SILVER SAVAGE
How about something like this?
Quote:
NO MORE SLAVES
Before taking a turn with Silver Savage, you may remove an unrevealed Order Marker from this card. All opponents must return any figures they control within 5 clear sight spaces of Silver Savage to their original owners.
SAVAGE MACE SPECIAL ATTACK
Range 1. Attack 7.
Silver Savage may only use this special attack on figures he started his turn adjacent to. If you inflict 1 or more wounds with this special attack, you may Knockback the defending figure by placing it on an empty space exactly X spaces from its current position, where X is the number of skulls rolled in the attack. A figure moved by this special power never takes any leaving engagement attacks but can receive any falling damage that may apply.
SILVER SHIELD
When Silver Savage rolls defense dice, you may count one blank rolled as X additional shields. X is equal to the minimum spaces between Silver Savage and the attacking figure.
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There's some interplay between Savage Mace and Silver Shield, where enemies want to bum rush him to mitigate Silver Shield, but that sets them up to get whacked by Savage Mace. No More Slaves riffs on Power Cosmic a bit with the OM removal, and fits his role in the story.
NAMORITA
I feel like she's a bit water-dependent right now? Which obviously makes sense for the character, but we've definitely been conscious about making designs less terrain-dependent overall.
I'd definitely remove the OM requirement on both versions of Toxin Secretion, since that clashes pretty bad with Night Thrasher. I think the second version is more interesting, but negating all a figure's special powers for a whole round seems like a lot. Maybe look at what Aurora does? Similar concept, but different functionally.