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  #1  
Old April 30th, 2007, 09:11 PM
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The Book of Acolarh

The Book of Acolarh

Crest of the Valkyrie - Exclusive Sets - Ullar's Flag Bearer



Spoiler Alert!
If you cannot see the Army Card graphic, check Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info.

Character Bio: Nimble fingers dance in delight; for some two and a half thousand years, they have spent long hours perfecting their craft. A gleeful laugh escapes from thin lips, turned upward in a smile. This is the culmination of his long life's work, and the elven craftsman can't help but loose his overwhelming joy. With great skill he carves upon the fair bark of the Waylan tree. The result of his blissful task will be the Leaf of the Home Tree. It will be blessed and borne into battle by the valiant wizard Acolarh, and will save many an elven warrior from a treacherous end. (Hasbro)

Quote:
Originally Posted by Confred View Post
LEAF OF THE HOME TREE AURA
When any Elf you control within 8 clear sight spaces of Acolarh receives enough wounds to be destroyed, you may roll 10 Ullar Valkyrie dice before removing the figure. If you roll at least 3 Ullar symbols, ignore any wounds that figure just received. Acolarh’s Leaf of the Home Tree Aura does not affect Acolarh.

ULLAR'S AMULET
All friendly figures who follow Ullar and start their turn adjacent to Acolarh may move 2 additional spaces.
_________________________________________________________________
-Rulings and Clarifications-
- LEAF OF THE HOME TREE AURA : “Clear Sight Spaces”
What does "clear sight spaces" mean?
From page 15 of the 2nd edition rules: "To determine clear sight, use Acolarh’s Target Point. If he can see any part of your Elf figures (not just the Hit Zone) within the 8 spaces, they are in range of the Leaf of the Home Tree Aura." (dnutt99)
_________________________________________________________________
-Combinations and Synergies-

Synergy Benefits Received
- KYNTELA GWYN: Strength of Oak Aura 1
As an elf, Acolarh may benefit from Kyntela Gwyn's STRENGTH OF OAK AURA 1 defense bonus.

- ULGINESH: Mind Link
As an Elf Wizard, Acolarh may benefit from Ulginesh's MIND LINK activation synergy.
Synergy Benefits Offered
- LEAF OF THE HOME TREE AURA : Elf Units
* Arkmer
* Aubrien Archers
* Chardris
* Emirroon
* Jorhdawn
* Kyntela Gwyn
* Morsbane
* Sonlen
* Syvarris
* Ulginesh
* Warriors of Ashra
- ULLAR UNITS: Ullar's Amulet
Any unit that follows Ullar and begins their turn adjacent to Acolarh may benefit from ULLAR’S AMULET movement bonus.

-ARKMER : Staff of Lerkintin : As an Elf Wizard, Acolarh may aid Arkmer with his STAFF OF LERKINTIN Defense enhancement.

-EMIRROON : Elven Summoning Spell : As an elf, Acolarh may aid Emirroon with his ELVEN SUMMONING SPELL d20 ability.

-JORHDAWN : Rain of Flame Special Attack : As an elf wizard, Acolarh may aid Jorhdawn with her Rain of Flame Special Attack.
C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________
-Strategy, Tactics and Tips-
- TBA
_________________________________________________________________
-Heroscapers Community Contributions-

Power Rankings

Jexik: Acolarh- Three symbols is a bit hard to roll. Not doing much outside that, Acorlarh doesn’t hold up too well. C-

OEAO: Acolarh- Almost more useful for the additional two move he grants than for his statistically poor chance of saving an Elf at 22.48% of the time. Really doesn't have a whole lot going for him. C-

Cleon: Tier 3 (178/208)

dok (VC inclusive): C-

Master Index
Acolarh Comprehensive Discussion
How to choose, and use, the Elven Army.

Unit Strategy Review
- Unit Strategy Review: Acolarh

Last edited by lefton4ya; January 26th, 2023 at 04:07 PM. Reason: vc added - Kalagrith
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  #2  
Old May 1st, 2007, 01:52 AM
Homba Homba is offline
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Wanted to offer the following probability table. From this thread, the old official unit thread which contains some good background discussion.

Leaf of the Home Tree Aura - Probability Table


The row across the top shows the number of attempts you make to negate a mortal wounding during the course of a game. For example, the '5' column means you tried 5 times in the course of a game to use the Leaf of the Home Tree Aura.

The column on the left shows how many times you hope to succeed. For example the 3+ row means you hope to succeed 3 or more times.

Starting with the most basic, each time you roll Valkyrie dice to attempt to block the mortal wound(s), Acolarh has a 22.48% chance to succeed.

Now this table can tell you that if you make 10 attempts with Acolarh during a game, you have:
92.16% chance to succeed 1 or more times (almost certain),
69.43% chance to succeed 2 or more times (pretty good),
39.77% chance to succeed 3 or more times (uninspiring),
16.84% chance to succeed 4 or more times (unlikely, but not impossible)
etc.

You can make judgments about Acolarh based on this table and your own expectations. If saving two figures during a battle is your personal definition of success for Acolarh, you know you need to make 7 or more attempts to have a 49% or better chance of doing this, and you need to make 11+ attempts to have a 74% chance of saving 2+ figs.

If 74% odds is acceptable to you, but 49% is not, you better bring 11+ elves to save, and make sure Acolarh is in aura range for every one.

