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Old August 7th, 2019, 04:04 PM
Heroscaper 101 Heroscaper 101 is offline
 
Join Date: January 24, 2018
Location: USA - CA - Clovis (Town)
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Re: Heroscaper 101 custom playtest [Updated]

Name Of Figure Being Playtested: Roy Dredd

Redo : Game 1 : Playtest 1/5

Theme: Outlaws vs Lawmen

235 points:

Armies: Team 1 - Roy Dredd (95), Garrett Burns (70) and Josie Whistletop (70)
vs
Team 2 - Guilty McCreech (30), James Murphy (75), Johnny "Shotgun" Sullivan (65) and M-43 Resistance Fighters (65)

Map: Wargrounds and 2 random Glyphs

Provide a brief summary of the game: I proxy the Foolkiller miniature for my custom hero Roy Dredd.

Initiative Phase: Team 1 rolls a 2 on the D20 & Team 2 rolls a 19 on the D20 & Team 2 goes 1st on round 1. Team 1 rolls a 15 on the D20 & Team 2 rolls a 6 on the D20 & Team 1 goes 1st on round 2.
Team 1 rolls a 13 on the D20 & Team 2 rolls a 17 on the D20 & Team 2 goes 1st on round 3.

How many kills: Roy Dredd's High Powered Minigun Special Attack 1st attack killed James Murphy with 3 skulls vs 1 shield on round 2 turn 1. Roy Dredd's High Powered Minigun Special Attack 1st attack killed Guilty McCreech with 2 skulls vs 0 shields on round 2 turn 2. Roy Dredd's High Powered Minigun Special Attack 2nd attack killed Johnny "Shotgun" Sullivan with 2 skulls vs 0 shields on round 2 turn 3. Garrett Burns Quick Draw 13 killed first M-43 Resistance Fighter on round 3 turn 2. Garrett Burns Quick Draw 13 killed second M-43 Resistance Fighter on round 3 turn 2. Third M-43 Resistance Fighter killed Garrett Burns with 2 skulls vs 1 shield on round 3 turn 2.

Attack Phase: Guilty McCreech uses 1st attack against Roy Dredd. Guilty rolls two attack dice but only 1 skull on round 1 turn 1. Guilty McCreech uses 2nd attack against Roy Dredd. Guilty rolls two attack dice but only 1 skull on round 1 turn 1. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Guilty McCreech. Roy roll four attack but 0 skulls on round 1 turn 1. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Guilty McCreech. Roy roll four attack dice but 1 skull on round 1 turn 1. James Murphy uses normal attack against Roy Dredd. James rolls two attack dice but only 0 skulls on round 1 turn 2. Roy Dredd uses High Powered Minigun Special Attack 1st attack against James Murphy. Roy roll four attack dice but 2 skulls on round 1 turn 2. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against James Murphy. Roy roll four attack dice but 0 skulls on round 1 turn 2. Johnny "Shotgun" Sullivan uses normal attack against Roy Dredd. Johnny rolls two attack dice but only 1 skull on round 1 turn 3. Roy Dredd uses High Powered Minigun Special Attack 1st attack against James Murphy. Roy roll four attack dice but 2 skulls on round 1 turn 3. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against James Murphy. Roy roll four attack dice but 2 skulls on round 1 turn 3. Roy Dredd uses High Powered Minigun Special Attack 1st attack against James Murphy. Roy roll four attack dice but 3 skulls on round 2 turn 1. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against Guilty McCreech. Roy roll four attack dice but 1 skull on round 2 turn 1. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Guilty McCreech. Roy roll four attack dice but 2 skulls on round 2 turn 2. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against Johnny "Shotgun" Sullivan. Roy roll four attack dice but 2 skulls on round 2 turn 2. Johnny "Shotgun" Sullivan uses normal attack against Roy Dredd. Johnny rolls two attack dice but only 2 skulls on round 2 turn 2. Roy Dredd uses High Powered Minigun Special Attack 1st attack against Johnny "Shotgun" Sullivan. Roy roll four attack dice but 2 skulls on round 2 turn 3. Roy Dredd uses High Powered Minigun Special Attack 2nd attack against Johnny "Shotgun" Sullivan. Roy roll four attack dice but 2 skulls on round 2 turn 3.First M-43 Resistance Fighter uses normal attack against Garrett Burns. First M-43 Resistance Fighter rolls two attack dice but only 1 skull on round 3 turn 1. Second M-43 Resistance Fighter uses normal attack against Garrett Burns. Second M-43 Resistance Fighter rolls two attack dice but only 2 skulls on round 3 turn 1. Third M-43 Resistance Fighter uses normal attack against Garrett Burns. Third M-43 Resistance Fighter rolls two attack dice but only 0 skulls on round 3 turn 1. Josie Whistletop uses Quick Shot 1st attack against first M-43 Resistance Fighter. Josie rolls three attack dice but only 2 skulls on round 3 turn 1. Josie Whistletop uses Quick Shot 2nd attack against first M-43 Resistance Fighter. Josie rolls two attack dice but only 1 skull on round 3 turn 1. Josie Whistletop uses Quick Shot 3rd attack against first M-43 Resistance Fighter. Josie rolls one attack dice but only 0 skulls on round 3 turn 1. First M-43 Resistance Fighter uses normal attack against Garrett Burns. First M-43 Resistance Fighter rolls two attack dice but only 2 skulls on round 3 turn 2. Second M-43 Resistance Fighter uses normal attack against Garrett Burns. Second M-43 Resistance Fighter rolls two attack dice but only 1 skull on round 3 turn 2.Third M-43 Resistance Fighter uses normal attack against Garrett Burns. Third M-43 Resistance Fighter rolls two attack dice but only 2 skulls on round 3 turn 2. Josie Whistletop uses Quick Shot 1st attack against third M-43 Resistance Fighter. Josie rolls three attack dice but only 3 skulls on round 3 turn 2.

