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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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#1765
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Re: C3G Strategy Discussion - Weather Wizard I
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+1 *I also agree on the earlier Heatwave comment by everyone. |
#1766
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Re: C3G Strategy Discussion - Trickster (James Jesse)
I agree with the Heatwave comments as well. Especially the part about doing the Metahuman version for the V2 rather than the Arrow-verse.
Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those. |
#1767
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Re: C3G Strategy Discussion - Trickster (James Jesse)
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#1768
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Re: C3G Strategy Discussion - Pied Piper
Bit of a Rogue odd duck? Never really been drawn to playing him, curious if anyone has made him work.
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#1769
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Re: C3G Strategy Discussion - Pied Piper
Pied Piper and the Rat Swarms are pretty good. If you happen to land a wound with the SA taking control of a figure for a turn is very strong.
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#1770
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Re: C3G Strategy Discussion - Pied Piper
Yeah they're a cool combo. They can be kinda scary if they work, but the amount of times I've gotten them to work without just getting shot is very low.
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#1771
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Re: C3G Strategy Discussion - Pied Piper
Pied Piper is decent for his cost. Having a ranged special that’s pretty easy to hit multiple figures and ignores your own dudes is handy.
I never really use Sonic Mind Control since I play him with Captain Cold 2 or Blacksmith, but it’s a handy power with Captain Cold I or in the endgame if you can get it to activate or use Rats as filler. |
#1772
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FYI
It's probably the easiest way to get multiple rolls for Grundy or original Thanos.
~Dysole, informationally My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
#1773
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Re: C3G Strategy Discussion - Pied Piper
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Still, 3 attack for the special attack prevents that from being any kind of power combo. I'd say that and/or figures with defensive subtraction (like Deathstroke (Injustice)) are your best shots at getting full use out of his powers. Hard to maximize, though, in general, and not the type of figure you'd build around to maximize. 2/C- C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#1774
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Re: C3G Strategy Discussion - Pied Piper
(posting these together since there's probably not a ton on them + I want to try posting 2 at a time) |
#1775
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Re: C3G Strategy Discussion - Mysterio Holograms/Rat Swarm
I really enjoy the Holograms. They perfectly sell the idea of Mysterio's abilities, with their regeneration, having no hit zones, and them being able to Fly and him not. Also cool that they don't clash with the Ock (II)'s Sinister Six power (although it would be an awkward 1035 to have them with the original S6).
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