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#1
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The Book of Ulginesh
The Book of Ulginesh
Defenders of Kinsland - Collection 8 - "Elves" Character Bio: Bright moonlight flashes off the end of an emerald staff throwing green sparks of light dancing in the elf's eyes. Ulginesh, eldest and leader of The Nine, links minds with his companions below and shows them what he sees from his winged-mount, they use this vision to find their way through the tangled wood at great speed. The Order of the Crimson Sigil races with all their might to aid the princess Kyntela. She carries the Dire Stone and the wolves are on the hunt. (Hasbro) (Images courtesy of Truth ) _________________________________________________________________ -Rulings and Clarifications- Q. MIND LINK : Archmage = Wizard?_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received Synergy Benefits Offered
C3V and SoV Custom Synergies
Spoiler Alert!
-Strategy, Tactics and Tips- TBA_________________________________________________________________ -Heroscapers Community Contributions- Power Ranking and Master Index As the keystone of the Elf Wizard army, Ulginesh has few substitutes... unless you just play something else. BUlginesh Army Ideas? http://www.heroscapers.com/community...light=Ulginesh Sonlen: an Archmage is not a wizard: http://www.heroscapers.com/community...light=Ulginesh Emirroon: Summon for Activation with Mind Link http://www.heroscapers.com/community...ad.php?t=19874 Eckels's examination of Elf army options: http://www.heroscapers.com/community...pm&pmid=120514 Unit Strategy Review TBA Last edited by lefton4ya; January 26th, 2023 at 04:16 PM. Reason: VC synergy added |
#2
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Re: The Book of Ulginesh
This guy is the key to the elf army. He pretty much doubles the efficiency of an order marker. If you're playing an elf army get him. If you're fighting an elf army, have a plan to take him out.
Seriously, if you can take this guy out, the whole elf army starts to fall apart. The loss of his mindlink ability and his elf wizard status dramatically reduces the damage the elves can do. Most of the games I've played since Wave 8 have had the elves, and the only time they lost was when Ulginesh died early on. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#3
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Re: The Book of Ulginesh
Ok, besides the never-ending synergy, what else is this guy good with?
Looking at the basics, he has a good move, decent ranged attack, and he can fly to height advantage. That's a definite plus. |
#4
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Re: The Book of Ulginesh
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I assume. Still haven't gotten him... *prays to UPS gods* JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#5
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Re: The Book of Ulginesh
In Playing him the major downfall I've run into is his size. Although the pegasus is really cool, it gives him a huge disadvantage when trying to hide from ranged attacks.
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#6
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Re: The Book of Ulginesh
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~Spite, Ulgily |
#7
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Re: The Book of Ulginesh
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I can see how the synergys are piling up as more product comes out - good luck with that And I was glad to contribute. Our community is so active that normally somebody has already said what i was going to before I can say it. The books are great - after the heroscape News section the books are what I delve into most. Thank you guys for all your hard work. |
#8
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Re: The Book of Ulginesh
I have a couple of Ulginesh questions that I haven't seen asked, and I couldn't find with search.
1. Do Ulginesh's wings block "clear sight" for activating other characters? I'd say yes. If so, can you flip him and then activate other wizards? I'd say no to this one. 2. What if Ulginesh dies after activating the first wizard but before the second. Can the second one still go? That second one actually came up in a game---my opponent wanted to use Jorhdawn's special in a way in which Ulginesh might take enough collateral damage to kill him. My opponent decided to activate another wizard first and Jorhdawn second as it made no difference in this case. EDIT: While the clarification in the original post doesn't explicitly answer #2, it makes it pretty clear that the second wizard is activated after the first one has taken his/her turn. This means that the answer to #2 should be no. Do others agree? Last edited by ollie; July 9th, 2008 at 09:25 AM. Reason: Answering my own question. |
#9
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Re: The Book of Ulginesh
ollie,
I agree with your reasoning on both. While you couldn't "flip" Ulgy though, you could "adjust" both him and any Elf he's trying to see. With their staves I'd say that in practice you can nearly always adjust anyone close enough into view (if the wings were the only problem - walls and cliffs need not apply). ~Aldin, killed by Jorhdawn's fiery love He either fears his fate too much or his desserts are small That dares not put it to the touch to gain or lose it all ~James Graham |
#10
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Re: The Book of Ulginesh
Also, Ollie, don't forget that taking your first turn with Emirroon opens 3 potential avenues to bring your second wizard within sight of Ulginesh:
1)Summon wizard #2 within sight of Ulgy. 2)Summon Ulgy within sight of wizard #2. 3)Summon both. |
#11
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Re: The Book of Ulginesh
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EDIT: Thanks spiteofthedice too, though I think when it came up Emirroon was either dead or out of the action---my opponent was trying to get as much firepower as possible and activating Jorhdawn and Chardris. |
#12
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Re: The Book of Ulginesh
I was curious to see if this was true. I think that there are some blind spots behind and to the right of Ulginesh: three hexes or more in a straight line from Ulginesh's back hex. I used Kyntela Gwyn, for svelteness, and insisted that the base of the figures must be entirely on the raised part of the hex. (Is this correct, or can they overhang as long as they don't reach the next hex?)
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