D20 Abilities: James Murphy uses Whip 12 against Roy Dredd. James rolled a 17 on the D20 on round 1 turn 2. Garrett Burns uses Quick Draw 13 against first non-adjacent M-43 Resistance Fighter. Garrett rolled a 8 on the D20 on round 3 turn 1. Garrett Burns uses Quick Draw 13 against second non-adjacent M-43 Resistance Fighter. Garrett rolled a 5 on the D20 on round 3 turn 1. Garrett Burns uses Quick Draw 13 against third non-adjacent M-43 Resistance Fighter. Garrett rolled a 1 on the D20 on round 3 turn 1. Garrett Burns uses Quick Draw 13 against first non-adjacent M-43 Resistance Fighter. Garrett rolled a 15 on the D20 on round 3 turn 2. Garrett Burns uses Quick Draw 13 against second non-adjacent M-43 Resistance Fighter. Garrett rolled a 16 on the D20 on round 3 turn 2.Garrett Burns uses Quick Draw 13 against third non-adjacent M-43 Resistance Fighter. Garrett rolled a 3 on the D20 on round 3 turn 2.

Defense Phase: Roy Dredd defends against Guilty McCreech 1st attack. Roy rolls two defense dice but only 1 shield on round 1 turn 1. Roy Dredd defends against Guilty McCreech 2nd attack. Roy rolls two defense dice but only 0 shields on round 1 turn 1. Guilty McCreech defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Guilty rolls two defense dice but only 1 shield on round 1 turn 1. James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. James rolls two defense dice but only 1 shield on round 1 turn 1.Roy Dredd defends against Johnny "Shotgun" Sullivan normal attack. Roy rolls two defense dice but only 1 shield on round 1 turn 3. James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. James rolls two defense dice but only 2 shields on round 1 turn 3.James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. James rolls two defense dice but only 0 shields on round 1 turn 3. James Murphy defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. James rolls two defense dice but only 1 shield on round 2 turn 1.Guilty McCreech defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Guilty rolls two defense dice but only 2 shields on round 2 turn 1. Guilty McCreech defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. Guilty rolls two defense dice but only 0 shields on round 2 turn 2.Johnny "Shotgun" Sullivan defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Johnny rolls two defense dice but only 1 shield on round 2 turn 2. Roy Dredd defends against Johnny "Shotgun" Sullivan normal attack. Roy rolls two defense dice but only 0 shields on round 2 turn 2.Johnny "Shotgun" Sullivan defends against Roy Dredd's High Powered Minigun Special Attack 1st attack. Johnny rolls two defense dice but only 0 shields on round 2 turn 3. Johnny "Shotgun" Sullivan defends against Roy Dredd's High Powered Minigun Special Attack 2nd attack. Johnny rolls two defense dice but only 0 shields on round 2 turn 3.Garrett Burns defends against first M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 2 shields on round 3 turn 1. Garrett Burns defends against second M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 