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  #49  
Old August 25th, 2008, 08:53 AM
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Re: The Book of Gladiatrons

I like to use them as a counter to Cyprien, by keeping them close to Cyrpiens most likley target, then locking him down with Cyber claw. Without Chill Touch, the vampire doesn't have much chance of killing 4 glads, before range picks him apart.
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  #50  
Old October 29th, 2008, 01:50 PM
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Re: The Book of Gladiatrons

Quick question about the use of the cyberclaw: This came up in a recent game where I cyberclawed my opponents Marcu. My blastatrons failed to kill Marcu and the next turn my opponent rolled for Marcu and hit a beautiful 18 which allowed me to "control marcu for that turn" lone and behold my opponent stated that I could not move marcu from his cyberclawed position and therefore couldn't fly marcu into an attack position on his archers. I realize that under the quick facts about Marcu it states "Marcu is considered a friendly figure for the duration of the turn, and thus is no longer considered to be engaged with your figures." However, he is still my opponents figure, unlike a mindshackled figure who now truly belongs to me (as in the card is passed to me).

For those who care about the in game verdict, I ended up not moving Marcu and finishing him off on my next turn as i advanced my other squad of gladiatrons towards his archers. I did however lose the game.
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  #51  
Old October 29th, 2008, 01:54 PM
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Re: The Book of Gladiatrons

If they are your Gladiatrons, and you gain control of your opponent's Marcu, he is considered friendly/controled by you for the duration of that turn, so you can definitely move him. (The other side of this is that if you have Glads and Marcu on the same team, and Marcu turns on you, your opponent can't move him; credit goes to Zealot for pointing that out).

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  #52  
Old October 29th, 2008, 04:50 PM
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Re: The Book of Gladiatrons

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Originally Posted by A_Train View Post
I like to use them as a counter to Cyprien, by keeping them close to Cyrpiens most likley target, then locking him down with Cyber claw. Without Chill Touch, the vampire doesn't have much chance of killing 4 glads, before range picks him apart.
What I like about that strategy is that no one, I mean hardly anyone uses it, I hate soulborgs just because of the defect with Cyprien...
However I do love the Glad Blast combo, I wonder how well it would work with cyprien....
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  #53  
Old October 29th, 2008, 05:21 PM
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Re: The Book of Gladiatrons

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However I do love the Glad Blast combo, I wonder how well it would work with cyprien....
I remember back when Cyprien was brand new. I was just tearing up the boards with him, until I hit an all Soulborg army...then...not so much.
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  #54  
Old October 29th, 2008, 05:32 PM
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Re: The Book of Gladiatrons

Yeah, if you want the best counter that you can get for Cyprien, just draft an all-soulborg army!


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  #55  
Old October 29th, 2008, 06:42 PM
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Re: The Book of Gladiatrons

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Yeah, if you want the best counter that you can get for Cyprien, just draft an all-soulborg army!
Exactly! That's how I got dominated at NHSD....
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  #56  
Old August 8th, 2009, 12:56 AM
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Re: The Book of Gladiatrons

Can enemies still attack once they are caught in the cyberclaw?
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  #57  
Old August 8th, 2009, 01:00 AM
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Re: The Book of Gladiatrons

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Originally Posted by Shadow13 View Post
Can enemies still attack once they are caught in the cyberclaw?
Yep, they just cannot disengage no matter what power they have.
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  #58  
Old August 8th, 2009, 01:44 AM
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Re: The Book of Gladiatrons

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Originally Posted by J4Jandar View Post
Quote:
Originally Posted by Shadow13 View Post
Can enemies still attack once they are caught in the cyberclaw?
Yep, they just cannot disengage no matter what power they have.
Not only can they not disengage, they can't move at all - not even to circle the Gladiatron.
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  #59  
Old August 8th, 2009, 05:09 AM
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Re: The Book of Gladiatrons

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Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by J4Jandar View Post
Quote:
Originally Posted by Shadow13 View Post
Can enemies still attack once they are caught in the cyberclaw?
Yep, they just cannot disengage no matter what power they have.
Not only can they not disengage, they can't move at all - not even to circle the Gladiatron.
It even trumps Saylind's summoning skill. (I had to look it up, so I thought it would be useful here.)

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  #60  
Old August 8th, 2009, 01:04 PM
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Re: The Book of Gladiatrons

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Originally Posted by GreenLanturn View Post
Quote:
Originally Posted by Sherman Davies View Post
Quote:
Originally Posted by J4Jandar View Post
Quote:
Originally Posted by Shadow13 View Post
Can enemies still attack once they are caught in the cyberclaw?
Yep, they just cannot disengage no matter what power they have.
Not only can they not disengage, they can't move at all - not even to circle the Gladiatron.
It even trumps Saylind's summoning skill. (I had to look it up, so I thought it would be useful here.)
Imagine that each Gladiatron Super Glues his opponent to the ground, and nobody has any nail polish/acetone.

It's that permanent while the Glad is alive.
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