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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #121  
Old October 2nd, 2014, 09:49 PM
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Re: How DnD screwed up Heroscape

I've had a pretty good life so far. I have much bigger regrets now, but for that part of my life I don't have many big regrets.

Your custom probably has too much Defense.
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Last edited by capsocrates; October 2nd, 2014 at 09:50 PM. Reason: Maybe I used a *little* hyperbole
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  #122  
Old October 2nd, 2014, 09:57 PM
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Re: How DnD screwed up Heroscape

Most players have to admit we were happy with what we received. I hate that we didn't get more but I am happy I played and keep playing with what was made. Plus the repurpose of other miniatures keep me playing too.


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  #123  
Old October 2nd, 2014, 10:05 PM
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Re: How DnD screwed up Heroscape

Quote:
Originally Posted by capsocrates View Post
I've had a pretty good life so far. I have much bigger regrets now, but for that part of my life I don't have many big regrets.
Do you honestly have no regrets, for instance, about the beard?

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Last edited by Dad_Scaper; October 2nd, 2014 at 10:06 PM. Reason: /drops mic
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  #124  
Old October 3rd, 2014, 12:52 AM
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Re: How DnD screwed up Heroscape

Quote:
Originally Posted by Dad_Scaper View Post
Quote:
Originally Posted by capsocrates View Post
I've had a pretty good life so far. I have much bigger regrets now, but for that part of my life I don't have many big regrets.
Do you honestly have no regrets, for instance, about the beard?



Your custom probably has too much Defense.
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  #125  
Old October 3rd, 2014, 04:29 AM
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Re: How DnD screwed up Heroscape

I think if the price of the boosters was kept at or below the $10 mark, it would have sold more. Perhaps for the common units they could have done half boxes with 1 squad each for $5.

I sincerely doubt it was the cost of plastic that made Heroscape boosters expensive. After all, I can still go to the dollar store and buy a bag of plastic army men for a dollar. Most of the cost likely went into the design and manufacturing process, like the moulds and however in the hell they painted them. The elaborate packaging also.

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  #126  
Old October 3rd, 2014, 07:54 AM
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Re: How DnD screwed up Heroscape

I can't think of another game (or toy) for which you would buy a comparably sized pack of pre-painted minis at that price point. The D&D / Pathfinder packs I see that size have half as many minis. Even if I could, it's the terrain packs where you find 99% of the plastic. Not the minis.

This thread is tiresome, anyway, because correlation does not imply causation. Some of my favorite units in the game came out during the D&D waves, and the D&D waves brought us Valkrill, who was overdue. D&D didn't "ruin" Heroscape, it was just one of the chapters of the book. There were chapters before, there have been chapters since.

And I liked that one.

edit:

Graphs explaining the relationship between correlation and causation:
Spoiler Alert!

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  #127  
Old October 3rd, 2014, 08:14 AM
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Re: How DnD screwed up Heroscape

Quote:
Originally Posted by Dad_Scaper View Post
Quote:
Originally Posted by capsocrates View Post
I've had a pretty good life so far. I have much bigger regrets now, but for that part of my life I don't have many big regrets.
Do you honestly have no regrets, for instance, about the beard?
Quote:
Originally Posted by Dad_Scaper View Post
I can't think of another game (or toy) for which you would buy a comparably sized pack of pre-painted minis at that price point. The D&D / Pathfinder packs I see that size have half as many minis. Even if I could, it's the terrain packs where you find 99% of the plastic. Not the minis.

This thread is tiresome, anyway, because correlation does not imply causation. Some of my favorite units in the game came out during the D&D waves, and the D&D waves brought us Valkrill, who was overdue. D&D didn't "ruin" Heroscape, it was just one of the chapters of the book. There were chapters before, there have been chapters since.

And I liked that one.
@Dad_Scaper , you are on a roll this morning.

I am with you on this. You only have to look as far as your battle reports to figure out you like the D&D waves. Besides, we know nothing can screw up Heroscape.
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  #128  
Old October 3rd, 2014, 09:07 AM
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Re: How DnD screwed up Heroscape

Yes, but you have to remember that while Heroscape was inexpensive for a miniatures game, it was expensive for a toy, which is how parents would view it. Since it was pushed more as a big box store game and less of a (F)LGS game, it had to deal with the toy perception. You try getting parents to buy 5-7 miniatures for their kid at like $12 - $14 and they're going to be a lot more reluctant than if they were $10 or $5 for a half booster. Also, having to pay $20~ for two boosters is much easier to stomach than $25 - $28.

I think D&D did sort of ruin Heroscape. Many of the units don't fit in aesthetically with vanilla scape and they're all fantasy themed, which turned me away from buying any D&D scape at the time. But any scape was better than no scape.

I meant my my previous post in this thread for the, "Why did Heroscape fail as a retail product?" thread. Since this is a similar let's complain about Heroscape thread, it kind of blurred into one thread. >_<

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  #129  
Old October 3rd, 2014, 09:24 AM
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Re: How DnD screwed up Heroscape

If I were a wizard living on the coast, I would have released Heroscape cards for my existing miniature lines. As downloadable or print on demand or something. That would drive sales of D&D figures at very little cost to them. Heck, they could have had cross-licensing deals with other miniature makers to make cards for their figures. (Essentially, doing the work of C3V, only they would have been able to keep the game going and make some profit off it.)
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  #130  
Old October 3rd, 2014, 09:55 AM
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Re: How DnD screwed up Heroscape

I had no problem with unifying 'Scape under the fantasy banner. Others did not as well. Often, the simplest explanation (the cost of plastic was too high, bearing in mind the @#$%ton of plastic involved in creating *terrain*) is the best.

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  #131  
Old October 3rd, 2014, 10:35 AM
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Re: How DnD screwed up Heroscape

D&D figures fit just fine aesthetically in my opinion. Line them up on the shelf without telling someone which were which and I think most people at first glance would be none the wiser.

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  #132  
Old October 3rd, 2014, 10:44 AM
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Re: How DnD screwed up Heroscape

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Originally Posted by William099 View Post
D&D figures fit just fine aesthetically in my opinion. Line them up on the shelf without telling someone which were which and I think most people at first glance would be none the wiser.
Except for that one really ugly miniature... The one with the ice hands and the spray on tan? His name escapes me right now, but his mini was really bad.
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