0 shields on round 3 turn 1.First M-43 Resistance Fighter defends against Josie Whistletop 1st attack. First M-43 Resistance Fighter rolls three defense dice but only 2 shields on round 3 turn 1. First M-43 Resistance Fighter defends against Josie Whistletop 2nd attack. First M-43 Resistance Fighter rolls three defense dice but only 2 shields on round 3 turn 1. Garrett Burns defends against first M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 0 shields on round 3 turn 2. Garrett Burns defends against first M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 1 shield on round 3 turn 2.Garrett Burns defends against third M-43 Resistance Fighter normal attack. Garrett rolls two defense dice but only 1 shield on round 3 turn 2. Third M-43 Resistance Fighter defends against Josie Whistletop 1st attack. Third M-43 Resistance Fighter rolls three defense dice but only 0 shields on round 3 turn 2.

How many wounds dealt: Roy Dredd Quick Sheathe 13 dealt 1 wound to Guilty McCreech 1st attack with a 19 on the D20 on round 1 turn 1. Guilty McCreech 2nd attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1.Roy Dredd Quick Sheathe 13 dealt 1 wound to James Murphy normal attack with a 20 on the D20 on round 1 turn 2. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 1 wound to James Murphy with 2 skulls vs 1 shield on round 1 turn 2.Roy Dredd Quick Sheathe 13 dealt 1 wound to Johnny "Shotgun" Sullivan normal attack with a 13 on the D20 on round 1 turn 3. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 2 wounds to James Murphy with 2 skulls vs 0 shields on round 1 turn 3. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wounds to James Murphy with 3 skulls vs 1 shield on round 2 turn 1. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wounds to Guilty McCreech with 2 skulls vs 0 shields on round 2 turn 2. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 1 wound to Guilty McCreech with 2 skulls vs 1 shield on round 2 turn 2. Johnny "Shotgun" Sullivan normal attack dealt 2 wounds to Roy Dredd with 2 skulls vs 0 shields on round 2 turn 2. Roy Dredd's High Powered Minigun Special Attack 1st attack dealt 2 wound to Johnny "Shotgun" Sullivan with 2 skulls vs 0 shields on round 2 turn 3. Roy Dredd's High Powered Minigun Special Attack 2nd attack dealt 2 wound to Johnny "Shotgun" Sullivan with 2 skulls vs 0 shields on round 2 turn 3. Second M-43 Resistance Fighter dealt 2 wounds to Garrett Burns with 2 skulls vs 0 shields on round 3 turn 1. First M-43 Resistance Fighter dealt 2 wounds to Garrett Burns with 2 skulls vs 0 shields on round 3 turn 2. Garrett Burns Quick Draw 13 dealt 1 wound to first M-43 Resistance Fighter on round 3 turn 2. Garrett Burns Quick Draw 13 dealt 1 wound to second M-43 Resistance Fighter on round 3 turn 2. Third M-43 Resistance Fighter dealt 1 wound to Garrett Burns with 2 skulls vs 1 shield on round 3 turn 2. Josie Whistletop Quick Shot 1st attack dealt 3 wounds to third M-43 Resistance Fighter with 3 skulls vs 0 shield

