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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.

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  #1  
Old July 8th, 2015, 02:16 PM
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C3G Tips.

This thread is going to be about asking how to utilize and defeat certain squads, unique heroes, and event heroes.



My first question is going to be how to best utilize Alfred Pennyworth? I really hope the community checks this out and gives feedback, I think this is a fun way to spark conversation.



Last edited by Midgieboy3; January 21st, 2016 at 12:19 PM.
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  #2  
Old July 8th, 2015, 02:37 PM
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Re: C3G Tips.

Quote:
Originally Posted by Midgieboy3 View Post
how to best utilize Alfred Pennyworth?
Remote field extraction is a cool power, and useful, but that is not my focus. When I play Alfred, my goal is to never put an Order Marker on him, and use him for his healing. If he gets killed first, that's OK, because you spent 60 points so that somebody would attack Alfred instead of something else. That's him doing his job.

The problem is how to keep him stuck next to a human who is flipping OMs. There's a few combos that come to mind. The easiest combo is probably Mad Thinker + Alfred, because Mad Thinker doesn't have to move ever. And if you want them to move, just add Red Tornado and let him whip them around a few times. Another easy option is John Stewart, who can carry Alfred and a couple friends to a good spot. Add in some good longer-range figures (archers and agents come to mind) and you can set up a nice little nest for Alfred to work from. Other options like Iron Man builds (with some Mark 2's to move Alfred) or Mandarin, or many others really, can help you get Alfred in position to do what you need.
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  #3  
Old July 8th, 2015, 06:34 PM
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Re: C3G Tips.

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Originally Posted by dok View Post
Quote:
Originally Posted by Midgieboy3 View Post
how to best utilize Alfred Pennyworth?
Remote field extraction is a cool power, and useful, but that is not my focus. When I play Alfred, my goal is to never put an Order Marker on him, and use him for his healing. If he gets killed first, that's OK, because you spent 60 points so that somebody would attack Alfred instead of something else. That's him doing his job.

The problem is how to keep him stuck next to a human who is flipping OMs. There's a few combos that come to mind. The easiest combo is probably Mad Thinker + Alfred, because Mad Thinker doesn't have to move ever. And if you want them to move, just add Red Tornado and let him whip them around a few times. Another easy option is John Stewart, who can carry Alfred and a couple friends to a good spot. Add in some good longer-range figures (archers and agents come to mind) and you can set up a nice little nest for Alfred to work from. Other options like Iron Man builds (with some Mark 2's to move Alfred) or Mandarin, or many others really, can help you get Alfred in position to do what you need.
Awesome feedback, thanks so much. I normally use Al to keep batman alive.



Last edited by Midgieboy3; July 8th, 2015 at 11:21 PM.
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  #4  
Old July 9th, 2015, 12:17 PM
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Re: C3G Tips.

Yeah, the easiest use with Alfred is in Vigilante builds to pull back and heal a wounded Vigilante or Sidekick; in those builds, he plays well with Robin (Damian), who's Bat Brat power can place him back next to Alfred.

However, as dok pointed out, there are a lot of other builds you can run him in to get the most out of his healing ability. John Stewart in particular works nicely with him; a fun one for only 810 points is John Stewart, Alfred, Captain America (Hasbro), and Bane. Alfred can heal all three of his teammates, while Cap and Bane's boosts keep him alive and boost up John Stewart's offense.

Cool thread by the way.

C3G: Taking Superheroes to a Whole New Level!
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  #5  
Old July 10th, 2015, 01:01 PM
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Re: C3G Tips.

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Originally Posted by Viegon View Post
Cool thread by the way.
Thanks, was was going to try to make it real legit and put a pic of the card and figure, maybe for the next one. I'm glad someone likes it. I would like to talk c3g all day because no one I know plays. Next is going to be some squads I think are cool.


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  #6  
Old January 21st, 2016, 12:18 PM
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Re: C3G Tips.



Next up is the old Boy Scout. What are some of the best army's to put Superman I in, also what are some of the best army's or figures to defeat Superman.


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  #7  
Old January 22nd, 2016, 08:26 AM
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Re: C3G Tips.

Toad is his nemesis. no, really...

Also, Flash can stay alive and keep using his SA.
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  #8  
Old January 22nd, 2016, 08:17 PM
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Re: C3G Tips.

You definitely want to have good special attacks or a big normal attack going up against him. Man of Steel is his biggest benefit, IMO.

I mostly like pairing him with figures that 1) stay out of his way (Heroic Duty is more of a weakness than a benefit most of the time and 2) cover for anything he's lack (Wonder Woman is great for coming in and lassoing any figures that give him fits).

Oracle is probably one I'd start out with, as she can sit all the way in the back of the start zone and help him win initiative, add an auto skull a round to his attack, and prevent any Order Marker loss if he dies in the middle of a round. Then load him up with Order Markers and send him off to assassinate all the key figures in the enemy army. If he gets stuck (figuratively, or literally if Blob's around), bring in your back up (like Wonder Woman, or someone fast with a good special attack like Flash).

Someone with multiple attacks (again, like Flash) is a nice complement to Superman as well, as they can handle crowd control while Superman takes on the mid-level heroes and heavy hitters.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #9  
Old January 23rd, 2016, 06:02 PM
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Re: C3G Tips.

Sinestro's Force of Fear Special Attack is always a good idea when going up against Supes.
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  #10  
Old January 23rd, 2016, 06:24 PM
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Re: C3G Tips.

Quote:
Originally Posted by redstang View Post
Sinestro's Force of Fear Special Attack is always a good idea when going up against Supes.
Yeah, he definitely hates that one. Nice solid special attack that subtracts defense dice to boot. Good call.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old January 23rd, 2016, 10:58 PM
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Re: C3G Tips.

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Originally Posted by redstang View Post
Sinestro's Force of Fear Special Attack is always a good idea when going up against Supes.
Averaging 20 post per year!!! Great comment...you should speak more.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #12  
Old January 27th, 2016, 11:23 AM
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Re: C3G Tips.

To anyone new these are great tips from the top dogs.


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