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Custom Terrain & Obstacles For Custom terrain, buildings, and other misc. obstacles |
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#37
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Re: Betawolf's Underwater Terrain
One quick suggestion from a photography standpoint. I'd recommend taking the datestamp off of the pictures, or at least turn it off for future terrain. It really detracts from the picture itself.
That said the piece is amazing +everything I said on the front page. |
#38
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Re: Betawolf's Underwater Terrain
Beautiful! And congrats on front page! +rep!
Kinda (sorta) taking a break from HSers. Check out Toraili, a group effort by me and I Hate Atlaga. And if there's one thread I'll still post in, it's the Minecraft thread, here. |
#39
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Re: Betawolf's Underwater Terrain
Fantastic job! Of all the things I like about this site, my favorite is when someone comes up with a really cool custom terrain idea. I collected a bunch of figures with the intention of making an Atlantian army. This motivates me to finish it. +Rep!
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#40
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Re: Betawolf's Underwater Terrain
Quote:
Last edited by betawolf36; January 20th, 2011 at 10:13 PM. |
#41
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Re: Betawolf's Underwater Terrain
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#42
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Re: Betawolf's Underwater Terrain
Wow, great work, Betawolf!
And count me as another voice crying out to see Aquaman and Namor slug it out on this map! |
#43
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Re: Betawolf's Underwater Terrain
Now Kurrok, a few Air Elementals and a bunch of water ones will be great here. What about making it so all spaces count as water spaces for the purpose of special abilities?
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#44
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Re: Betawolf's Underwater Terrain
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C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#45
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Re: Betawolf's Underwater Terrain
This is a great idea!
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#46
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Re: Betawolf's Underwater Terrain
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I think that is not a good idea, that is a boring idea that means that figures cannot move more than one space at a time unless they fly, swing, leap, swim, etc. I think that all non-Atlantean figures should be allowed to fly, but must reduce their movement by one. That allows all your super water dwellers (Atlanteans) to have the movement advantage, and it allows ALL figures to move gracefully under water, only the non-water people move a tad slower. That is what I plan to implement anyways. |
#47
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Re: Betawolf's Underwater Terrain
I said for the purpose of special abilities, the same rules as Swamp Water. Basically you move as normal, but Marro Warriors can clone anywhere.
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#48
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Re: Betawolf's Underwater Terrain
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