Heroes
Guilty McCreech 1/2 life on round 1 turn 1.
Roy Dredd 1/5 life on round 1 turn 1.
James Murphy 1/5 life on round 1 turn 2.
James Murphy 2/5 life on round 1 turn 2.
Johnny "Shotgun" Sullivan 1/5 life on round 1 turn 3.
James Murphy 4/5 life on round 1 turn 3.
James Murphy 6/5 life on round 1 turn 3.
Guilty McCreech 3/2 life on round 2 turn 2.
Johnny "Shotgun" Sullivan 2/5 life on round 2 turn 2.
Roy Dredd 3/5 life on round 2 turn 2.
Johnny "Shotgun" Sullivan 4/5 life on round 2 turn 3.
Johnny "Shotgun" Sullivan 6/5 life on round 2 turn 3.
Garrett Burns 2/5 life on round 3 turn 1.
Garrett Burns 4/5 life on round 3 turn 2.
M-43 Resistance Fighter 1/3 life on round 3 turn 2.
M-43 Resistance Fighter 2/3 life on round 3 turn 2.
Garrett Burns 5/5 life on round 3 turn 2.
M-43 Resistance Fighter 3/3 life on round 3 turn 2.

Those we lost during this game: James Murphy, Guilty McCreech, Johnny "Shotgun" Sullivan, Garrett Burns & 3(figures) M-43 Resistance Fighters

Wounds dealt to Roy Dredd: Guilty McCreech 2nd attack dealt 1 wound to Roy Dredd with 1 skull vs 0 shields on round 1 turn 1. Johnny "Shotgun" Sullivan normal attack dealt 2 wounds to Roy Dredd with 2 skulls vs 0 shields on round 2 turn 2.

Which units survived: (Team 1: Full-Life Josie Whistletop & Two life Roy Dredd / Team 2: No Survivors )

How useful were playtesting units' powers how often did they come into play: (Analyze how you feel about the unit. Do you think they're worth their points? More? Less?

High Powered Minigun Special Attack: Used 1st attack against Guilty McCreech on round 1 turn 1.Used 2nd attack against Guilty McCreech on round 1 turn 1. Used 1st attack against James Murphy on round 1 turn 2. Used 2nd attack against James Murphy on round 1 turn 2.Used 1st attack against James Murphy on round 1 turn 3. Used 2nd attack against James Murphy on round 1 turn 3. Used 1st attack against James Murphy on round 2 turn 1. Used 2nd attack against Guilty McCreech on round 2 turn 1. Used 1st attack against Guilty McCreech on round 2 turn 2.Used 2nd attack against Johnny "Shotgun" Sullivan on round 2 turn 2. Used 1st attack against Johnny "Shotgun" Sullivan on round 2 turn 3.Used 2nd attack against Johnny "Shotgun" Sullivan on round 2 turn 3.

Total: 8 times

Quick Sheathe 13: Used against an adjacent Guilty McCreech 1st attack. Rolled a 19 on the D20 on round 1 turn 1. Used against an adjacent Guilty McCreech 2nd attack. Rolled a 1 on the D20 on round 1 turn 1. Used against an adjacent James Murphy normal attack. Rolled a 20 on the D20 on round 1 turn 2. Used against an adjacent Johnny "Shotgun" Sullivan normal attack. Rolled a 13 on the D20 on round 1 turn 3. Used against an adjacent Johnny "Shotgun" Sullivan normal attack. Rolled a 6 on the D20 on round 2 turn 2.

Total: 4 times

Any additional comments (theme, balance, fun factor with and against)?

Theme: A human wielding a minigun, a big gun wielded by a human, excluding soulborgs because some of them are big guns themselves.
Balance: I put his point value at 95, he may need to be playtested before submitting him to the SoV.
Fun Factor: He has a High Powered Minigun Special Attack, which gives him more damage but only two additional attacks.
The figure used for this unit is Foolkiller from Marvel Heroclix Set. The name and model number is Foolkiller Deadpool and X-Force #003b.
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