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  #13  
Old January 22nd, 2016, 03:32 PM
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Re: adoney's larger scale game maps

Oh, that is peterparkerh's Helm's Deep! I didn't recognize it until you said so.
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  #14  
Old January 22nd, 2016, 11:43 PM
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Re: adoney's larger scale game maps

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Originally Posted by Porkins View Post
Oh, that is peterparkerh's Helm's Deep! I didn't recognize it until you said so.
Yeah haha...it freakin took like a long time to make and almost all my terrain....but totally worth it... super fun map
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  #15  
Old January 25th, 2016, 05:02 AM
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Re: adoney's larger scale game maps

Alright! Well, it was a fun and crazy weekend with the Hunger Games board...Here it is folks...Check it out and let me know what you think!?

Spoiler Alert!
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  #16  
Old January 28th, 2016, 11:21 AM
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Re: adoney's larger scale game maps

Interesting Mechanic. We used to make huge maps like that. The problem we always ran into was the game took forever. That's why we keep it a little more simple nowadays. EDIT: and I can't rep you again yet.
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  #17  
Old January 28th, 2016, 04:09 PM
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Re: adoney's larger scale game maps

Yeah we have gotten as many as 9 people per game. Games used to last 4 hours or more... But then I started adding objectives which give a fair alternative to winning the game more often than not our games go longer than three hours because one team tends to complete the objective first. This hunger games battle took us about 2 1/2 hours with eight people because each person literally had one hero and that was it. The game was just like the hunger games...by the end of turn 2 (not round 2, but turn 2) we already had alliances and two people out because of getting jumped on me being one of them. 3 to 4 hours for a game is the sweet spot for our players they seem to be very willing to spend that time on a game on there Saturday afternoon but any longer is pushing it.
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  #18  
Old January 28th, 2016, 10:17 PM
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Re: adoney's larger scale game maps

Have you played Imperial Assault. In the skirmish battles there are victory points for killing enemy figures and completing objectives. Its kind of a cool alternative. Speaking of hunger games, have you seen Heroes of fictions Katniss Everdeen. I made a mod of her using a nakita agent and some greenstuff for her figure here. I have other mods in my mod thread in my signature below by the fighting emojis.
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  #19  
Old January 31st, 2016, 05:03 PM
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Re: adoney's larger scale game maps

Quote:
Originally Posted by TREX View Post
Have you played Imperial Assault. In the skirmish battles there are victory points for killing enemy figures and completing objectives. Its kind of a cool alternative. Speaking of hunger games, have you seen Heroes of fictions Katniss Everdeen. I made a mod of her using a nakita agent and some greenstuff for her figure here. I have other mods in my mod thread in my signature below by the fighting emojis.
I have not played Imperial Assault. As for the Katniss Mod I thought that was awesome, and very well done. That's one thing I need to get into is using green stuff. Haven't bridged that gap yet....but I really do like a lot of your mods, very well done.
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  #20  
Old February 2nd, 2016, 12:56 PM
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Re: adoney's larger scale game maps

Congrats on your group !!! Looks like you have had some great maps !! Yes I think your hunger games was cool esp the spiny middle. Back when I had the room for it I used to make maps that had other maps connected to it. Say I had a castle tower well once figures moved into the tower I would pull out a side map per floor of said tower nothing giant just a bit of fighting room and room for stuff as well as stairs markers for up and down, was a great way to semi-RPG some maps and help with objectives. Another cool one was a Dragon cave on top of a mountain map main map was like 30 levels high and once you got to the ruins at the top you could enter this huge cave map of the dragons lair ..I used to have 2 4X8 tables just to hold maps ,Oh and Doors !!Doors are great for building maps on due to them being light In my first Scape house I didn't have much room at all so I used doors to hold maps like door one placed on our gaming table would be the getting there map then once players regrouped at the far end I could remove the figures then bring in door number 2 with say the castle on it ..This is a cool thing esp if you do travels with ambushes and limited line of sight..Used to love the Anubian Forest escort missions. If you want to see some of my old epic maps they are on http://www.heroscapers.com/community...ad.php?t=52538

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  #21  
Old February 3rd, 2016, 06:28 AM
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Re: adoney's larger scale game maps

Thanks @Lord-IVD ! You've got some pretty sweet maps yourself, very impressive! Do you have a good group of guys you play with up where you're at then?
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  #22  
Old February 5th, 2016, 11:34 AM
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Re: adoney's larger scale game maps

Nope since I just moved back to this area and my game room is tiny I only have room for 3 players this time around. But my group used to be 30 players strong.

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  #23  
Old February 9th, 2016, 08:05 PM
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Re: adoney's larger scale game maps

Just finished City 1 2016

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  #24  
Old February 10th, 2016, 04:45 AM
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Sir Heroscape Sir Heroscape is offline
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Re: adoney's larger scale game maps

haha...wow...that's cool! that'd be a fun zombie apocalypse map with all the ruins and everything.
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