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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#25
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Re: Cpt. Stupedendous' Customs 2/27/21 Einar Soulborg Factio
I'm on board with these changes. That combo is rather potent with Valorion and Marcus but it costs a lot of points to commit to, gives up a lot of board presence and should be something that can be overcome. It'll snipe a large threat but squads will just spread out and swarm you from what I'm seeing.
I understand the concerns with 5R and 5M on Solarion, I'm curious to see how it turns out in testing. |
#26
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
Stupe's Customs Special Release 1: Jandar's "Mercy" ![]() ![]() ![]() Text Version
Spoiler Alert!
A while back I purchased a lot that came with a damaged Sir Gilbert and Braxas. Not wanting them to go to waste, I decided to mod them, and came up with the dark and gritty Gilbert reboot ![]() I'm not quite sure how much to price the design above. My guess would be that its quite powerful (especially with the Coward's Reward synergy), but probably not quite as strong as classic Gilbert, given how valuable Jandar's Dispatch is to knights armies. ![]() |
#27
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
Superb mod
![]() Despite how invaluable the average +2 move boost to the Knights are with the Jandar's Dispatch, this version would likely still be more costly: between the Coward's Reward and the potential for falling damage or lava dunking. Or even just moving people off of glyphs or height. Only affecting Squad figures helps immensely. ~TAF ![]() in THE ENEMY'S LAST RETREAT |
#28
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
Quote:
After considering Killbert's offensive potential, I think I agree with you. My initial analysis was influenced by some comments on the discord from @OEAO who said that he'd rather have classic Gilbert, but I think the way he will demolish squads makes him worth it. I also think the range on Jandar's Mercy could probably be reduced to 4 or 5. I was trying to mirror Jandar's Dispatch as much as possible, but that's probably being too cute for the design's own good. At this point I'm thinking maybe 120 ish, with the original 8R? |
#29
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
I like the idea of Killbert a lot, and the mod looks cool!
The synergy potential of the "mercy" ability with Cowards' Reward is huge, but the loss of the dispatch for the knights will make it challenging to set up (especially against a ranged army). The ability does allow a quasi-dispatch effect by bringing enemy squad units closer so your 4 move knights can maybe engage a turn earlier. The effectiveness of that would definitely need to be tested. I'm also inclined to try out Killbert as a champion for the MacDirk Warriors. Compared to Alastair, Killbert encourages a full-on assault rather than the "hang back and overextend each round." The extra defense on Killbert gives him more survivability to do that. And the extra mobility from the warriors means you won't be let down by the 4 Move knight issue quite as much. My main criticism at this point is the name of the ability. I don't like calling it "mercy" because one of its intended uses is to stab people in the back. It doesn't seem Jandar themed to let your enemies walk away at your mercy only for you to take advantage of them immediately. That doesn't seem chivalrous to me at all. I think it would be more thematically consistent if the ability was named something like "Stoic Intimidation" or "Rout the Cowardly" or "Cower Before the Righteous." Something that invokes the idea that the combat morale of the knights is unwavering and causes the morale of their opponents to break. My Customs (just some ullar soulborgs right now) Youtube! (not exclusively heroscape) Pronouns: they/them Last edited by blast_shark; September 17th, 2021 at 08:18 PM. Reason: added signature |
#30
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
@blast_shark
thanks for your feedback! Glad to hear the mechanics sound fun, and now I’m interested in trying him with the macdirks ��
Regarding the theme, I don’t think my intended meaning of Jandars Mercy came across the way I hoped it would. The theme I wanted to convey was that the sign of Jandar’s “mercy” is the decapitated head of a traitorous former dragon ally. IE, Jandar’s idea of “mercy” for the enemy is a swift death. The movement ability then represents enemy squad figures fleeing in terror from this grisly sign. However, it seems like that intended theme doesn’t quite come across, so I may need to rethink the name a bit. I quite like “Rout the Cowardly”, although I wanted the name to refer more directly to the decapitated Braxas, if possible. |
#32
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
Might underline the need for a bio
![]() Another suggestion for the name could be Jandar's Justice, if you needed more edge with your dragon head on a pike. Quick question though, did you mean for them to jump to their death's in terror off cliffs and into lava? Easy fix for that is to let the opponent move their own figures so you don't get too much free value. Otherwise, I like the mechanic that you've chosen. |
#33
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Re: Cpt. Stupedendous Customs 9/5/21 SirGilbert Dragonslayer
No real feedback, but very much looking forward to seeing the final version of Killbert. Will be super easy to make since I've got like a thousand Mimrings
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