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Architects of the Realms of Valhalla Discussion and presentation of the maps approved by the ARV.


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  #277  
Old May 29th, 2019, 11:25 PM
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Re: Workshop Thread

Pure Gold by Superfrog has received enough YEA votes and is now under ARV review.
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  #278  
Old June 24th, 2019, 12:45 AM
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Re: Workshop Thread

Pure Gold by @superfrog

Quoting my review from this map in its original version...

Quote:
This was easily the most "borderline" map we accepted into the Top 10, but I was willing to give it a chance and boy am I glad I did. This map is SO deceptive in the way it is built. You think the bridge is OP until you realize that it can be engaged from just about anywhere and is countered by Wannock. The 7-hexers look like great podding locations, but the development of this map is deceptively quick and it's actually quite hard to set up podding armies on that plateau because it's actually quite high. The road develops units really well, but you don't NEED it to develop into the map either. Typically I'd send units both along the low ground shadow on the wannock side while also sending units along the road. The Bridge made for some good height, but there's shadow to help attacking figures as well as the trees as LOS blockers. I was extremely surprised by this maps playability, and I think it's one of the first maps to successfully push the envelope of what a "typical" tournament map should look like. I felt it was designed in a very balanced and fun way. I also second Nomad's love for the Startzone spots in the middle, I think those are brilliantly placed and always made for some good early game decisions. I also think it helps balance the map because it can limit podding or placing Raelin because someone can put a bruiser in the middle to lock things up and cause fits for the opponent. I really enjoyed games on this map. I'm giving this map an
The above still stands in this new version. I've played this new version multiple times and with multiple different armies and this map's changes have really made it that much more refined. It feels a bit long, but surprisingly develops really well, and the center startzone piece is just so fun and strategic. I love the play between the bridge height and Wannock opposite, and games were always dynamic and fun. This map really balances itself and the changes to the podding height that were present before have really been mitigated. The height is still there for strong power plays, but much less a pod heavy zone and easily contestable.

to Pure Gold for me
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  #279  
Old July 8th, 2019, 10:41 PM
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Re: Workshop Thread

I voted on the first rendition. After a few play-tests, I believe that the tweaks improved the strategy and balanced the game-play. It is a different map than most competitive maps we have seen, but I like it! for Pure Gold, revised.
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