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  #1837  
Old January 31st, 2012, 09:25 PM
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Re: Summoner Wars by Plaid Hat Games

Don't let the hydrake get adjacent to both of them. That would be disastrous.

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  #1838  
Old January 31st, 2012, 09:27 PM
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Re: Summoner Wars by Plaid Hat Games

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Originally Posted by Kroz View Post
Don't let the hydrake get adjacent to both of them. That would be disastrous.
Ouch, two attack that each hit both of them, which can easily kill them both.

Let's say he rolls 2 hits on attack 1, and 3 on attack two. Each of them now have 5 wounds.

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  #1839  
Old January 31st, 2012, 10:30 PM
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Re: Summoner Wars by Plaid Hat Games

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Originally Posted by Scapemage View Post
Quote:
Originally Posted by Kroz View Post
Don't let the hydrake get adjacent to both of them. That would be disastrous.
Ouch, two attack that each hit both of them, which can easily kill them both.

Let's say he rolls 2 hits on attack 1, and 3 on attack two. Each of them now have 5 wounds.
Yeah...and you may have a ranger sitting back there as well. In one turn, good bye both of them. Really they're one hero that the mechanics allow to attack from two different locations if that's what's needed.

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  #1840  
Old February 6th, 2012, 11:07 AM
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Re: Summoner Wars by Plaid Hat Games

Stink

BGG Link: http://www.boardgamegeek.com/image/1...forcement-pack

Bomber

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  #1841  
Old February 6th, 2012, 01:19 PM
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Re: Summoner Wars by Plaid Hat Games

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Originally Posted by Kroz View Post
Don't let the hydrake get adjacent to both of them. That would be disastrous.
Note that Hydrake can attack the twins twice because each attack is resolved separately, but someone like Krung or Gror only gets to do one attack's worth of damage, because that's an Area-of-Effect attack, not multiple attacks like Hydrake or Berserkers.

I just wish they could easily both target the same unit (like Hail of Arrows).

Stink and Bombers... did they scavenge all of this tech or make it themselves? It seems strange to think that goblins would be able to invent bombs when it took the intellect of a human such as Leonardo de Galno, a supergenius, to do the same. However, they do seems to have a large amount of gunpowder... does this imply that the Sand Goblins are relatively near to the Cloaks?

~Prometheus, really wishing the bios got previewed alongside the cards

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Last edited by Prometheus; February 8th, 2012 at 12:59 PM.
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  #1842  
Old February 6th, 2012, 04:11 PM
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Re: Summoner Wars by Plaid Hat Games

Nice Sand goblin units! Although the Bombers are shaky, they are free, so it isn't all that bad. I like Stink for less of an offensive unit, but more as a cheerleader.

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  #1843  
Old February 13th, 2012, 06:01 PM
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Re: Summoner Wars by Plaid Hat Games

Deep Troll

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  #1844  
Old February 13th, 2012, 07:25 PM
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Re: Summoner Wars by Plaid Hat Games

Interesting! Trolls!

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  #1845  
Old February 13th, 2012, 09:17 PM
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Re: Summoner Wars by Plaid Hat Games

Quote:
Originally Posted by Scapemage View Post
Interesting! Trolls!
"They have a cave troll!"

Don't think of it as being outnumbered. Think of it as having a wide shot selection!
Scaper of the Week #17
How to get to Skyknight's house: Drive to the red light, then call him.
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  #1846  
Old February 13th, 2012, 09:31 PM
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Re: Summoner Wars by Plaid Hat Games

Look! Under the bridge! No! They've got Jimmy! It's too late!

Sorry Jim.

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  #1847  
Old February 13th, 2012, 09:38 PM
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Re: Summoner Wars by Plaid Hat Games

It's not like this is the first Troll we've gotten. Krung was a troll too.

L.K.R.
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  #1848  
Old February 13th, 2012, 10:06 PM
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Re: Summoner Wars by Plaid Hat Games

Dwarves don't like walls very much.
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