H
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  #3  
Old May 27th, 2007, 05:52 PM
TheRealQ TheRealQ is offline
 
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If you need to move Acolarh quickly to support troops teaming him up with Theracus is a good choice. You would never need to place a marker on Acolarh as Theracus can carry him then his Ullar Amulet would boost his move to a flying 9...this is even without the benefit of the Venoc Warlord. (If you did have VW, Theracus carrying Acolarh would fly at 11 moves)

Speaking of VW, Acolarh is a boon to viper armies in that if you have both him and VW your vipers launch out of the starting blocks at 11 moves. This is almost as effective as setting back and taking your opponent out with ranged units. Just try to keep this pack together and once your opponent get within ranged you can pounce on him.

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Old May 28th, 2007, 05:56 AM
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Acolarh is an ok figure but only being allowed to roll 10 out of the 12 dice provided for the Leaf of the home tree aura makes him a poorish flagbearer. I played a game yesterday; Ullar versus Jandar and although Acolarh was helping the Elves he was easily taken out by long-rangers because of his measly Elven 2 defense!
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Old May 29th, 2007, 11:05 AM
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He's probably my absolute favorite sculpt in the entire game. Its just too bad he can't really fight on his own. It makes him difficult to justify the turn required to get him into position, and given the iffy chance of his ability succeeding, extremely hard to justify spending 110 points on him in general. Its almost always better take anything else. His move booster is neat, but FAR too difficult to use in practice. Perhaps he might work out better in 2 vs 2 games, where one player can position him while the other moves their elves. Its really a shame the move aura affects friendlies while the Leaf ability only affects elves you control. Its simply a synergy nightmare.
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Old July 1st, 2007, 05:11 PM
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Quote:
Originally Posted by Homba
Leaf of the Home Tree Aura - Probability Table
Cool! So, if you keep him with a single group of Aubriens, there's about a 50/50 chance of saving one. He's not as good with Elf Heroes, as it's a one-time shot, but with Squadlings he can be pretty good. Sadly, the only Elves I have are Syvarris, Morsbane, and Warriors of Ashra. Not very useful right now, but he seems pretty good with Archers, Venoc Warlord, and a castle.

Plus, his cape is really, really cool.
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Old August 10th, 2007, 02:56 PM
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Question...

Acolarh's ability reads: "When any elf you control within 8 clear sight spaces of Acolarh receives enough wounds to be destroyed..."

Does the phrase "receives enough wounds" mean that the damage has to be done as part of an attack? What about if your elf is about to be destroyed by a special ability rather than an attack, such as by Braxas, Deadeye Dan (sharpshooter), or Morsbane rolling a 20? Has the elf "received a wound" or are they just destroyed outright, without giving Acolarh a chance to roll?
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Old August 10th, 2007, 03:20 PM
Fourshadow Fourshadow is offline
 
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Nope, if it isn't a wound, then he cannot save them. Deadeye's ability is a special power and does not allow him to save them.

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Old August 10th, 2007, 03:34 PM
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It does not have to be an attack, but it must be the result of a wound. There are special powers that inflict wounds without attacks, such as Chilling Touch, Toxic Skin, Marro Plague, etc... These non-attack wounds would be protected by Acolarh.

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Old August 27th, 2007, 11:41 PM
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I am really glad they have Acolarh as a wizard, now with Ulginesh you can move 2 wizards out and keep Acolarh up with the pack of elves if so desired.

For large point games this is going to be a lot of fun.


Acolarh 110
Sonlen 160
Kyntela Gwyn 20
Morsbane 100
ulgines 150
-----------------------

540

throw in 5 sets of archers at 350, Raelin, & at 30 pts would put in The dwarf human champion at 30 pts the.

It is a lot of points, but with 420 you have

Acolarh 110
sonlen 160
ulginesh 150
-------------------

This is a nice little set to take out with the archers around you who are frenzing ( hopefully ) but with one marker you can use 270 pts. in one turn ( you could use morsbane w/ Sonlen for 260 pts ) move heal, 2 attacks then another attack (morsbane will be better to attack, Acolarh for defense, if you have them bothe 530, then you have a lot of synergy that should be alot of fun to play )

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Old August 28th, 2007, 12:05 AM
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But remember that Sonlen is not a "Wizard," he is an "Archmage."
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Old November 18th, 2007, 06:01 PM
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Quote:
Originally Posted by manger
I think the stat table is incorrect for arocloth. Check my reasoning please, but the probability of saving an elf life is # of ways the event can occur divided by the total number of outcomes (I.E. probablility).

the number of ways the event can occur is: 7
10 ullar symbols - 3, the 3 being no ullar symbols, 1 ullar symbol and 2 ullar symbols, none of which could save a life.

the total number of outcomes is 6 different chances per dice x 10 dice, therefore you have a 7/60 chance to save an elf each time an elf is destroyed... 11.6% chance. even worse than what you predicted in your table.
No the table is right.

The chance of rolling 0 Ullar Symbols is (5/6)^10
The chance of rolling 1 Ullar Symbols is 10 * (1/6) * (5/6)^9
The chance of rolling 2 Ullar Symbols is 45 * (1/6)^2 * (5/6)^8

Now we want to know what the chance of rolling at least 3 ullar symbols which is the chance of not rolling 0, 1, or 2 symbols which 1 - (5/6)^10 - 10 * (1/6) * (5/6)^9 - 45 * (1/6)^2 * (5/6)^8 = 22.48%

If we could roll all 12 Ullar Valkarie Dice there would be a 32.25% chance of rolling at least 3 VUllar Symbols which would be pretty awesome IMO.
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