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Comic Hero Custom Creations Any comic book customs and the discussions surrounding them |
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#38
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Re: The G.I. Joe Project
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I'll be traveling quite a bit this Winter and unable to do any more figure modding but I may use this time to flesh out some more card ideas for figures I plan to get to sooner then later. |
#39
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Re: The G.I. Joe Project
Where are you headed YK if I may?
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#40
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Re: The G.I. Joe Project
I'm heading South and West for warmer weather. Starting out in Texas, then heading to New Mexico & Arizona, before ending up in Vegas. I have a buddy in Vegas that I will end up staying with for a while as long as the cards treat me right.
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#41
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Re: The G.I. Joe Project
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"When an opponent's non-adjacent figure targets Cobra Commander with a normal attack, instead of rolling defense dice, you may choose a friendly figure adjacent to Cobra Commander. The chosen figure must roll defense dice and take any damage instead of Cobra Commander." That puts it more in line with Heroscape rules jargon, since "ranged attack" isn't really defined as such in the rules. I'm just using the same methods that C3V and C3G use when deciding how to word powers. |
#42
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Re: The G.I. Joe Project
Thanks a lot! I'll use that wording. That is exactly the type of help I need as I know the proper wording is my weak point.
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#43
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Re: The G.I. Joe Project
After updating Cobra Commander, I was thinking the bonding powers might need a range restriction. Before you wanted to move him to keep his aura power near the troops and that cost you one of the two bonding options. So by limiting the range of the bonding might help to keep moving Cobra Commander around the board some and limit the double bonding is some small way. I think it should be a minimum of 6 clear sight spaces and no more then 10 (Prof. X bonding range) so how about we split those numbers at 8?
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#44
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Re: The G.I. Joe Project
That sounds reasonable YK.
A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
#45
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Re: The G.I. Joe Project
I updated Destro & Cobra Commander with 8 clear sight limits on the bonding. I'm a bit concerned that the Cobra Commander card will be tight on space when it comes time to make the card but I'll cross that bridge later.
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#46
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Re: The G.I. Joe Project
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COMBAT LEADERSHIP After revealing an Order Marker on this card, instead of moving Cobra Commander you may take a turn with any common squad you control. All figures activated by this power must start their move within 8 clear sight spaces of Cobra Commander. COMMAND AND CONQUER Instead of attacking with Cobra Commander, you may take a a turn with any hero or squad you control. You may not take a turn with a squad activated by Combat Leadership. All figures activated by this power must start their move within 8 clear sight spaces of Cobra Commander. |
#47
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Re: The G.I. Joe Project
Good change on CL, it shortens it a bit by referencing the figure by name. For C&C my initial thought was that I wanted him to be able to activate the Cobra Troopers twice, just not the same figures but now I'm thinking that might be a good change. When building armies you would want to take at least hero in addition to CC and the common squad. I think it still needs the 'after revealing an OM' verbiage though just to be on the safe side as it relates to future bonding loops.
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