinderella
Here's Mileena! Not entirely sure if all the effects need to be on this design. Also wondering if changing the first power to Phantom Walk and upping her attack by 1 would be a better move.
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Mini plan
NAME = MILEENA
SPECIES = CLONE / HYBRID
UNIQUENESS = UNIQUE HERO
CLASS = ASSASSIN
PERSONALITY = FEROCIOUS / SADISTIC
SIZE/HEIGHT = MEDIUM 4
LIFE = 5
MOVE = 6
RANGE = 4
ATTACK = 3
DEFENSE = 4
POINTS = ???
SAVAGE SAI ASSAULT (not sure on this name)
Mileena can move through all figures, is never attacked when leaving an engagement, and may attack with an adjacent normal attack up to 2 times at any point before, during or after moving as long as she is on a space where she could end her movement.
ROLLING THUNDER 13
Once per player turn, Mileena may use her Rolling Thunder at any point before or during her normal move. If you do, you must first subtract 3 from Mileena’s movement. Her Rolling Thunder has a move of 3. After moving with Rolling Thunder, you may roll the 20-sided die for any figure Mileena moved through with this special power, one at a time. If you roll 13 or higher, that figure receives 1 wound, and until the start of your next turn, that figure cannot move and rolls 1 fewer defense die.
CANNIBAL CRAVING
If Mileena destroys an adjacent figure other than an Android or a destructible object with her normal attack, you may remove 1 Wound Marker from this card. If the destroyed figure was a Unique Hero or Event Hero, you may take one additional turn with Mileena.
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SSA is the same as Katana's Bladerunner:
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BLADERUNNER
Katana may move through all figures, never takes leaving engagement attacks, and may attack with her normal attack up to 2 times at any point before, during, or after her normal move as long as she is on a space where she could end her movement.
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IMO, that's a bit too plain jane for Mileena. I'd focus more on attacking the same figure multiple times, to play up her viciousness/savagery.
Rolling Thunder feels like its doing too much for what it is. I'd pare down to 1 effect you want it to accomplish within the idea of her using it to combo, much like the other MK designs, and go from there.
Cannibal Craving is good, but I'd drop some of the unnecessary limitation on it.
To give you a rough idea:
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BALL ROLL 2
Mileena may use her Ball Roll at any point before or during her normal move. Each time you Roll, you must first subtract 3 from Mileena's movement. Her Roll has a move of 2. While rolling, Mileena can move through all figures and will not take any leaving engagement attacks. If Mileena rolls through a figure, roll the 20-sided die. If you roll 14 or higher, it receives a wound.
SAVAGE SAI SPECIAL ATTACK
Range 1. Attack 3 + Special.
When attacking with this special attack, roll one additional die for each Wound Marker on the defending figure's card, to a maximum of +2. After Mileena attacks with this special attack, if she rolled at least 2 skulls, she may attack the same figure with this special attack again.
CANNIBAL CRAVING
If Mileena destroys an adjacent figure other than an Android or a destructible object with her attack, you may remove 2 Wound Markers from this card and take one additional turn with Mileena.
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This sets up a combo effect. You try to roll through an opponent's figure to wound them. The more wounded they are, the better her SA gets. The SA sees her honing in on the same figure to try and destroy them, thus setting up her CC to trigger. All specials working hand-in-hand together is always a +.