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C3G Project A Place to gather C3G threads without interfering with other Marvel Customs creation |
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#193
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Re: Tickle's Public Design Workshop
Figured I'd post a few designs I have no plans to get to anytime soon out here.
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#194
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Re: Tickle's Public Design Workshop
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Last edited by tcglkn; January 15th, 2022 at 12:42 PM. |
#195
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Re: Tickle's Public Design Workshop
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#196
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Re: Tickle's Public Design Workshop
3 more to add to your list of 200+! I like the take on Overdrive. No so familiar with the other 2.
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#197
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Re: Tickle's Public Design Workshop
200+? I haven't even run 100 LDs.
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#198
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Re: Tickle's Public Design Workshop
200+ on the to do list
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#199
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Re: Tickle's Public Design Workshop
I don't think anyone has 200.
![]() C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#200
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Re: Tickle's Public Design Workshop
Hellfire seems like he might have a bit of redundancy on his card...plus we've done sooooo many "Chain Grab" powers and they tend to be a bit irrelevant. Is there anything else cool he does?
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#201
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Re: Tickle's Public Design Workshop
Dude does one thing, and that thing is having a chain that is on fire.
![]() I could see him having some sort of traitor-y power though. |
#202
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Re: Tickle's Public Design Workshop
Yea it's not something I was ever in love with here. Probably won't ever get around to designing him.
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#203
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Re: Tickle's Public Design Workshop
Maybe, just to give him a different flavor:
CHAIN TRIP If Hellfire is unengaged, once per turn when a small or medium figure whose base is no more than 6 levels above or below Hellfire's base would leave a space within 3 spaces of Hellfire, you may roll an unblockable attack die against that figure. Any figure who receives a wound from Hellfire for a leaving engagement attack or from Chain Trip cannot move for the rest of the turn. I've always thought it would be cool to have a figure who makes leaving engagement attacks beyond his base, this is essentially that. Feels treacherous, makes him affect the game, and gives him some yummy flavor. |
#204
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Re: Tickle's Public Design Workshop
Yea I dig that a lot. A lot better than the Chain Grab reuse.
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