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Maps & Scenarios Battlegrounds and scenarios |
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#109
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
I don't think I've seen anything quite like this. I remember a map pair (I think by AliasQTip, but it was two identical maps with special rules IIRC).
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#110
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Oh my word....that is a genius map design. I am very impressed. Looks really balanced for 1v1 play and looks like a blast for a huge game too...just...wow!
Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#111
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Thanks man! I'm glad you like it. I was a little unsure of how people would respond to it, so thanks for your kind thoughts.
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#112
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
This design is amazing!! This is super inspiring as a mapmaker
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#113
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Thanks so much! I appreciate the kind words.
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#114
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
So, I've been sitting on a few maps that I haven't been able to play test yet. But, I'm finally getting some guys together to play in a week. I'm trying to figure out which map to play test first. Any thoughts or feedback based on what you see?
Map 1: This first one is pretty simple - feels similar to highways and dieways. I'm wondering if it feels a little too vanilla if you know what I mean. Map 2: I'm still deciding if I really like this one. I was going for something different than my usual. Treasure glyphs are in the middle by the rock outcrops. Map 3: This map is all about trying to make the bridge in the middle work... I like bridge maps aesthetically, but I think they are hard to pull off in a balanced map. Still debating between power glyphs or treasure glyphs for this one. Feel free to leave your thoughts! |
#115
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
I think they look great in general.
For the first one, is there a reason the road isn't symmetrical near the right of the start zones? I'd also move the small large ruin to not block the edge, and maybe add one of the trees you left out. For the second one, the only thing that throws me is the start zones. They just don't face the center of the map, if you know what I mean. I like the third one, but I'm not sure about the one hex of road that's on height on each side. It just seems a bit out of place. Last edited by superfrog; October 2nd, 2018 at 11:12 PM. Reason: rednax is totally right here |
#116
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Love all your recent maps! For Map 1, I would actually recommend moving the large ruin in. If it completely blocks movement along the outside, that could create some issues.
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#117
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Quote:
Map 1 does have an extra road (or minus 1 road) on the right side of the startzone. If there's not enough road pieces, I'd say just remove the other one. I disagree to block the edge though, I think blocking the edge that much would make the center super clogged and a bottleneck. I think you actually outta move the large ruin in 1 hex so that that side can work around the ruin on the edge side as well. This allows armies to develop along the center and the edges, potentially routing their opponents by those areas. Map 2 Looks really cool...buuuut yeah...those start zones Map 3 REALLY like this map. Simple but does a good job of incorporating a fun bridge. I do think it needs power glyphs though. Treasure glyphs get ignored on the edges because it's out of the way for a hero to travel and get it when most conflict on a map will tend to be centralized in order for map control. Feel free to add some treasure glyphs in the middle...but this would be a lot more solid with edge power glyphs. Overall, great looking maps! Sir Heroscape's Content
Customs, Maps, Battle Reports YouTube Channel, Trade List, 'Scaper of the Month, Burnout Format Tourney Record: 309 - 141 Online Record: 19 - 22 |
#118
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Quote:
As for your comments: That extra road tile on the first map is a mistake. It should look like the side that is closer. Good catch. And interesting about the ruin movement and adding in an extra tree. I was debating making those very changes. Yeah, I think I agree about the start zones on map 2. I'll see what I can do with that that doesn't make it so that side can get to the highest ground too quickly. And good to know about that road tile on map 3. Thanks! |
#119
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Quote:
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#120
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Re: Flash_19's Maps & Scenarios: New Map 9/19/18!
Thanks
@rednax
and
@Sir Heroscape
for those awesome suggestions!
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