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  #1  
Old January 4th, 2018, 03:33 PM
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Modular dungeon walls (inspired by Raudulfr)

I saw a great idea posted by Raudulfr yesterday that was never completed. Modular walls for a dungeon themed run or just as movement blockers/additional scenery. I've been picking my brain on something to create for tabletop gaming since purchasing my 3D printer (It's mostly used for racing drone parts.) This fit perfectly with 3d printing capability. My thought is to make these a standard depth hex that lock in to the game board.

I'd love any input on design. Wall height, textures, doorways etc. The possibilities seem endless on what could be done with this. I had a little time on lunch today to get a rough concept put on the screen. Just an idea of how it would look and piece together.







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  #2  
Old January 4th, 2018, 03:47 PM
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Re: Modular dungeon walls (inspired by Raudulfr)

Looks awesome.

A brick wall with windows would be awesome if this works out.

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  #3  
Old January 5th, 2018, 09:12 AM
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Re: Modular dungeon walls (inspired by Raudulfr)

Looks killer Dhaphaos!
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  #4  
Old January 5th, 2018, 12:55 PM
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Re: Modular dungeon walls (inspired by Raudulfr)

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Originally Posted by Tornado View Post
Looks awesome.

A brick wall with windows would be awesome if this works out.
Noted! I'm sure that wouldn't be too hard to model.
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  #5  
Old January 6th, 2018, 02:19 AM
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Re: Modular dungeon walls (inspired by Raudulfr)

Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.
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Old January 6th, 2018, 10:17 AM
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Re: Modular dungeon walls (inspired by Raudulfr)

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Originally Posted by Agent Minivann View Post
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.
Different heights and shapes for sure. As for the level lines I had to pull out a castle set and look. I completely forgot about the height lines. Good call.
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Old January 7th, 2018, 12:51 AM
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Re: Modular dungeon walls (inspired by Raudulfr)

This looks really cool if it works, I can't wait to see the finished result!
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Old January 8th, 2018, 12:38 PM
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Re: Modular dungeon walls (inspired by Raudulfr)

My original intent was not for these to be on the board, but rather literal dungeon walls, height was never even considered since they would go up to the dungeon's "ceiling".

But, if these are used as obstacles on a normal HS board, they yeah, they'd need height markings. I suppose they could be used as both! haha


Quote:
Originally Posted by Agent Minivann View Post
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.
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  #9  
Old January 8th, 2018, 03:46 PM
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Re: Modular dungeon walls (inspired by Raudulfr)

Following this thread.
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  #10  
Old January 8th, 2018, 04:02 PM
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Re: Modular dungeon walls (inspired by Raudulfr)

Quote:
Originally Posted by Raudulfr Shieldcrusher View Post
My original intent was not for these to be on the board, but rather literal dungeon walls, height was never even considered since they would go up to the dungeon's "ceiling".

But, if these are used as obstacles on a normal HS board, they yeah, they'd need height markings. I suppose they could be used as both! haha


Quote:
Originally Posted by Agent Minivann View Post
Why not multiple heights? Other than that, I would just say to have a hard mortar line that indicates levels like other official walls have.
I'm following suit. The modular dungeon design is what struck me as awesome. If the pieces are successful I'll branch off into other heights shapes etc. Not a whole lot of progress since the first images but I have some time this week to finalize a few small walls and test print.
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Old January 9th, 2018, 08:45 AM
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Re: Modular dungeon walls (inspired by Raudulfr)

I found some old images I made to work out how the pieces function:





H is supposed to be a door.
I is supposed to be a straight wall section.

Maybe this will help?
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  #12  
Old January 9th, 2018, 10:48 AM
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Re: Modular dungeon walls (inspired by Raudulfr)

Quote:
Originally Posted by Raudulfr Shieldcrusher View Post
I found some old images I made to work out how the pieces function:





H is supposed to be a door.
I is supposed to be a straight wall section.

Maybe this will help?
Ah this is great, thank you for sharing Raudulfr. I worked on some tiles late last night. My wall orientation was different and yours makes more sense. I can't wait to get some parts printed up.
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