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Maps & Scenarios Battlegrounds and scenarios |
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#13
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Thats interesting.
Perhaps you could implement "building" the road as part of the game play. Before movement ,roll d20, and if you get right #'s you can "build" a road section. You could do it so that each team has the oppertunity to build thier own road section to get an advantage. Have the road split a toward each teams start zone at the gap. |
#15
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Sweet maps and scenarios. I like the new one with access being added as the game progresses. I don't think it's too complicated.
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#17
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daevablacc, teamski thx for your feedback =)
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Have fun and i wish you good rolls for your game tonight ... Chicano. |
#18
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this is an idea I've played with a couple of times - I used to have a thread on HQ called Changing Terrain Scenarios. I've used this idea with lava tiles to simulate an errupting voclano. I plan on using it with my new snow and ice tiles starting tomorrow (when they come). I don't think it is too compliclated as long as you play test and get the rules layed out well. If I start this thread again maybe we can put your ideas and mine together and come up with some cool changing terrain. I think it adds some more variety to the game. |
#19
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Hi cavie,
Errupting volcano, sounds interesting! =) But i missed your changing terrain thread on hq :/ If you post it anew, i want to check your scenarios and we can put ideas together if you want. Changing terrains... Another user posted in hq about using the ruins as gates, that also sounds like a nice idea. some quick thoughts/ideas about changing terrain: - I think adding tiles must be limited, as you donīt want to rebuild too much of the map while playing. - I made destructible ruins, that also could be used. - Melee Figures could chop down trees to gain acces to certain areas of the map, i could make a card for this like for the ruins. - Tiles where a figure was destroyed could be marked as graves... With influence to the "moral" of adjacent friendly figures and influence of the attack or defence values... and some more ideas... mmh i think i will start a new scenario soon Chicano. |
#20
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btw have some ideas what is the best was to bulid such a vulcan..
i had try it as a crate but it takes many pieces. and so i tried tu bulid it high but it was hard too and it must be verry high incliuding the steps to reach the top.. have some one idesa for a mountain? |
#21
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Cool ideas Chicano - I will work with my new snow and ice today and then post my old changing terrain scenarios with this new one.... then we can merge some of those ideas or make a bunch of different types to share based on that concept.
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#22
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I do have some ideas for a mountain - even a made a scenario called Mt. Doom that I will put in the Changing Terrain thread I'll do hopefully by this weekend. I can send you that file if you'd like. |
#23
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Hi cavie,
i made a glyph for one of the ideas, you can check it my glpyh thread (-: http://www.heroscapers.com/community...hp?p=8800#9736 Chicano. |
#24
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Chicano,
I like that glyph - it reminds me of walls in Magic the Gathering games where you can damage them but most of them can't attack. Very good! I just got my snow and ice today and I'm working on a mountain with snow/ice that erupts and exposes a volcano. We'll keep the ideas flowing (pun intended)... |
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